Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Donkey Kong - NEW PR (246,100)!!!  (Read 11267 times)

0 Members and 1 Guest are viewing this topic.

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Donkey Kong - NEW PR (246,100)!!!
« on: February 10, 2010, 11:46:39 am »
EDIT: Wow - someone just broke Billy Mitchell's WR for DK!  Check it out!

_________________________________

OK, I'm having a bit of a problem... the top 5 high scores are all between 82,000 and 89,700 on my cab because I cannot get past the elevators stage where the two spring things come out one after the other (you have to avoid both).  I don't know the exact level but I have around the same amount of points when I get there - last night I got there with all of my lives and lost them all!  I really want to break 100,000 - HELP!
« Last Edit: April 24, 2010, 07:34:16 pm by javeryh »

HanoiBoi

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 649
  • Last login:April 13, 2016, 09:52:03 pm
Re: Donkey Kong HELP!
« Reply #1 on: February 10, 2010, 11:57:29 am »
Check this thread out...it could prove helpful. 

http://forum.arcadecontrols.com/index.php?topic=79757.0

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong HELP!
« Reply #2 on: February 10, 2010, 12:18:44 pm »
Check this thread out...it could prove helpful. 

http://forum.arcadecontrols.com/index.php?topic=79757.0

Haha - I forgot about that thread - lots of great info there.  Thanks!

massive88

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 938
  • Last login:February 26, 2024, 02:21:01 pm
Re: Donkey Kong HELP!
« Reply #3 on: February 10, 2010, 04:08:49 pm »
That thread has a wealth of info.

As for the springs, you need to run to the edge of the first elevator and wait there.  Trial and error will net you the "safe spot" where the heel of the springs will graze your nose, but not kill Mario.

If you watch the springs carefully, you will see that they vary in their arcs, some bounce farther forward, some hang back.  Watch where they land in relation to DK's foot.  What you are looking for, is one that bounces farther forward.  When that one passes over Mario, you can get a head start running to the right to catch the ladder.  The split second of head start lets you avoid all other springs EXCEPT if the very next spring is again one that bounces farther forward.  So you have to start running to get your head start, and watch the next spring.  If its a forward one, retreat back to your safe spot, and wait for another forward spring.  If its not a forward one, power ahead as quick as you can to make it.

Hope that helps.

Edit: This video shows the basic idea, the details about the spring locations and the timing you will have to work out through trial and error though.

« Last Edit: February 10, 2010, 04:13:53 pm by massive88 »

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong HELP!
« Reply #4 on: February 10, 2010, 05:38:54 pm »
Awesome video!  I didn't even know you could skip 1/2 the level after the second elevator!  LOL!   :cheers:

massive88

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 938
  • Last login:February 26, 2024, 02:21:01 pm
Re: Donkey Kong HELP!
« Reply #5 on: February 10, 2010, 06:03:31 pm »
Awesome video!  I didn't even know you could skip 1/2 the level after the second elevator!  LOL!   :cheers:

Its possible to jump to the platform above it as well.  However, I find this to be much harder, and not nearly as repeatable as taking the jump shown in the video.  I think its generally accepted that the path that guy takes is the best one to the top.

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong HELP!
« Reply #6 on: February 22, 2010, 10:15:01 am »
I did it!  I finally hit 100,000 over the weekend (104,600).  I got lucky on the 3rd elevator stage (I didn't pay attention to the spring types).  I just went for it!  I think I'm close to a major breakthrough because I was able to top 90,000 3 or 4 more times and I had been stuck in the high 80s for months.  Woo hoo!!!

DeLuSioNal29

  • Global Moderator
  • Trade Count: (+6)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 4779
  • Last login:July 11, 2025, 09:17:44 am
  • Build the impossible -"There is no Spoon"
    • DeLuSioNaL's YouTube Videos
Re: Donkey Kong HELP!
« Reply #7 on: February 23, 2010, 09:02:50 pm »
Stop by my Youtube channel and leave a comment:

severdhed

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2975
  • Last login:December 14, 2024, 05:01:52 pm
  • RIP Dinosaur Hippo
Re: Donkey Kong HELP!
« Reply #8 on: February 23, 2010, 09:55:57 pm »
that stage is very difficult, that is usually where i lose all of my lives.  i've made it through a few times, but it is terribly difficult to get the timing right.  that should be the level 4 elevator stage if i remember correctly.

are you playing the Japanese version or the american version?

Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
Former Projects:     4 Player Showcase | Donkey Kong | iCade

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong HELP!
« Reply #9 on: February 23, 2010, 10:27:02 pm »
I'm playing the American version.   That map and the videos are really helpful but the execution is still VERY tough.  No more progress but I haven't had much of a chance to play...

CrazyKongFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 569
  • Last login:June 06, 2017, 01:22:29 pm
Re: Donkey Kong HELP!
« Reply #10 on: February 24, 2010, 05:40:37 am »
that stage is very difficult, that is usually where i lose all of my lives.  i've made it through a few times, but it is terribly difficult to get the timing right.  that should be the level 4 elevator stage if i remember correctly.

are you playing the Japanese version or the american version?

