Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Charity Marathon Sees Every NES Game Played Back to Back  (Read 3339 times)

0 Members and 1 Guest are viewing this topic.

DeLuSioNal29

  • Global Moderator
  • Trade Count: (+6)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 4779
  • Last login:July 11, 2025, 09:17:44 am
  • Build the impossible -"There is no Spoon"
    • DeLuSioNaL's YouTube Videos
Charity Marathon Sees Every NES Game Played Back to Back
« on: October 14, 2010, 12:40:28 pm »
http://retro.nintendolife.com/news/2010/10/charity_marathon_sees_every_nes_game_played_back_to_back



"Over 750 games in total

Mario, Zelda, Pokémon: these are all good themes for charity marathons, and have raised countless thousands of dollars for a range of charities. Playing every game in a particular series back-to-back is a big accomplishment, but how would you feel about playing every game available for a single console? If that console's the NES and you're Pat the NES Punk, you'd probably want to do that.

Starting on Saturday, October 16th, the 8-bit loving punk will be playing every NES game back-to-back, taking in over 750 titles in order to raise money for the Child's Play charity. It's all in celebration of the NES's 25th anniversary, a gaming milestone we at Nintendo Life will be celebrating in our own special fashion.

The charity marathon kicks off on Saturday, October 16th at 3pm EST, 12pm PST, and can be seen streamed live on a range of websites including Screw Attack."

D

« Last Edit: October 14, 2010, 01:07:31 pm by DeLuSioNal29 »
Stop by my Youtube channel and leave a comment:

Ginsu Victim

  • Yeah, owning a MAME cab only leads to owning real ones. MAME just isn't good enough. It's a gateway drug.
  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10092
  • Last login:June 28, 2025, 10:45:55 pm
  • Comanche, OK -- USA
Re: Charity Marathon Sees Every NES Game Played Back to Back
« Reply #1 on: October 14, 2010, 12:47:07 pm »
Your hotlinked image doesn't work.

(Mmmmm, hot links...)


Fixed.
« Last Edit: October 14, 2010, 01:15:33 pm by Ginsu Victim »

Rick

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2788
  • Last login:Yesterday at 07:54:16 pm
  • Bartop, Cocktail and Pinball Arcade Cabinets
    • Gameroom Designs Canada
Re: Charity Marathon Sees Every NES Game Played Back to Back
« Reply #2 on: October 14, 2010, 12:55:35 pm »
Playing every game in a particular series back-to-back is a big accomplishment, but how would you feel about playing every game available for a single console? If that console's the NES and you're Pat the NES Punk, you'd probably want to do that.

I want to play...  ...if only for "Dr. Jekyll & Mr. Hyde"!




Donkbaca

  • Our reptillian overlords would be pleased
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2648
  • Last login:May 09, 2012, 06:28:10 pm
    • Slim built MAME/Xbox cab
Re: Charity Marathon Sees Every NES Game Played Back to Back
« Reply #3 on: October 14, 2010, 02:39:53 pm »
neat idea, but kind of really lame considering that 750 games in 24 hours is just under 2 minutes per game, its going to be like this: pop in game, load it, play for like 45 seconds.  Pop out game, put in game, repeat.  Not really playing anything IMHO

lilshawn

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7514
  • Last login:August 19, 2025, 11:56:37 pm
  • I break stuff...then fix it...sometimes
Re: Charity Marathon Sees Every NES Game Played Back to Back
« Reply #4 on: October 14, 2010, 02:43:08 pm »
neat idea, but kind of really lame considering that 750 games in 24 hours is just under 2 minutes per game, its going to be like this: pop in game, load it, play for like 45 seconds.  Pop out game, put in game, repeat.  Not really playing anything IMHO

damnit! you beat me to it.

what happens when you get the dreaded flashing power light and have to take the cartridge out a blow it??? we're loosing time!!!!! go go GO GO GO!!! BLOW IT!!! C'MON!!!!!

DeLuSioNal29

  • Global Moderator
  • Trade Count: (+6)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 4779
  • Last login:July 11, 2025, 09:17:44 am
  • Build the impossible -"There is no Spoon"
    • DeLuSioNaL's YouTube Videos
Re: Charity Marathon Sees Every NES Game Played Back to Back
« Reply #5 on: October 14, 2010, 02:50:22 pm »
what happens when you get the dreaded flashing power light and have to take the cartridge out a blow it??? we're loosing time!!!!! go go GO GO GO!!! BLOW IT!!! C'MON!!!!!
Heh.  I thought of that too.  I'm assuming they're using the newer top loading version.

