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Author Topic: Small improvement for Vertical Games in Makaron NAOMI  (Read 3712 times)

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BadMouth

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Small improvement for Vertical Games in Makaron NAOMI
« on: August 21, 2010, 10:38:48 am »
If you've messed with Makaron, you are aware that there is no support for screen rotation.  :'(

Deunan released a new version of Makaron (T12/5) that allows a couple rendering options.
Still no rotation, but now you can define the height and width parameters.   :applaud:

Here's what I did with that new tidbit:

>Installed irotate - rotates the screen by pressing ctrl+Alt_(arrow key)

>Set the width in the NAOMI cfg file to the height of my monitor (900)

>Set the height in the NAOMI cfg file to the proper number to maintain a 4:3 aspect ratio (675)

Code: [Select]
[Settings]
region = 0
fullscreen = 0
video_mode = 900x675
scaling_mode = 4

[AICA]
volume = 100

[PVR2]
multithreaded = 1
pixelcenter = -0.33
forcetrilinear = 1
anisotropy = 4

Press ctrl+Alt+(left arrow) to rotate the screen counter clockwise, launch NAOMI.exe, load a vertical shooter,
and you now have the game as big as it's going to get on a horizontal monitor, albeit windowed.
(presss ctrl+Alt+(up arrow) to return the screen to normal.

The screen must be rotated before you launch the game or you will get a directx error.

This gives me yet another thing to set up on my main machine.  :cry:
I'm supposed to be working on my driving cab, but got sidetracked by this.






« Last Edit: August 21, 2010, 01:01:09 pm by BadMouth »