It's the 4th on the Japanese version, 3rd on the American one (although both are L=04. It's the 4th on the Japanese because you get an elevator board on L=01. First one on the American version is L=02)

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong HELP!
« Reply #11 on: February 26, 2010, 05:06:50 pm »
I love days off from work (thank you snow) - I just got 125,600 - by far my highest score.  I think I've got a good idea how to beat that pesky 3rd elevator stage since I've been able to do it a few times now - once I get past there I'm good for another 30,000 points.  I am getting closer to my NEW goal of 200,000!!!  Woo hoo!!!

Epyx

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1961
  • Last login:December 25, 2023, 07:56:36 pm
  • "You're an oddity"
Re: Donkey Kong HELP!
« Reply #12 on: February 26, 2010, 05:52:26 pm »
I have the most trouble on the first stage as it gets harder...barrels on the head is my usual death...any tips guys?
Last Project



Epyx Tutorials:
Tutorials

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong HELP!
« Reply #13 on: February 27, 2010, 08:31:45 am »
I have the most trouble on the first stage as it gets harder...barrels on the head is my usual death...any tips guys?

I get by this stage pretty regularly although there is always a time where a random barrel will disrupt my flow or do something unexpected.  I'm OK in avoiding those - it's the random ones that DK just hurls at you that seem to be the ones that get me - wrong place wrong time.  

As for tips, I never take the first hammer and 99.9% of the time I can get to the 4th level by just racing up as fast as I can knowing that 2 barrels typically drop on the long ladder between 2 and 3.  I always take the second hammer for points and as a way to (almost) guarantee safety until the bottom of the ladder in the upper right.  Also, a really big thing to know is that you can jump over a barrel while running in the same direction as it is coming at you (AWAY from you).  This saves me at least 2 or 3 times every time I play and gets me through what used to look like an impossible scenario based on the spacing of the barrels.  I hope this helps.   :cheers:
« Last Edit: February 27, 2010, 10:21:32 am by javeryh »

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14019
  • Last login:July 02, 2025, 09:03:11 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Donkey Kong HELP!
« Reply #14 on: February 27, 2010, 10:16:39 am »
I can only get about 37,000 so I dont have anything helpful to say. I never made it to the stage with the conveyer belts before so I lost all my lifes there, Im getting better, I think I need a 4 way stick
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong HELP!
« Reply #15 on: February 27, 2010, 10:23:11 am »
I think I need a 4 way stick

There's your answer!  I can't imagine playing this on anything except a 4-way.  I think Mario freezes when a diagonal is pressed because the game doesn't know which way to go!   :dizzy:

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14019
  • Last login:July 02, 2025, 09:03:11 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Donkey Kong HELP!
« Reply #16 on: February 27, 2010, 10:51:58 am »
I think I need a 4 way stick

There's your answer!  I can't imagine playing this on anything except a 4-way.  I think Mario freezes when a diagonal is pressed because the game doesn't know which way to go!   :dizzy:

Im pretty terrible at it, so I wont blame the stick just yet (I rock the house on ms.pacman/pacman), however I'm even worse on Donkey Kong Jr. then regular old DK (for some reason I just toss my lives away on the chain chomp /key level, bird pWnage) I planned on wiring some kinda connector to the front of my CP that I can plug the 4 way in and set it on top, cause I dont play that many 2way/4 way games
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

severdhed

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2975
  • Last login:December 14, 2024, 05:01:52 pm
  • RIP Dinosaur Hippo
Re: Donkey Kong HELP!
« Reply #17 on: February 28, 2010, 11:57:26 pm »
congrats javeryh..thats a good score.   my highest was 122,000, and that was on the DK cab at kennywood park, i've never made it that high here at home....
Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
Former Projects:     4 Player Showcase | Donkey Kong | iCade

Epyx

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1961
  • Last login:December 25, 2023, 07:56:36 pm
  • "You're an oddity"
Re: Donkey Kong HELP!
« Reply #18 on: March 01, 2010, 11:32:24 am »
Quote
As for tips, I never take the first hammer and 99.9% of the time I can get to the 4th level by just racing up as fast as I can knowing that 2 barrels typically drop on the long ladder between 2 and 3.  I always take the second hammer for points and as a way to (almost) guarantee safety until the bottom of the ladder in the upper right.  Also, a really big thing to know is that you can jump over a barrel while running in the same direction as it is coming at you (AWAY from you).  This saves me at least 2 or 3 times every time I play and gets me through what used to look like an impossible scenario based on the spacing of the barrels.  I hope this helps.

Yes, perfect thanks.  Will try this as soon as im operational!
Last Project



Epyx Tutorials:
Tutorials

allroy1975

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 980
  • Last login:November 11, 2023, 08:51:48 pm
  • I'm a dork!
    • Matt's Mame
Re: Donkey Kong HELP!
« Reply #19 on: March 01, 2010, 10:10:53 pm »
Quote
As for tips, I never take the first hammer and 99.9% of the time I can get to the 4th level by just racing up as fast as I can knowing that 2 barrels typically drop on the long ladder between 2 and 3.  I always take the second hammer for points and as a way to (almost) guarantee safety until the bottom of the ladder in the upper right.  Also, a really big thing to know is that you can jump over a barrel while running in the same direction as it is coming at you (AWAY from you).  This saves me at least 2 or 3 times every time I play and gets me through what used to look like an impossible scenario based on the spacing of the barrels.  I hope this helps.