Stop by my Youtube channel and leave a comment:

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9273
  • Last login:August 19, 2025, 03:10:32 pm
  • ...
Re: Charity Marathon Sees Every NES Game Played Back to Back
« Reply #6 on: October 14, 2010, 03:59:58 pm »
Pales in comparison to the guys that play Desert Bus for days to raise money for the same charity.

DeLuSioNal29

  • Global Moderator
  • Trade Count: (+6)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 4779
  • Last login:July 11, 2025, 09:17:44 am
  • Build the impossible -"There is no Spoon"
    • DeLuSioNaL's YouTube Videos
Re: Charity Marathon Sees Every NES Game Played Back to Back
« Reply #7 on: October 14, 2010, 04:08:14 pm »
Actually, concerning the flashing issue.  I just confirmed with the Retroware guys that he will indeed be using the ORIGINAL NES for this.  However, he upgraded the faulty design issue with a new 3rd party connector that grasps the contacts more snugly, thus eliminating the flashing issues of the prior design.

D
Stop by my Youtube channel and leave a comment:

Donkbaca

  • Our reptillian overlords would be pleased
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2648
  • Last login:May 09, 2012, 06:28:10 pm
    • Slim built MAME/Xbox cab
Re: Charity Marathon Sees Every NES Game Played Back to Back
« Reply #8 on: October 14, 2010, 05:11:07 pm »
+1 to the Desert Bus guys.  Playing that game for 24 minutes is torture

Mikezilla

  • I have a hairy back and everything!
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1676
  • Last login:July 18, 2017, 07:06:56 pm
  • I can't see the picture darn it!!!
Re: Charity Marathon Sees Every NES Game Played Back to Back
« Reply #9 on: October 14, 2010, 05:42:12 pm »
Desert Bus?
Pictures are overrated anyway.

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9273
  • Last login:August 19, 2025, 03:10:32 pm
  • ...

lilshawn

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7514
  • Last login:August 19, 2025, 11:56:37 pm
  • I break stuff...then fix it...sometimes
Re: Charity Marathon Sees Every NES Game Played Back to Back
« Reply #11 on: October 14, 2010, 07:56:43 pm »
Actually, concerning the flashing issue.  I just confirmed with the Retroware guys that he will indeed be using the ORIGINAL NES for this.  However, he upgraded the faulty design issue with a new 3rd party connector that grasps the contacts more snugly, thus eliminating the flashing issues of the prior design.

D

aaaaaaaactually the flashing issue is the 10NES security chip sync problem (GTFOT).... why not just chop it off and be done with it...granted the connector is 1/2 of the problem.

raped from wikipedia:
Quote
Problems with the 10NES lockout chip frequently resulted in the console's most infamous problem: the blinking red power light, in which the system appears to turn itself on and off repeatedly because the 10NES would reset the console once per second. The lockout chip required constant communication with the chip in the game to work.

P.S. the 2nd generation NES did away with the chip...for obvious reasons.

Mikezilla

  • I have a hairy back and everything!
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1676
  • Last login:July 18, 2017, 07:06:56 pm
  • I can't see the picture darn it!!!
Re: Charity Marathon Sees Every NES Game Played Back to Back
« Reply #12 on: October 15, 2010, 12:50:38 pm »
HAha man, that sounds pretty funny. But yeah, Desert Bus sounds like a freaking nightmare. Hats off to those dudes raising that money!  :applaud:
Pictures are overrated anyway.

nickynooch

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 318
  • Last login:August 29, 2020, 02:54:00 am
Re: Charity Marathon Sees Every NES Game Played Back to Back
« Reply #13 on: October 15, 2010, 12:56:02 pm »
Actually, concerning the flashing issue.  I just confirmed with the Retroware guys that he will indeed be using the ORIGINAL NES for this.  However, he upgraded the faulty design issue with a new 3rd party connector that grasps the contacts more snugly, thus eliminating the flashing issues of the prior design.

D

I replaced my pin connector in my nes by buying a new one on ebay.  It wasn't expensive (maybe 5 bucks) and it comes with instructions on fixing it.  Pretty easy.  I recommend everyone replace it on their NES.  Works like new..