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Author Topic: LEDWiz Plugin problems with Pacman  (Read 1881 times)

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R5

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LEDWiz Plugin problems with Pacman
« on: March 30, 2010, 11:45:51 am »
For some reason the LEDWiz plugin thinks Pacman (and Ms. Pacman) have 1 button.  Where is it getting this information?  If I display the configuration information from within MaLa, it shows that it has no buttons, however if I look in the mame.xml file, pacman has buttons="1" in its configuration.  I tried removing that, but LEDWiz still thinks pacman has one.  I've haven't tried editing the parent (puckman), which still has buttons="1".

I know I could make a custom config to handle this, but I'm still wondering where it's getting this from. 

Frogger shows up correctly (no buttons lit), and the other games are showing up correctly, just Pacman and Ms. Pacman.

Thanks!

loadman

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Re: LEDWiz Plugin problems with Pacman
« Reply #1 on: March 31, 2010, 02:44:38 am »
I think you have to 'Refresh Game list' after changing xml

R5

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Re: LEDWiz Plugin problems with Pacman
« Reply #2 on: March 31, 2010, 11:18:25 am »
Ok, I'll try that.  So, basically Mala pulls that info from the .xml file when creating the gamelist?  It's interesting because like I said, when I display the info about the game, it shows that it doesn't have any buttons, however something is telling ledwiz that it does.  If I look at what mame thinks, it seems that it thinks it has one button:

mame -lx pacman
Code: [Select]
...snip...
<input players="2" buttons="1" coins="2" service="yes">
        <control type="joy4way"/>
</input>
...snip...

mame -lx qbert
Code: [Select]
...snip...
<input players="2" coins="2" service="yes">
        <control type="joy4way"/>
</input>
...snip...

R5

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Re: LEDWiz Plugin problems with Pacman
« Reply #3 on: March 31, 2010, 11:23:24 am »
Ok, just figured it out.  It's for the 2x cheat.  That seems silly to me that would be configured as a button.  Were there Pacman installations in an arcade that had a button for the 2x thing?  Hmmf.