Yes, perfect thanks.  Will try this as soon as im operational!

also...I watched a guy play out at CGE2k4 I think....he controlled the barrels with his movement.  If you turn towards a barrel when it's just above a ladder you can usually make it fall down that ladder  In the later leves you don't even need to be very close to it.

They have the FAST Ms. Pac-Man!  MOM!  Can I have a quarter!??

fatfingers

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 966
  • Last login:April 17, 2025, 05:26:08 pm
  • Got UltraStiks?™
Re: Donkey Kong HELP!
« Reply #20 on: March 02, 2010, 04:34:15 pm »
As long as you are below the barrel you can control it.  Even if it's 3 beams above you.  However, it's all chance-based and the chances of controlling it increase as you go up in difficulty (levels).

My DK low scores
-------------------
1) 180700
2) 165000
3) 162900
4) 162600
5) 158500


W.W.P.M.D.?                                       I'm here to help ... I just don't do it. ™

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong HELP!
« Reply #21 on: March 02, 2010, 04:56:55 pm »
HERE's some info I found by Googling it...  seems complicated but I guess it is worth learning.

allroy1975

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 980
  • Last login:November 11, 2023, 08:51:48 pm
  • I'm a dork!
    • Matt's Mame
Re: Donkey Kong HELP!
« Reply #22 on: March 02, 2010, 11:40:20 pm »
HERE's some info I found by Googling it...  seems complicated but I guess it is worth learning.

geez.  something about that seems like cheating.   :laugh2:
They have the FAST Ms. Pac-Man!  MOM!  Can I have a quarter!??

smalltownguy

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 924
  • Last login:February 13, 2023, 10:48:26 am
Re: Donkey Kong HELP!
« Reply #23 on: March 03, 2010, 12:08:18 am »
Yeah, Steve Weibe figured that out too -- allows him to stay on top of the barrels in later levels.

Man, will my cab EVER be finished?

allroy1975

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 980
  • Last login:November 11, 2023, 08:51:48 pm
  • I'm a dork!
    • Matt's Mame
Re: Donkey Kong HELP!
« Reply #24 on: March 03, 2010, 12:24:33 am »
I watched billy mitchell play ms. pac man (i contest he was hitting on my wife by showing her the moves) for a while a the afore  mentioned CGE2k4 and he was trying to explain how he was controlling the ghosts and he knew everywhere he could hang out and just not die..so he could hit on my wife etc. 

I remember at first thinking how cool that was..but...that would totally make my favorite game of all time NOT fun anymore.

I mean...I tried to copy his moves..but couldn't get it the way he did. 

at the end of the day, i'm still with my wife, and still not that great at Ms Pac man.
They have the FAST Ms. Pac-Man!  MOM!  Can I have a quarter!??

CrazyKongFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 569
  • Last login:June 06, 2017, 01:22:29 pm
Re: Donkey Kong HELP!
« Reply #25 on: March 03, 2010, 08:00:32 am »
Until I saw King of Kong, I never knew you could control the barrels, but I did notice frequently when you were just below the top beam, going up that last ladder, many times as you went toward the ladder, the barrel Kong rolled out would go down the broken ladder. I just never put 2 and 2 together that I was actually having an influence on it ;D
As to the hiding spots on Ms Pac, it's pretty much crucial if you want to get very far. You'll also need to learn how to group and use the hide spots to force them to go certain ways once you get to the slow boards (starting at 21). Sadly, I can't get anywhere near there on regular speed (turbo is alot easier, I think I've gotten in the 50's)

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong HELP!
« Reply #26 on: March 06, 2010, 10:36:14 am »
I haven't upped my overall score yet but I did figure out a way to squeeze a few thousand extra points out of the first level.  I take the 100 points from the blue barrel at the beginning and then ride the fireball to the first ladder for a few hundred more.  Then I end up taking the first hammer for extra points.  The problem is that this makes the level much harder to get to the top but if I do I usually have 8,000+ points going into level 2 instead of ~6,000 or so.  I thought of stole the idea from this insanity:

« Last Edit: March 06, 2010, 10:51:41 am by javeryh »

severdhed

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2975
  • Last login:December 14, 2024, 05:01:52 pm
  • RIP Dinosaur Hippo
Re: Donkey Kong HELP! - Insane Point Grab on Level 1 (Vid!)
« Reply #27 on: March 06, 2010, 11:22:55 am »
that is crazy...

i guess i need to practice alot more...every time i try to get a ton of points on the barrel stage, i die.  I generally try to get to the second hammer as quickly as possible, which doesn't get me alot of points, but at least i can get through that stage
Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
Former Projects:     4 Player Showcase | Donkey Kong | iCade

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong HELP! - Insane Point Grab on Level 1 (Vid!)
« Reply #28 on: March 06, 2010, 11:55:20 am »
that is crazy...

i guess i need to practice alot more...every time i try to get a ton of points on the barrel stage, i die.  I generally try to get to the second hammer as quickly as possible, which doesn't get me alot of points, but at least i can get through that stage

That is my exact strategy too.  On the first level I am willing to take the chance for more points so it doesn't ruin a good game.  Otherwise I just race up to the second hammer as fast as possible.

