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Author Topic: Yet more wiimote stuff  (Read 2587 times)

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drventure

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Yet more wiimote stuff
« on: April 15, 2010, 10:27:47 pm »
Just came across an interesting product that supports the Wiimote (without the Bluesoliel drivers)

http://www.smoothboard.net/

It's a whiteboarding package for use with a wiimote, but it sounds like it comes with something called SmoothConnect that seamlessly (and automatically, no pairing required after the initial one) connects to your wiimote when you turn it on.

I've got an email into them with some questions.

Will post when I find out more...

drventure

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Re: Yet more wiimote stuff
« Reply #1 on: April 15, 2010, 10:49:09 pm »
Dang, the guy just wrote back to me, I guess it's the middle of the day in Singapore  :)

Anyway, he doesn't sell Smoothconnect separately, but the whole thing is only 30$.

And there's an eval.

I'll give it a shot and report back.

solidteezme

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Re: Yet more wiimote stuff
« Reply #2 on: April 16, 2010, 02:46:15 am »
Ive heard that you can user them for house of the dead and such, does anyone have any info on that? do you need to hack a sensor bar? :dunno
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drventure

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Re: Yet more wiimote stuff
« Reply #3 on: April 16, 2010, 07:37:55 am »
The sensor bar is just a strip of IR leds. So no need for hacking there. I just picked up a few from RS and will be building a frame for them around my monitor.

Supposedly, the WIIMote can act essentially like a mouse, so any game that can be mouse controlled should work. I'm not sure about the accelerometer stuff, though I BELIEVE it works like a joystick. Haven't gotten that far yet.

I still kinda like the wiimote solution over the aimtrack just because it's wireless, but, the aimtrack is very compact and easy to fit into just about anything. I guess it'll depend on whether I can get pairing to be a smooth process and how well the tracking works.

solidteezme

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Re: Yet more wiimote stuff
« Reply #4 on: April 16, 2010, 09:39:50 am »
The sensor bar is just a strip of IR leds. So no need for hacking there. I just picked up a few from RS and will be building a frame for them around my monitor.

Supposedly, the WIIMote can act essentially like a mouse, so any game that can be mouse controlled should work. I\'m not sure about the accelerometer stuff, though I BELIEVE it works like a joystick. Haven\'t gotten that far yet.

I still kinda like the wiimote solution over the aimtrack just because it\'s wireless, but, the aimtrack is very compact and easy to fit into just about anything. I guess it\'ll depend on whether I can get pairing to be a smooth process and how well the tracking works.


Going to have to try that, can i possibly get a list of equipment i will need to make it work with PC light gun games. I won\'t require use of the accelerometer anyway (well not yet).

Wiimotes are so cool, I hated the Wii until i got one to play Tatsunoko vs capcom, now i love it. apart from the browser what a sank of wank.

Solid,
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drventure

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Re: Yet more wiimote stuff
« Reply #5 on: April 18, 2010, 07:28:11 pm »
Well, I could have my head up my --I'm attempting to get by the auto-censor and should be beaten after I re-read the rules--, but I'm not having much luck with the SmoothConnect. It DOES appear to connect, but then nothing. No mouse movements, buttons ,etc. I try starting up a Wiimote monitor tester app, and it appears to "See" the wiimote, but can't seem to get any data from it.

I'll shoot Boon jin another email about it and see if he's got any ideas. He's been very responsive so far.

But still I'm saddened a bit. Was really hoping 29$ would get me rocking wiimote autoconnect support!  :'(

shateredsoul

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Re: Yet more wiimote stuff
« Reply #6 on: April 19, 2010, 03:47:53 am »