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Author Topic: Anybody pick up the Taco Bell Atari discs yet?  (Read 9939 times)

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Havok

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #40 on: March 24, 2010, 02:09:49 pm »
Standard size CD-ROM - works with Mac and PC.

Just got mine today - love them, however they get a FAIL for not using the "real" Atari logo...

DeLuSioNal29

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #41 on: March 25, 2010, 01:21:57 pm »
Are they on 3" or 5" discs?
5" discs.  I just picked mine up yesterday at a local Taco Bell.  Haven't tried them yet... still debating whether I should buy an extra set or not to remain sealed for decoration in the game room.  I paid $1 for each.

D
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Havok

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #42 on: March 25, 2010, 01:57:58 pm »
They are resealable; the glue is tacky so it can be opened and then closed again with ripping.

** Edit **

without ripping!

Doh!
« Last Edit: March 25, 2010, 03:29:09 pm by Havok »

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #43 on: March 25, 2010, 02:19:31 pm »
Been to 2 taco bells and only got 2 of the disks. Going to try a third tonight. Still need centipede and asteroids.

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #44 on: March 25, 2010, 02:42:07 pm »
DAMN we don't have Taco Bell's here.....

Anyone willing to ship a set ?

P.S. I want one of those signs too ! ;)
« Last Edit: March 25, 2010, 02:43:45 pm by Level42 »

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #45 on: March 25, 2010, 07:24:57 pm »
my taco bell charged $1.50 for them...i only picked up centipede, i wasnt very impressed.  it runs in a window, not full screen, and the controls were horrible.it worked ok with the arrow keys, but the mouse input sucks.  you have to keep the cursor within a small area under the playfield to get it to work.  i was hoping that it would be awesome so i could play the evolved verion on my mame cabinet, but that isnt going to happen.  if i didnt know about mame, then my opinion may be different, but once you have played centipede in mame with a 3" trackball,it is really hard to play it like this.


These games are essentially flash games and thus they should be hackable.  The swf files won't play by therselves due to copy protection, but the hashes are included so it should still be possible.   They run at a fixed resolution, so the easiest way to get full screen is to simply change your screen resolution on the start of the game.  

-Update-

It appears standard windows shortcut keys work on these games.  So to get "fullscreen" simply press alt+space then x

Also because they are flash games, they stretch infinately.  And seeing as how they are standard windows (even though they don't look it) I see no reason why a launcher app couldn't simply make the window larger than the screen so that the bezel is cropped off.  The issue with centipede is fixable as well.  Simply write an app that monitors the mouse position and moves the cursor back into the pad area if it goes out.
« Last Edit: March 25, 2010, 07:49:27 pm by Howard_Casto »

jcterzin

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #46 on: March 26, 2010, 01:27:13 am »
this is funny. why in all hell would you want to mame this? did the original centipede not work for us?  :dizzy: are we this bored?

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #47 on: March 26, 2010, 01:44:40 am »
this is funny. why in all hell would you want to mame this? did the original centipede not work for us?  :dizzy: are we this bored?

If you had watched the video, you'd know that each game comes with a enhanced mode with updated graphics. 

Havok

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #48 on: March 26, 2010, 02:14:16 am »
And you of course want the original Asteroids on your cab - it comes with monitor burn in!

this is funny. why in all hell would you want to mame this? did the original centipede not work for us?  :dizzy: are we this bored?

If you had watched the video, you'd know that each game comes with a enhanced mode with updated graphics. 

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #49 on: March 26, 2010, 05:46:58 am »
DAMN we don't have Taco Bell's here.....

Anyone willing to ship a set ?

P.S. I want one of those signs too ! ;)

I'll ship them to you if I can find them all. Only found 2 of them so far.

Encryptor

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #50 on: March 26, 2010, 01:53:07 pm »
i can get lunar lander and super breakout, anybody need those? I am willing to trade, I need asteroids and centipede.

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #51 on: March 27, 2010, 09:22:39 am »
Just picked up a set of four discs.