Ginsu Victim

  • Yeah, owning a MAME cab only leads to owning real ones. MAME just isn't good enough. It's a gateway drug.
  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10092
  • Last login:June 28, 2025, 10:45:55 pm
  • Comanche, OK -- USA
Re: Donkey Kong HELP! - Insane Point Grab on Level 1 (Vid!)
« Reply #29 on: March 06, 2010, 12:30:58 pm »
That first barrel jump in the video is too dangerous to do that way. Take one step to the right, then when the barrel is falling, jump straight up as it reaches the bottom of the girder above you. The timing takes a few tries to learn, but after that, you can do it every time and you don't have to worry about touching the barrel.

Jumping ahead of the fire repeatedly is a strategy I love, but I have a harder time completing the level after doing it for a while. If you linger too long, you'd better make sure you can control the barrels as you move up the board.

sk8ersublime

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 175
  • Last login:Yesterday at 06:16:26 pm
Re: Donkey Kong HELP! - Insane Point Grab on Level 1 (Vid!)
« Reply #30 on: March 06, 2010, 03:13:23 pm »
that is insane, so many times the barrels were right above you and you were under a ladder...even if i dont try to make the barrel go down the ladder, if it were me, i would have been screwed... haha

awesome vid tho! I will be trying soon... :applaud:

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #31 on: March 09, 2010, 09:29:29 am »
Wow - someone just broke Billy Mitchell's WR for DK!  Check it out!

massive88

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 938
  • Last login:February 26, 2024, 02:21:01 pm
Re: Donkey Kong HELP!
« Reply #32 on: March 09, 2010, 09:50:19 am »
I watched billy mitchell play ms. pac man (i contest he was hitting on my wife by showing her the moves) for a while a the afore  mentioned CGE2k4 and he was trying to explain how he was controlling the ghosts and he knew everywhere he could hang out and just not die..so he could hit on my wife etc. 

I remember at first thinking how cool that was..but...that would totally make my favorite game of all time NOT fun anymore.

I mean...I tried to copy his moves..but couldn't get it the way he did. 

at the end of the day, i'm still with my wife, and still not that great at Ms Pac man.

I think barrel control is different than safe spots.

In DK its understanding a mechanic of the game, in Pacman is more like abusing a glitch.  Im pretty sure the barrel ladder mechanic was intended, Im not so sure safe spots were.

And besides, even with perfect barrel control, you arent going to control the barrels all the time.  According to that link, if my math is right, the barrels will only go the way you are trying to tell them go 81% of the time.  Its crucial to utilize the barrel control, but its also not infallible.

sk8ersublime

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 175
  • Last login:Yesterday at 06:16:26 pm
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #33 on: March 09, 2010, 01:20:02 pm »
Im glad someone beat it. Mitchell seems like such a <censored by saint>!
« Last Edit: March 09, 2010, 02:08:03 pm by saint »

Ginsu Victim

  • Yeah, owning a MAME cab only leads to owning real ones. MAME just isn't good enough. It's a gateway drug.
  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10092
  • Last login:June 28, 2025, 10:45:55 pm
  • Comanche, OK -- USA
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #34 on: March 09, 2010, 01:31:33 pm »
Im glad someone beat it. Mitchell seems like such a <censored by saint>!

He isn't. Don't trust everything you see in King of Kong. The majority of it is ---smurf-poop---.
« Last Edit: March 09, 2010, 02:08:19 pm by saint »

smalltownguy

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 924
  • Last login:February 13, 2023, 10:48:26 am
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #35 on: March 09, 2010, 01:46:43 pm »
Im glad someone beat it. Mitchell seems like such a <censored by saint>!

He isn't. Don't trust everything you see in King of Kong. The majority of it is ---smurf-poop---.

You've met him?
« Last Edit: March 09, 2010, 02:08:29 pm by saint »
Man, will my cab EVER be finished?

Epyx

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1961
  • Last login:December 25, 2023, 07:56:36 pm
  • "You're an oddity"
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #36 on: March 09, 2010, 02:00:16 pm »
In the movie they were trying to make him the "villain" of the piece...in other interviews I have seen he does come across a lot more humble and not near as obsessed about video games...in one interview he even mentions he goes months without playing.

The problem with film is that you only see what the director behind the lens wants you to see.
Last Project



Epyx Tutorials:
Tutorials

Ginsu Victim

  • Yeah, owning a MAME cab only leads to owning real ones. MAME just isn't good enough. It's a gateway drug.
  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10092
  • Last login:June 28, 2025, 10:45:55 pm
  • Comanche, OK -- USA
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #37 on: March 09, 2010, 03:01:58 pm »
Im glad someone beat it. Mitchell seems like such a <censored by saint>!

He isn't. Don't trust everything you see in King of Kong. The majority of it is ---smurf-poop---.

You've met him?

No, but a friend did a little while back after the arcade burned down:

http://phoenixarcade.blogspot.com/2009/09/never-surrender.html

isucamper

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 633
  • Last login:November 25, 2019, 05:13:08 pm
  • I'm a slasher... of prices!!
    • my project arcade blog
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #38 on: March 09, 2010, 04:21:50 pm »
I've met him.

http://i49.photobucket.com/albums/f298/isucamper/VGHoF23.jpg 

In all honesty, he's really awesome to fans.  He was willing to travel to the middle of nowhere to bs for hours about games.  Very inviting and nice.  Pretty eccentric, but that's no crime.

