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Author Topic: Visual Pinball goes Open source  (Read 1455 times)

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drventure

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Visual Pinball goes Open source
« on: March 10, 2010, 09:01:51 pm »
Just got an email from VPForums.org that announced this. Pretty cool.

I definitely want to pick up that source, if for no other reason than to see how the spells are cast in there  ;)


versapak

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Re: Visual Pinball goes Open source
« Reply #1 on: March 10, 2010, 10:33:30 pm »
Just got an email from VPForums.org that announced this. Pretty cool.

I definitely want to pick up that source, if for no other reason than to see how the spells are cast in there  ;)




Awesome!  :applaud:


I wonder if anyone will bother with a port to the original Xbox. It has been on my wish list for many years now.  :notworthy:



ark_ader

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Re: Visual Pinball goes Open source
« Reply #2 on: March 11, 2010, 06:36:45 am »
Just got an email from VPForums.org that announced this. Pretty cool.

I definitely want to pick up that source, if for no other reason than to see how the spells are cast in there  ;)




Awesome!  :applaud:


I wonder if anyone will bother with a port to the original Xbox. It has been on my wish list for many years now.  :notworthy:




+1 Indeed!
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Loafmeister

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Re: Visual Pinball goes Open source
« Reply #3 on: March 11, 2010, 02:13:45 pm »
Porting VP to the xbox, doable.  Porting vpinmame AND interfacing it with VP on the xbox; difficult.  Would be cool of course, but I think unless the port does it differently, would be difficult playing any vpm tables after mid 1980's on the xbox's 700mhz CPU.