Back to this project until I get distracted again....
(got aiming working in this thread:
http://forum.arcadecontrols.com/index.php?topic=104688.0 )
Here is what I came up with for wiring a gun with force feedback:
A gameport adapter and solid state relay

Gameports can accept up to 4 axes directly from potentiometers as well as 4 buttons.
Perfect (overlooked?) interface for mounted guns!
Unfortuneately, testing reveals that the "Super Joybox 7" can only accept 2 axes (but still 4 buttons), so you'll need 2 if mounting a pair of guns.
(or install a $5 soundcard with a gameport and get a Y adapter).
Using pinouts and information found online...and a 600mhz celeron computer that I don't care if I fry, I set about doing some tests.
The buttons circuit is 5v and the gameport can supposedly handle 500 mA.
So I should be ok triggering my relay(35mA max) without needing a transistor.
I'm not going to put anything on the same USB header just to play it safe.
The relay is a DC/DC solid state relay with a 3-32v trigger.
I installed a protection diode across the input side with the stripe to the + side.
If this is wrong, please let me know.
I'm new to this stuff and struggling to learn how to translate diagrams into real parts.
I didn't wire the pots up for this test, just a button & the relay.
Power for the feedback motor was provided by a jumpstart booster pack.
Well, pull the trigger=gun shakes+button press registers....and no smoke or anything.
I thought maybe the relay would heat up, but it was still cold to the touch after a solid minute.
I haven't checked to see how much current the feedback motor is pulling.
That's on tomorrow's agenda, along with finding a cable to hack that isn't beige.
Everything from the gameport era was beige.