At this event in Ottumwa, a bunch of people went to eat at "The Canteen" which was an old hang out for them in the 80s.  They had an eating contest (him and Steve Sanders, Tim McVey, and others) and he kept hiding how many Canteens he had eaten.  He ended up winning by like 8-4 because he was hiding the wrappers as he ate, and the whole time Walter Day was badgering him to get back to the event.  Pretty hilarious.
THE SYSTEM          Popeye

CrazyKongFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 569
  • Last login:June 06, 2017, 01:22:29 pm
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #39 on: March 09, 2010, 07:27:47 pm »
While I think they did intend to include barrel control, I don't think they intended it to be used by the player. I imagine they did it they way they did so the barrels would shoot down a ladder as you ran toward it, to make it harder. Having the player use this to their advantage was probably an unintended consequence.

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #40 on: March 09, 2010, 07:48:11 pm »
While I think they did intend to include barrel control, I don't think they intended it to be used by the player. I imagine they did it they way they did so the barrels would shoot down a ladder as you ran toward it, to make it harder. Having the player use this to their advantage was probably an unintended consequence.

I agree - it is details like this that make DK so replayable though.  Also, I often wonder if they thought Mario could jump a barrel while jumping in the same direction as it is rolling or if they knew that you could skip 1/2 the elevators level or if they knew on the cement factory and rivets that you could control where the enemies spawn to your advantage.  I'm sure I'm leaving stuff out but it all adds up to a GREAT game.

wp34

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4794
  • Last login:April 10, 2022, 09:48:19 pm
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #41 on: March 09, 2010, 10:55:51 pm »
I've met him.

http://i49.photobucket.com/albums/f298/isucamper/VGHoF23.jpg 

In all honesty, he's really awesome to fans.  He was willing to travel to the middle of nowhere to bs for hours about games.  Very inviting and nice.  Pretty eccentric, but that's no crime.

At this event in Ottumwa, a bunch of people went to eat at "The Canteen" which was an old hang out for them in the 80s.  They had an eating contest (him and Steve Sanders, Tim McVey, and others) and he kept hiding how many Canteens he had eaten.  He ended up winning by like 8-4 because he was hiding the wrappers as he ate, and the whole time Walter Day was badgering him to get back to the event.  Pretty hilarious.

A little OT but The Canteen is my favorite all time place to eat.  I can't imagine eating 8 of them.  I can eat 3 with no problem but 8?  Wow. 

Glad to hear you met him and had a different take from the movie.

sk8ersublime

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 175
  • Last login:Yesterday at 06:16:26 pm
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #42 on: March 09, 2010, 11:19:48 pm »
i wish i could break 100k.....83K is my high :\ haha

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #43 on: March 10, 2010, 08:12:20 am »
You will get there.  I was stuck in the 80s because I couldn't get past that 3rd elevator level - once I did my score shot up to 125k which is where I'm at now.  All 5 high scores are over 100K now.

sk8ersublime

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 175
  • Last login:Yesterday at 06:16:26 pm
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #44 on: March 10, 2010, 08:36:57 am »
im sure ill play better once my cab is done too ;)

massive88

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 938
  • Last login:February 26, 2024, 02:21:01 pm
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #45 on: March 10, 2010, 09:54:11 am »
While I think they did intend to include barrel control, I don't think they intended it to be used by the player. I imagine they did it they way they did so the barrels would shoot down a ladder as you ran toward it, to make it harder. Having the player use this to their advantage was probably an unintended consequence.

I dunno, before yesterday I never knew the formula, but to figure out that you can control the barrels to some extent is not that hard to decipher.  I don't imagine the people play testing and creating the game thought it would never be done, surely people were barrel controlling early after release in the arcades.  Before yesterday I already had it in my head that its not worth trying to do it on the first board, and that it rarely works on the second, but from there on its definitely noticeable and worth paying attention to.

I would suggest that since there is still a random element to it, that they knew it would be used by the player.  If not, why not make it always happen in the most detrimental way at the higher levels?

Like Javeryh said, its that which gives depth to the game from a gameplay standpoint.  If the barrels were totally random all the time, the game wouldnt have as much of a learning to it as it does now.  Its like a fighting game, when you can get past the special moves, and really get into the hit boxes, counters, timing, linking etc.  Its like a whole nother game.  At first you think its just running and jumping, but as you progress, get better and more intimate with the game, you realize its about barrel control, screen positioning (rivet and pie levels) and timing (elevators).  Running and jumping fades away to childs play.  Playing DK with all those elements, barrel control included, provides another game for the hardcore player, the one that is willing to go beyond playing it 5 times and moving on to the next.  It provides depth, complexity, and gameplay at a totally higher level than the game first makes noticeable.

Maybe thats by accident or unintended, but its done so well, hell its still a "popular" game today in the retro sense, it seems to have to be by design.

