Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: FrontEnd for Dual Machine  (Read 1948 times)

0 Members and 1 Guest are viewing this topic.

yo1dog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 368
  • Last login:November 12, 2024, 04:38:47 pm
    • MikeArcade
FrontEnd for Dual Machine
« on: March 01, 2010, 08:31:56 pm »
This is the Front End I have been working on. It is made to work with my Planet Arcade cabinet which allows two games to be played at once. It has an iPod-like interface. Still in dev.

video
« Last Edit: March 02, 2010, 03:44:20 am by yo1dog »

Space Fractal

  • Wiki Master
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 1888
  • Last login:September 26, 2023, 11:32:13 am
  • Space Fractal
    • Space Fractal
Re: FrontEnd for Dual Machine
« Reply #1 on: March 02, 2010, 12:58:02 pm »
this cant been practical get a good performents at all running 2 games on the same PC, unless you do somewhere networking between two PC. Howover its a cool idea network with same FE that way and a cool idea and get it launch the game to the other PC.

Nice Interface :D
Decade Old Work: MultiFE, ArcadeMusicBox
Today Works: Various Spectrum Next games from Rusty Pixels and html5 games.

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19428
  • Last login:Today at 01:14:11 am
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: FrontEnd for Dual Machine
« Reply #2 on: March 02, 2010, 03:59:28 pm »
Hmm let's find out.....


Currently running sfII and baddudes on my pc at the same time.  Processor widget says that I'm only using 14% of my processing power and both are running at full fps.  Mind you this is a pretty high-end pc... I just paid 1000 bucks for it, but it is possible apparently. 

Definately not practical though... it doesn't make a whole lot of sense either.  The whole point of making a cab with seperate screens and controls for each player is so players have a more comfortable experince playing the SAME GAME in multiplayer.  (See the nintendo "VS" system xmen 6p and virtually any japanese fighting game setup.)  While it's amaizngly cool that we are at the point to where this is possible and the front-end looks nice, I don't see this sort of idea catching on.  As I said, generally this sort of setup is designed for a mirrored display in mind and you save a ton of processing power by just using a simply "y" cable and outputting the same display for both players.

yo1dog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 368
  • Last login:November 12, 2024, 04:38:47 pm
    • MikeArcade
Re: FrontEnd for Dual Machine
« Reply #3 on: March 02, 2010, 06:52:30 pm »
Hmm let's find out.....


Currently running sfII and baddudes on my pc at the same time.  Processor widget says that I'm only using 14% of my processing power and both are running at full fps.  Mind you this is a pretty high-end pc... I just paid 1000 bucks for it, but it is possible apparently. 

Definately not practical though... it doesn't make a whole lot of sense either.  The whole point of making a cab with seperate screens and controls for each player is so players have a more comfortable experince playing the SAME GAME in multiplayer.  (See the nintendo "VS" system xmen 6p and virtually any japanese fighting game setup.)  While it's amaizngly cool that we are at the point to where this is possible and the front-end looks nice, I don't see this sort of idea catching on.  As I said, generally this sort of setup is designed for a mirrored display in mind and you save a ton of processing power by just using a simply "y" cable and outputting the same display for both players.

If you read the thread from my cabinet you will know that you have the option of playing either two 2 player games or a single 4 player game.

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19428
  • Last login:Today at 01:14:11 am
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: FrontEnd for Dual Machine
« Reply #4 on: March 02, 2010, 10:08:20 pm »
Yeah, I get that, but 4 players can easily stand around a single 25 inch monitor.  And if we are going to get into that, the way the machine is laid out, it'll be a tad bit cramped for fighting games, you have far too many controls, the trackball and spinner are in akward positions, we've seen "dual tier" control panels in the past and they've turned out to be uncomfortable, ect..... 


But I didn't want to comment on the cabinet, but rather the merits of a fe designed for playing two games at once.  ;)


I'm glad you are happy with the design and the fe looks very nice so lets leave it at that.   :cheers:

BUT, if you haven't actually built this machine and you are still in the planning stage I would seriously consider taking a second look at some of the design elements. 

drventure

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4152
  • Last login:April 23, 2024, 06:53:06 pm
  • Laser Death Ray Bargain Bin! Make me an offer!
Re: FrontEnd for Dual Machine
« Reply #5 on: March 02, 2010, 10:51:21 pm »
Nice layout. Just curious. What'd you write it in?

yo1dog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 368
  • Last login:November 12, 2024, 04:38:47 pm
    • MikeArcade
Re: FrontEnd for Dual Machine
« Reply #6 on: March 02, 2010, 11:44:44 pm »
C#, with DirectX
« Last Edit: March 02, 2010, 11:46:19 pm by yo1dog »