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Author Topic: VisualPinball - Mapping Issues  (Read 6037 times)

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wonderalex

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VisualPinball - Mapping Issues
« on: December 13, 2010, 12:36:48 pm »
Hello,

For some reason - when I run VP tables (VP8 or VP9) the tables load fine BUT keys/buttons do not work. Can't add credits, start or open the coin door either from the CP or from keyboard. The VP tables work fine OUTSIDE of MA and with other FE's.

Has anyone encountered this before?

Be seeing you,

WonderAlex
« Last Edit: December 18, 2010, 09:55:41 pm by wonderalex »

wonderalex

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Re: VisualPinball - controls don't work
« Reply #1 on: December 17, 2010, 12:10:09 pm »
Yeah - I tried that but no go, I had to use the Quit Executable to quit.  Besides it defeats the purpose of a CAB FE - I don't want to have a keyboard & mouse connected.

I guess I could change to VP8.1, but I don't like how MA has me quit - the ESC key (rather the button mapped to ESC) doesn't work as it does in other FEs - it brings up the QUIT window and then I have to hit ENTER or use the mouse.

I want things to be seamless - everything must be controlled by joystick & available buttons.  MA handles some things incredibly well - others - not so much. Plus with the license issues I've been hearing/reading about I think I'm going skip MA for now.

Be seeing you,

WonderAlex

wonderalex

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Re: VisualPinball - controls don't work
« Reply #2 on: December 17, 2010, 09:10:16 pm »
Thanks Nickynooch -  I never considered there could be a mapping issue - I'll have to try it out.

My full-size cab will use U360's so I'd be curious to know why you're using xpadder.

My bartop CP is simple: 2 Joysticks, 4 buttons each, P1, P2, Pause button (mapped to P), Exit (mapped to ESC), C1, C2, and ENTER (hooked up to an iPac).  Oh and I've left & right flipper buttons for pinball.

Ideally - I want the Exit button to be used to Quit whichever game to return to the FE, and to Quit & shutdown the cab when in the FE.

That said and assuming I understand you correctly - if I switch my EXIT button from being mapped to ESC to END that should solve my problems?  Wouldn't that cause issue in MAME & Daphne? Both use ESC to quit the game.

Be seeing you,

WonderAlex

PS: Just to be clear, I'm not saying that MA is bad - on the contrary I think it's very good - quite possibly the most stable FE I've tried so far (it hasn't crashed on me once). It will likely be my second FE once I can sort out a few things (namely the VP9, and my own customized theme).

And of course I agree - every FE has "issues" - MA is not immune, neither is AtomicFE, Mala and HyperSpin - the other FEs I've been heavily testing. AtomicFE took me a long time to get just right and I expect no less from MA.  :)

** Edited to add PostScript
« Last Edit: December 17, 2010, 09:18:58 pm by wonderalex »

wonderalex

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Re: VisualPinball - controls don't work
« Reply #3 on: December 17, 2010, 10:33:09 pm »
Ok - I feel dumb.

Clicking on the playfield does reactivate the table AND I just noticed there was another thread on this earlier this month  :banghead:  I never noticed it.

I'll implement the script fix for it.

UGH.  Now I just need to fix this key-mapping issue.

Be seeing you,

WonderAlex

wonderalex

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Re: VisualPinball - Mapping Issues
« Reply #4 on: December 20, 2010, 10:26:00 am »
Thanks for the 411 -I was planning on using an i-pac with my u360 since I'll have about 19 buttons to manage on my cp eventually (8 for each player - including coin and start, plus exit, pause and enter) not including the spinner and the plunger for pinball (not sold on this one yet) - so plugging the controls directly won't be enough. But it's good to know as I plan on making a portable cab around a u360 - similar to Benderama.

Quote
If you switch the exit button to "end" you shouldn't have any problems.

Nope - still causes me issues when quitting Daphne & MAME.  Screen goes dark and it just sits there - mocking me.  In VP it quits to the VP Editor, which I then quit and am left with a blank screen. I usually end-up CTRL-ALT-DEL to get back to the desktop or it hangs and I reboot.  In either case I can't get back to the FE.

I'm not sure exactly why.

I have a feeling it may be a video card issue - I've been having visual trouble lately when switching resolutions in other FE's. It basically got confirmed last night when I consistently was getting "video driver" error messages and funky graphic results when leaving emulators in AtomicFE - often resulting in auto reboot of the system.

FYI - I've got an old ATI 9600SE with 128MB ram - I should say HAD - I've ripped it out in frustration and ordered a new NVIDIA GeForce 6800 card with 512MB on it. Will arrive in a couple of days.

Quote
Not sure if this is possible or not.
It is - but you've got to map the keys for it in MA (under control set 2) - I've tested it and it works.

Thanks for the advice - I'll pick up the project again hopefully before the 24th.

Be seeing you,

WonderALex

Hituro

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Re: VisualPinball - controls don't work
« Reply #5 on: December 22, 2010, 04:02:37 am »
Ok - I feel dumb.

Clicking on the playfield does reactivate the table AND I just noticed there was another thread on this earlier this month  :banghead:  I never noticed it.

I'll implement the script fix for it.

UGH.  Now I just need to fix this key-mapping issue.

Be seeing you,

WonderAlex

Any chance you could sticky that thread with the script?  I am having the same problem, and I don't want to have to always click on the play field when I load up a table =/

wonderalex

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Re: VisualPinball - Mapping Issues
« Reply #6 on: December 24, 2010, 12:54:58 pm »
Yes - that's the one I was referring too.

WonderAlex