Epyx

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1961
  • Last login:December 25, 2023, 07:56:36 pm
  • "You're an oddity"
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #46 on: March 10, 2010, 12:40:16 pm »
Question,

If you have an original DK board is that enough to play officially (or any other game board for that matter) in TG...or do you require the cab as well?  I noticed in King of Kong, Weibe played DK in a DKjr cab (albeit just artwork difference)...could this also apply to scratch builds if you are using actual hardware?
Last Project



Epyx Tutorials:
Tutorials

massive88

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 938
  • Last login:February 26, 2024, 02:21:01 pm
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #47 on: March 10, 2010, 12:47:05 pm »
Question,

If you have an original DK board is that enough to play officially (or any other game board for that matter) in TG...or do you require the cab as well?  I noticed in King of Kong, Weibe played DK in a DKjr cab (albeit just artwork difference)...could this also apply to scratch builds if you are using actual hardware?

They came to inspect his board as I recall, so I imagine that's the important part.

Ginsu Victim

  • Yeah, owning a MAME cab only leads to owning real ones. MAME just isn't good enough. It's a gateway drug.
  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10092
  • Last login:June 28, 2025, 10:45:55 pm
  • Comanche, OK -- USA
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #48 on: March 10, 2010, 12:54:01 pm »
Question,

If you have an original DK board is that enough to play officially (or any other game board for that matter) in TG...or do you require the cab as well?  I noticed in King of Kong, Weibe played DK in a DKjr cab (albeit just artwork difference)...could this also apply to scratch builds if you are using actual hardware?

They came to inspect his board as I recall, so I imagine that's the important part.

They inspected his board because he was using a Double Donkey Kong board, which isn't allowed.

Also, according to the rules:
•    The joystick itself MUST be an original stock 4-way Donkey Kong arcade joystick, or a replacement 4-way joystick of exact size and shape as the original Donkey Kong arcade game joystick.

•    Flip the control panel upside down to record the underside of it.  You may operate the camera manually, allowing you to zoom in on details of the control panel.  Show the single bundle of wires going to the control panel.  While moving the joystick in a SLOW circular motion, record the underside of the joystick showing the restrictor plate in action as well as the 4-direction actuators.
« Last Edit: March 10, 2010, 05:18:31 pm by Ginsu Victim »

Epyx

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1961
  • Last login:December 25, 2023, 07:56:36 pm
  • "You're an oddity"
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #49 on: March 10, 2010, 01:11:59 pm »
Ah cool thanks Ginsu.
Last Project



Epyx Tutorials:
Tutorials

CrazyKongFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 569
  • Last login:June 06, 2017, 01:22:29 pm
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #50 on: March 10, 2010, 05:08:18 pm »
If you're naming them the same as in MAME, it's actually set 1 (set 2 is the older one that only says "Nintendo" instead of "Nintendo of America" on the title screen and has the ladder cheat where you can sit at the top of the ladder and the barrels won't come down on you). There's alot more to it than just showing the joystick. They used to require it be done live in front of a TG senior ref. At least they dropped that rule. They did make it pretty strict though. Here's a link to the current requirements:
http://www.twingalaxies.com/index.aspx?c=19&id=1905

Ginsu Victim

  • Yeah, owning a MAME cab only leads to owning real ones. MAME just isn't good enough. It's a gateway drug.
  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10092
  • Last login:June 28, 2025, 10:45:55 pm
  • Comanche, OK -- USA
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #51 on: March 10, 2010, 05:17:44 pm »
I know there are more requirements. I was just pointing out two of them that makes tossing it in most generic cabs a problem.

Epyx

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1961
  • Last login:December 25, 2023, 07:56:36 pm
  • "You're an oddity"
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #52 on: March 10, 2010, 06:27:56 pm »
Ya...there are a lot more requirements. Just saw the full list...holy crap just filming yourself you have to go through 101 steps.  Cables, original joystick, original power supply etc...so ya pretty much need a real cab.

I was more thinking for games I am actually ok at like Black Tiger but same rules would apply albeit a generic Jamma cab with the complete Black Tiger kit etc etc.
Last Project



Epyx Tutorials:
Tutorials

massive88

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 938
  • Last login:February 26, 2024, 02:21:01 pm
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #53 on: March 11, 2010, 11:51:45 am »
Ya...there are a lot more requirements. Just saw the full list...holy crap just filming yourself you have to go through 101 steps.  Cables, original joystick, original power supply etc...so ya pretty much need a real cab.

I was more thinking for games I am actually ok at like Black Tiger but same rules would apply albeit a generic Jamma cab with the complete Black Tiger kit etc etc.

TG also keeps mame records I think, might be easier to go that route if you want to aim at a high score.

Ginsu Victim

  • Yeah, owning a MAME cab only leads to owning real ones. MAME just isn't good enough. It's a gateway drug.
  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10092
  • Last login:June 28, 2025, 10:45:55 pm
  • Comanche, OK -- USA
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #54 on: March 11, 2010, 12:25:25 pm »
TG also keeps mame records I think

Yes, they do.

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #55 on: March 11, 2010, 01:15:16 pm »
I HATE that I learned about that point pressing video.  Now I try it on the first level like ever time to try and squeeze an extra 2,500 points but probably 75% of the time I end up dying and have to start over.  Not fun.  Especially when my pattern on the second level doesn't work and I end up with only 11,000 points after two screens.

 :banghead:

Epyx

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1961
  • Last login:December 25, 2023, 07:56:36 pm
  • "You're an oddity"
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #56 on: March 11, 2010, 02:08:02 pm »
Quote
TG also keeps mame records I think, might be easier to go that route if you want to aim at a high score.