All four discs are plentiful, and available, here in Orlando, FL.  (But Taco Bell charges you $2.00 per disc!  :angry:)

Will load the games later this weekend.

- John

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #52 on: March 29, 2010, 01:06:05 am »
The Taco Bell by my house had all 4 discs.  Selling for $1.07 a piece.  I just really wanted the Centipede one for the cool artwork!  I want to play it but I don't want to rip it open..  I'm curious if the disc looks cool.. can someone scan the disc and post it.. just so I can see if it's worth opening it   ;D

Check it out!


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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #53 on: March 29, 2010, 08:27:02 am »
I hate the new Atari logo.

Havok

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #54 on: March 29, 2010, 09:40:33 am »
I hate the new Atari logo.

With you there - it just looks wrong.

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #55 on: March 29, 2010, 10:57:17 am »
I'm curious if the disc looks cool.. can someone scan the disc and post it.. just so I can see if it's worth opening it   ;D


I'll try to remember to scan my disc this evening if i get time
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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #56 on: March 29, 2010, 11:43:31 am »
I got all 4 now and I have an extra lunar lander and super breakout, anybody need them?

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #57 on: March 29, 2010, 12:35:01 pm »
Picked up Lunar Lander (still can't play that  :censored: game  :laugh2:) and Super Breakout.  Will try a few of the TBs around here to find the other two.

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #58 on: March 29, 2010, 12:54:04 pm »
Can you use a gamepad/joystick to play these or is it mouse only control?  Thanks.

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #59 on: March 29, 2010, 02:55:30 pm »
So I finally got around to trying one of them.  Centipede.  What garbage.  The controls are awful.  I tried it with the mouse.  I have not idea if you can use a joystick on it though.

I bought them and never opened them.  (I found it on a torrent to try them).  I'm glad I made that decision not to open them.

But I do have to say, they look pretty cool in my gameroom.  Which is really why I bought them in the first place.

D
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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #60 on: March 29, 2010, 09:14:40 pm »
they look pretty cool in my gameroom.  Which is really why I bought them in the first place.

 :cheers:
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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #61 on: March 30, 2010, 04:09:34 pm »
Just open it. You could hold on to something like this for 20 years and its value will likely increase tono more than $5 - $20. Not worth it. Open it carefully and enjoy it.
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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #62 on: March 30, 2010, 05:36:27 pm »
Finally found a Taco Bell that had them all. Got 1 complete set and the 2 I needed to make 2 complete sets. Now I just have try them out.  ;D

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #63 on: March 31, 2010, 12:10:33 pm »
I bought 2 sets, one to open and play, the other for game room decorations...

here's the image I posted on gameroommag.com that show what the disks look like:


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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #64 on: March 31, 2010, 04:39:44 pm »
I bought 2 sets, one to open and play, the other for game room decorations...

here's the image I posted on gameroommag.com that show what the disks look like:

Thank youuu!!  The only reason I bought them in the first place was because of the cool retro looking artwork..  and being that the discs look generic as  :censored:,  I shall never open them.   ;D
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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #65 on: April 11, 2010, 02:11:34 am »
BTW, looks like you can play the games free on Atari.com, just in case you didn't want to buy a kids meal.

Actually no you can't.  The free ones are emulated versions and don't include the second game.  The games on the Taco Bell discs have all been coded from scratch to include skill levels and other features both Atari and Taco Bell wanted.



Marty
« Last Edit: April 11, 2010, 02:15:12 am by martyg »

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #66 on: April 11, 2010, 02:14:45 am »
Not bad, not bad....the evolved modes seem not to overdo it which is nice.

Thanks, I wanted to try and undo most of the overdone distracting flashes from the PSP and Xbox360 evolved versions.  Originally wanted to code completely new versions, but they made me keep it in line with the previous "Evolved" line.  The only evolved one I was able to completely redo (probably because people forgot an evolved version existed) was Lunar Lander.
 
Quote
Funny to see the burn-in on the Asteroids...

Thanks again, wanted to try and add little touches like that as much as possible.


