I have to disagree. Small Devs never had it better. It used to be that to create a console game, you needed to jump through a million hoops (just read the horror stories about getting a Nintendo game released), promote the heck out of your product through the only available channels at the time (Magazines and maybe TV if you can afford to), and possibly lose out since the cartridge medium was way too expensive to produce. If you released on a home computer, you would have about 5 different platforms to release to (Amiga, C64, Apple II, etc.) And piracy was very much around then; you would also have to worry about other software devs blatantly ripping off your game, a really common offense back then.
Today, you don't even need to have to put your software on a physical medium to release it on console, it can now be download based for consoles. You have the instant promotion by being hosted, and as long as you create a good game, chances are word will get around. Even small, simple games like popcap releases are huge moneymakers. To be honest, the entire video game industry is incredibly huge right now.
Piracy rates are not that bad either. The US has about the lowest piracy rate worldwide at about 20%. That coupled with the fact that about half of the pirates would never have purchased the software anyway, and another portion of pirates decide if the product is good enough, they will pay for it to support the company. The mere ease of having your product easily promoted to the entire world today makes the side effect of piracy more than well worth it.

Ok, I'm getting off my soapbox now...

Anyway, I wish this game came out for the Wii or PC. I would be looking to buy it!