Ya but that's nowhere near the same coolness factor  8)

@Javeryh

Where are you at high score wise now?
Last Project



Epyx Tutorials:
Tutorials

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #57 on: March 11, 2010, 02:11:13 pm »
I'm still stuck at 125,600.

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #58 on: March 11, 2010, 08:48:12 pm »
I'm still stuck at 125,600.

Not anymore!!!  131,000 about 5 minutes ago.  3 insanely stupid deaths too.  I can do better.

Epyx

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1961
  • Last login:December 25, 2023, 07:56:36 pm
  • "You're an oddity"
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #59 on: March 11, 2010, 09:09:57 pm »
Quote
Not anymore!!!  131,000 about 5 minutes ago.  3 insanely stupid deaths too.  I can do better.

Lol grats!  :cheers:

That is about 100,000 more than I was able to get...can't wait to start playing it again.
Last Project



Epyx Tutorials:
Tutorials

Ginsu Victim

  • Yeah, owning a MAME cab only leads to owning real ones. MAME just isn't good enough. It's a gateway drug.
  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10092
  • Last login:June 28, 2025, 10:45:55 pm
  • Comanche, OK -- USA
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #60 on: March 11, 2010, 09:24:03 pm »
Quote
Not anymore!!!  131,000 about 5 minutes ago.  3 insanely stupid deaths too.  I can do better.

Lol grats!  :cheers:

That is about 100,000 more than I was able to get...can't wait to start playing it again.

I suck at DK. 28,000 is my high.

Epyx

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1961
  • Last login:December 25, 2023, 07:56:36 pm
  • "You're an oddity"
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #61 on: March 12, 2010, 01:22:41 pm »
Quote
I suck at DK. 28,000 is my high.

You got me beat!
Last Project



Epyx Tutorials:
Tutorials

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #62 on: March 12, 2010, 01:40:17 pm »
Quote
Not anymore!!!  131,000 about 5 minutes ago.  3 insanely stupid deaths too.  I can do better.

Lol grats!  :cheers:

That is about 100,000 more than I was able to get...can't wait to start playing it again.

I'm definitely getting better at the first level and controlling the barrels.  I'm getting about 7,500 points consistently on the first level now and it is kind of fun to be daring there when it doesn't matter as much if you die.  I think I'll be able to up my score too - I have been successful on my last 3 attempts to get past the 3rd elevator stage which means I'm figuring it out and not relying on luck as much.  Once you start practicing your score will shoot up.   :cheers:

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #63 on: March 13, 2010, 10:03:25 am »
I'm still stuck at 125,600.

Not anymore!!!  131,000 about 5 minutes ago.  3 insanely stupid deaths too.  I can do better.

132,600 now. 3 more insanely stupid deaths.  One was because the phone rang and I had to answer it.  Another was because I couldn't make a smooth transition up a ladder (I pressed 'up' too soon).  I can do better.

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #64 on: March 13, 2010, 02:42:27 pm »
I'm still stuck at 125,600.

Not anymore!!!  131,000 about 5 minutes ago.  3 insanely stupid deaths too.  I can do better.

132,600 now. 3 more insanely stupid deaths.  One was because the phone rang and I had to answer it.  Another was because I couldn't make a smooth transition up a ladder (I pressed 'up' too soon).  I can do better.

157,200!!!!

Ginsu Victim

  • Yeah, owning a MAME cab only leads to owning real ones. MAME just isn't good enough. It's a gateway drug.
  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10092
  • Last login:June 28, 2025, 10:45:55 pm
  • Comanche, OK -- USA
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #65 on: March 13, 2010, 09:49:34 pm »
Go, James, go!

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #66 on: March 28, 2010, 07:10:07 pm »
Go, James, go!

177,000!!!  I lost THREE guys on the last board I played.  So annoying!  I thought I had 200K for sure!!!

sk8ersublime

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 175
  • Last login:Yesterday at 06:16:26 pm
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #67 on: March 28, 2010, 07:11:47 pm »
nice! I havent played in a while.  Im moving on friday so Ill be moving my cab to my place too and hopefully ill get a lot of good play time in :)

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:June 20, 2024, 08:23:41 am
    • Paul's Arcade
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #68 on: March 29, 2010, 12:44:21 am »
That is usually the way my games end. I think my mind starts wandering after about 150k these days.

RobbyMac

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:January 05, 2019, 06:48:50 pm
  • My New years Resolution is 1400 x 900.
    • My cabinet build
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #69 on: April 03, 2010, 09:06:55 pm »
Finally broke 100k today. One small step compared to byoac, one giant leap for Robby kind. Went into 3rd elevators with 4 lives, lost 3 but actually made it past. That's the first time ever, and I have no idea what I did differently. I'd tried countless times to use that 3rd elevator guide posted earlier, and always unsuccessful until today. Am I right in thinking thats a big hurdle? that once you get past it, it pretty much stays the same difficulty for the rest of the game?


javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #70 on: April 05, 2010, 11:57:46 am »
Finally broke 100k today. One small step compared to byoac, one giant leap for Robby kind. Went into 3rd elevators with 4 lives, lost 3 but actually made it past. That's the first time ever, and I have no idea what I did differently. I'd tried countless times to use that 3rd elevator guide posted earlier, and always unsuccessful until today. Am I right in thinking thats a big hurdle? that once you get past it, it pretty much stays the same difficulty for the rest of the game?



