Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Create an arcade game in Flash...  (Read 2761 times)

0 Members and 1 Guest are viewing this topic.

renobastian100

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 18
  • Last login:August 21, 2010, 05:07:08 pm
Create an arcade game in Flash...
« on: July 27, 2010, 11:39:24 pm »
Has anyone tried this before? I want to create a fully functional flash-arcade game with controls and credits...
Can this be done? What limitations do you see with this?

Smeghead

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 415
  • Last login:November 05, 2015, 11:41:08 pm
  • Better Smeg than dead
    • MY MAME BUILDS
Re: Create an arcade game in Flash...
« Reply #1 on: July 27, 2010, 11:58:02 pm »
Flash runs bad on slow pcs maximized
My MAME Build:


rytel

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 8
  • Last login:October 02, 2010, 12:06:35 am
Re: Create an arcade game in Flash...
« Reply #2 on: July 28, 2010, 12:22:17 am »
It's certainly possible. Atari's done it for some of their games. Interfacing controls should just be proper keyboard mapping, and you can use Flash local storage to store high-scores etc.

If you're interested in non-internet development, Pygame seems to be pretty powerful.


Dazz

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1246
  • Last login:January 11, 2025, 07:43:39 am
  • HyperSpin Team
    • VPUniverse
Re: Create an arcade game in Flash...
« Reply #3 on: July 28, 2010, 12:37:38 am »
Flash runs bad on slow pcs maximized
If you are creating an app or a game, never listen to the people complaining about running bad/slow on old PC's.  You design the game how you want, specify recommend hardware specs and even minimum specs.  The people with hardware lower than minimum specs can either not play the game or upgrade their slow POS... Sure you want as many people possible to play and enjoy your game, but at what expense?  

I don't see people telling Blizzard that the newly released Starcraft II will not run on their 686 with an integrated video chip.

That's one thing about this hobby that really gets me...  People will spend hundred's on building their cabinet, nice controls, nice artwork, but they will toss in an old ass PC to run it.  This is like tossing a Ford Festiva engine into a nice new Corvette body.  Sure it'll run, but don't ---smurfette--- when you can't beat a minivan off the light.

To answer your question, it's possible and it's been done before as stated above.



Smeghead

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 415
  • Last login:November 05, 2015, 11:41:08 pm
  • Better Smeg than dead
    • MY MAME BUILDS
Re: Create an arcade game in Flash...
« Reply #4 on: July 28, 2010, 09:58:05 am »

That's one thing about this hobby that really gets me...  People will spend hundred's on building their cabinet, nice controls, nice artwork, but they will toss in an old ass PC to run it.  

True, which is why I mentioned it, most people do because Mame doesNT require a beast of a pc (sorry typo)
I've got the original Sonic the Hedgehog from Genesis/Megadrive and its ok small screen but runs like a pig full screen on my mame box because its not amazingly high spec, because it doesnt need to be for anything else.
« Last Edit: July 28, 2010, 01:09:04 pm by Smeghead »
My MAME Build:


bkenobi

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:August 16, 2021, 10:41:52 pm
Re: Create an arcade game in Flash...
« Reply #5 on: July 28, 2010, 12:05:02 pm »
...because Mame does require a beast of a pc...
Really?  I don't think the Athlon XP machines I have in each cab would be classified as beasts.  MAME only requires a powerful machine if you want to play the 3D CHD games (plus a couple others) at full speed.  Other than those, you can use a run of the mill P4 grade system and be perfectly fine!

RayB

  • I'm not wearing pants! HA!
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 11279
  • Last login:August 18, 2025, 10:59:20 pm
  • There's my post
    • RayB.com
Re: Create an arcade game in Flash...
« Reply #6 on: July 28, 2010, 12:23:20 pm »
I don't understand the question? A game is a game, no?
NO MORE!!

Marsupial

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 511
  • Last login:April 17, 2024, 09:00:56 pm
  • I am teh Mars!
Re: Create an arcade game in Flash...
« Reply #7 on: July 28, 2010, 12:50:29 pm »
It's certainly possible. Atari's done it for some of their games. Interfacing controls should just be proper keyboard mapping, and you can use Flash local storage to store high-scores etc.

If you're interested in non-internet development, Pygame seems to be pretty powerful.



sadly, their flash port of arcade version don't keep the "insert coin" capacity.
If you want to play in a cab, you need to have a credit counter, somehow.
-Mars

rytel

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 8
  • Last login:October 02, 2010, 12:06:35 am
Re: Create an arcade game in Flash...
« Reply #8 on: July 28, 2010, 11:26:29 pm »
sadly, their flash port of arcade version don't keep the "insert coin" capacity.
If you want to play in a cab, you need to have a credit counter, somehow.
Yeah, I wouldn't recommend playing the Atari ports on an actual cab. They've rasterized Asteroids!  :hissy: Flash is fully capable of doing vector games the right way.
But as far as developing or porting a game goes, it shouldn't be too hard to implement a credit counter. Just map it to the usual 'insert coin' key.

bkenobi

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:August 16, 2021, 10:41:52 pm
Re: Create an arcade game in Flash...
« Reply #9 on: July 29, 2010, 12:58:08 am »
Does it really matter if the game is written as a vector or raster source if you are playing it on a non-vector monitor?  Seems to me that either way it will be rasterized, so this is a purist type argument that has little basis.   ???

rytel

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 8
  • Last login:October 02, 2010, 12:06:35 am
Re: Create an arcade game in Flash...
« Reply #10 on: July 29, 2010, 11:22:41 am »
True, but for whatever reason, the Asteriods only renders at the resolution of its in-browser size, they get pixelated when it goes full screen. Flash is capable of reproducing vectors at any resolution, so it's strange that the full screen version gets pixelated. It looks like the developers rasterized the graphics to save computation time, but ended up with a non-scalable interface.

Dartful Dodger

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3453
  • Last login:July 23, 2012, 11:21:39 pm
  • Newer isn't always better.
Re: Create an arcade game in Flash...
« Reply #11 on: July 29, 2010, 12:47:58 pm »
You can also publish out Droid apps from Fash.