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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #67 on: April 11, 2010, 02:42:44 am »
It appears standard windows shortcut keys work on these games.  So to get "fullscreen" simply press alt+space then x

Note that it does not stretch with any form of hardware acceleration and may cause a slowdown on some computers.  They were coded for standard 1024 x 768 resolution.  There was not time in the project to start doing separate sprite sizes for higher resolutions because of the time schedule they had me on (which wound up being coding 1 full game a week), which would be required for doing them right in the actual Flash fullscreen mode.
  
Quote
Also because they are flash games, they stretch infinately.  And seeing as how they are standard windows (even though they don't look it) I see no reason why a launcher app couldn't simply make the window larger than the screen so that the bezel is cropped off.  The issue with centipede is fixable as well.  Simply write an app that monitors the mouse position and moves the cursor back into the pad area if it goes out.

No, that's completely opposite of what it was designed for, or is a lack of understanding of how it's supposed to be used (besides the fact that Flash can't change the mouse's cursor position, only read it).  There is no bug with it, you do not have to keep it in the area to work it.   The pad area is a trak-ball simulator.   It's in fact designed to be stroked across and played like a trak-ball, and actually has a few decay algorithms to the player depending on how you work it.  The issue with having to do either keyboard or the trak-ball simulator is because Flash does not provide raw mouse input, it only provides the literal mouse pointer position on the screen.  MAME and other programs coded in languages that have access to the hardware level of course don't have this issue.  Having access to only mouse pointer position means you have issues with coding games like Centipede, where your player will routinely run in to objects (mushrooms) that block motion.  It was not an issue with paddle games like Breakout (which by the way it's Breakout and not Super Breakout, that was a screw-up on Taco Bell's end.  I actually work with Al Alcorn getting a full logic simulator going for the engine of both Breakout and an unreleased PONG).  I had another version of Centipede that used a secondary cursor and line of sight chase algorithm for the player (similar to what was done as a solution for the emulated version of Crystal Castles currently up on the Atari website), but it was deemed too confusing for kids (since kids were the target audience of these games).  They wanted to take mouse control out completely, and I was able to compromise with the non-intrusive trak-ball simulator that's there.

These were done in Flash because A) They wanted it cross platform.  B) They wanted skill levels and related changes done for the levels (hence no emulation).  C) They wanted it in a ridiculous time schedule.  I wound up coding 22 hours a day seven days a week on these for 8 weeks straight.  Likewise these games are not done in the usual Flash vector/timeline manner, they're all bitmap based and done completely manually in AS3 like a traditional non-flash coded game.  I did not want them looking like a cheap Flash knockoff like the million and one homebrew clones you see out there.
« Last Edit: April 11, 2010, 02:50:53 am by martyg »

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #68 on: April 11, 2010, 03:12:06 am »
Can Flash games use a Gamepad/Joystick?  Does Flash even support  Gamepads/Joysticks or is it Mouse control only?

martyg

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #69 on: April 11, 2010, 03:28:13 am »
Can Flash games use a Gamepad/Joystick?  Does Flash even support  Gamepads/Joysticks or is it Mouse control only?

Natively no, there's no joystick support.  You can run joystick to keyboard mappers though, like JoyToKey:

http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm


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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #70 on: April 11, 2010, 04:44:23 am »
Thanks Marty.

Will there ever be Joystick support in Flash?

Seems like there are more and more Flash games being released, especially Browser-Based Flash Games that could benefit from being able to just plug in your USB Gamepad/Joystick and playing as opposed to having to run a program like Joy2Key.

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Re: Anybody pick up the Taco Bell Atari discs yet?
« Reply #71 on: April 11, 2010, 01:06:13 pm »
Thanks Marty.

Will there ever be Joystick support in Flash?

Seems like there are more and more Flash games being released, especially Browser-Based Flash Games that could benefit from being able to just plug in your USB Gamepad/Joystick and playing as opposed to having to run a program like Joy2Key.

Probably not in the browser based plug-in.  Hopefully they'll add it through Adobe Air though (Air is the technology used to take web apps and make them desktop apps).