Yes - that stage is the same for the rest of the game.  I still have problems with it but I make it past about 75% of the time.  That guide works every time as long as two of the "far right springs" don't come out in a row (the second one will get you going up the last ladder).  The experts have apparently taught themselves to watch the springs while moving Mario and if the next spring is another one to the far right they can quickly move Mario back into the safe spot.  I have not even attempted to do this which is why my success rate is only about 75%.

I had 145,000 and ALL of my guys left when the wife wanted to leave for Easter dinner yesterday - I wanted 10 more minutes to finish up but the little argument broke my concentration and I lost all of my men on that stage.

:angry:

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong - NEW WR (1,061,700)!!!
« Reply #71 on: April 10, 2010, 04:05:11 pm »
222,600!  What up 200K club???

ChurchOfSolipsism

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 231
  • Last login:May 09, 2023, 01:43:39 pm
Re: Donkey Kong HELP!
« Reply #72 on: April 10, 2010, 06:55:28 pm »
I watched billy mitchell play ms. pac man (i contest he was hitting on my wife by showing her the moves) for a while a the afore  mentioned CGE2k4 and he was trying to explain how he was controlling the ghosts and he knew everywhere he could hang out and just not die..so he could hit on my wife etc. 

I remember at first thinking how cool that was..but...that would totally make my favorite game of all time NOT fun anymore.

I mean...I tried to copy his moves..but couldn't get it the way he did. 

at the end of the day, i'm still with my wife, and still not that great at Ms Pac man.

Excuse my saying so, but that is pure comedy gold right there. I sincerely hope he tried to give her an autograph.

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong - NEW PR (222,600)!!!
« Reply #73 on: April 10, 2010, 07:30:55 pm »
The proof.

Epyx

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1961
  • Last login:December 25, 2023, 07:56:36 pm
  • "You're an oddity"
Re: Donkey Kong - NEW PR (222,600)!!!
« Reply #74 on: April 10, 2010, 07:52:13 pm »
Quote
The proof.

:cheers:

I keep meaning to get to playing this with a bit more determination but so many other games!

Isn't this just the epitome of what makes these classics we all love so awesome...seeing the gradual progression of skill that is absent from so many of the games today.
Last Project



Epyx Tutorials:
Tutorials

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14019
  • Last login:July 02, 2025, 09:03:11 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Donkey Kong - NEW PR (222,600)!!!
« Reply #75 on: April 10, 2010, 08:39:46 pm »
grats on the 200k, I think I might start playing again , see if I can crack the 100k club
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

Bender

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1919
  • Last login:November 28, 2016, 08:12:21 pm
    • Happ to Tron Conversion tutorial
Re: Donkey Kong - NEW PR (222,600)!!!
« Reply #76 on: April 10, 2010, 09:50:11 pm »
222,600!  What up 200K club???

Let me know when you get over 300k >:D

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong - NEW PR (222,600)!!!
« Reply #77 on: April 11, 2010, 07:48:22 am »
Quote
The proof.

:cheers:

I keep meaning to get to playing this with a bit more determination but so many other games!

Isn't this just the epitome of what makes these classics we all love so awesome...seeing the gradual progression of skill that is absent from so many of the games today.

This is a game that I really really liked before getting the cab up and running and now that I've gotten into it I LOVE it.  It is absolutely perfect in its design (whether by accident I'm not so sure but it wouldn't surprise me).  Give it a shot - it is a game that you can definitely get better at with practice.  I'm having a lot of fun.

grats on the 200k, I think I might start playing again , see if I can crack the 100k club

Do it!  Looking back to only a few months ago I thought 100,000 was next to impossible to get and now I can get over 100,000 pretty easily.

222,600!  What up 200K club???

Let me know when you get over 300k >:D

 :angry: :angry: :angry:

I will get there eventually!!!

HanoiBoi

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 649
  • Last login:April 13, 2016, 09:52:03 pm
Re: Donkey Kong - NEW PR (222,600)!!!
« Reply #78 on: April 11, 2010, 10:22:21 am »
Congratulations Javeryh!  I know you've been tackling this game for some time.  :applaud:

Bender

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1919
  • Last login:November 28, 2016, 08:12:21 pm
    • Happ to Tron Conversion tutorial
Re: Donkey Kong - NEW PR (222,600)!!!
« Reply #79 on: April 11, 2010, 10:44:09 am »
Jav, once you get past the 4th elevator board consistently you'll get there in no time :cheers:

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7959
  • Last login:Today at 05:37:37 pm
Re: Donkey Kong - NEW PR (246,100)!!!
« Reply #80 on: April 24, 2010, 07:35:36 pm »
Getting closer... 246,100!!!

I made a couple stupid mistakes.  I need to figure out a better strategy for the pie level - if I can't race up to the right I get in trouble.  I'm pretty good at the 3rd elevator stage now.

Hituro

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 149
  • Last login:September 04, 2016, 01:12:43 am
Re: Donkey Kong - NEW PR (246,100)!!!
« Reply #81 on: April 25, 2010, 03:41:00 am »
Glad someone finally topped Billy Mitchell :P  Never was a fan of him after seeing that King of Kong documentary :P What an ass.