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Author Topic: Best way to learn 3DStudio Max?  (Read 6008 times)

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AceTKK

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Best way to learn 3DStudio Max?
« on: May 26, 2003, 08:06:03 pm »
I've seen alot of great work that was made with this program and I want to learn.  Is there a particular book or series of tutorials that you've had success with?  I know quite a bit about drafting and electronic imaging so I'm not a total newb, but I don't even know where to start with this program.

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Re:Best way to learn 3DStudio Max?
« Reply #1 on: May 27, 2003, 06:14:05 am »
The manuals that are provided with the software are probably the best documentation available, plenty of tutorials in them to keep you busy for weeks. The online stuff that comes with it is also very helpful. But if you just looking for a modelling program to design a cabinet I wouldn

Frostillicus

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Re:Best way to learn 3DStudio Max?
« Reply #2 on: May 27, 2003, 09:15:09 am »
There is also - GMAX, which is a free version of 3dMax specifically for creating mods.  The tutorials are excellent and straightforward - and it's a lot nicer interface.  Available in Renegade green last time I checked (which was a long time ago...what an excellent game that was  ;D ).


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Re:Best way to learn 3DStudio Max?
« Reply #3 on: May 27, 2003, 11:06:27 am »
also if you want to fiddle with cabs just downbload a few max sources from the 3darcade website and see how they are build...they are pretty simple

basic stuff you might want to look into
-create some basic primitives and move, scale and rotate them to get a first idea of how the interface works
-them make some 2d shaes and use the  extrude modiefier to uhm extrude a shape to make it 3d...the sides of most of my cab models are done that way.
-then get a bit familiar using the material editor to map matrials on your model.
-if you got a material on your model then try the uvw map modifier to interactively with the gizmo place the material precisely on the model
-etc.  ;)

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AceTKK

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Re:Best way to learn 3DStudio Max?
« Reply #4 on: May 28, 2003, 05:38:50 pm »
Thanks for all the input everyone.  I don't actually have the program yet, it's way out of my budget.  I'm going to get a copy of the trial version from a demo cd just to play around with.  I do have GMAX, and it's extremely cool.  I've gone through most of the tutorials that it came with and learned a lot.  How similar is it to 3dsMAX?  Is the interface similar?  

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Re:Best way to learn 3DStudio Max?
« Reply #5 on: May 28, 2003, 05:45:00 pm »
Thanks for all the input everyone.  I don't actually have the program yet, it's way out of my budget.  I'm going to get a copy of the trial version from a demo cd just to play around with.  I do have GMAX, and it's extremely cool.  I've gone through most of the tutorials that it came with and learned a lot.  How similar is it to 3dsMAX?  Is the interface similar?  

-Ace-
To me it looked identical.  So if you get GMAX down you won't have any trouble with 3dMAX.

radiator

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Re:Best way to learn 3DStudio Max?
« Reply #6 on: May 28, 2003, 05:56:35 pm »
like GSXRMovistar said....the tutorials will be enough for what you want to do...

i went to uni to study animation (but dropped out...i made the mistake of going to south wales)...anywho, a friend of mine really got into max, and taught himself how to animate, he's been going 2 years now and the stuff he's producing is better than the graduates were doing at uni!!

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Re:Best way to learn 3DStudio Max?
« Reply #7 on: June 27, 2003, 05:14:30 pm »

I learned Maya not Max, but the "Mastering Maya" books were very well written.  Had an intro for beginners that got you working with it correctly, and there was stuff to help you get into the more advanced parts too.   I bet they have similar books for 3DS Max too.

Oh, and Maya is better...    ;D   There are free "learning Maya" CDs that you can get...   I have four, unopened, that I picked up at various company PR events.  They're designed to be limited just enough so a beginner can learn but a business can't use it to do everything they want.  Alias/Wavefront just launched a newer free version though...  I think you can download it but I'm not sure.  It watermarks your renders, but is otherwise not very limited (at least that's what I hear).

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Re:Best way to learn 3DStudio Max?
« Reply #8 on: June 29, 2003, 09:57:59 am »
Oh, and Maya is better...

hmmm, depends what you're using it for...
I prefer Max, but Maya does have some really nice features that max doesn't (as does Lightwave and SoftImage)
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grafixmonkey

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Re:Best way to learn 3DStudio Max?
« Reply #9 on: June 29, 2003, 03:00:59 pm »
I'm curious what you like about Max.  Not to say you shouldn't or anything - I just have limited experience with it and use too many of the Maya features to seriously try taking it up.  I've never had a Max-experienced person discuss the pros and cons.
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Re:Best way to learn 3DStudio Max?
« Reply #10 on: June 29, 2003, 06:08:42 pm »
I think it's probably just that Max was the first 3D/animation app I learnt to use...it's a good all-round peice of software

however, there are things it can't do (a good example is an anime sequence I created - it was modeled in Max, animated in Lightwave (which IMO has the best cel shader), final touchups done in After Effects, and edited together in Premiere)
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grafixmonkey

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Re:Best way to learn 3DStudio Max?
« Reply #11 on: June 30, 2003, 11:29:08 am »
I find I usually have to program my way through anyway, when I really have something specific I want to accomplish.  Wanna show me your anime sequence?   :)   I like those non-photorealistic shader things.

Here's what I've been working on recently.  It's a particle system that kinda looks like a can of hairspray being lit on fire.  Took some custom coding, but finally the spray particles turn into fire particles when they die, and the fire particles emit smoke particles for the last 1/4 second or so before their deaths.


http://www.students.uiuc.edu/~bksmith/hairspray2.jpg
http://www.students.uiuc.edu/~bksmith/hairspray3.jpg
http://www.students.uiuc.edu/~bksmith/hairspray4.jpg
http://www.students.uiuc.edu/~bksmith/hairspray5.jpg
http://www.students.uiuc.edu/~bksmith/hairspray6.jpg
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Re:Best way to learn 3DStudio Max?
« Reply #12 on: July 14, 2003, 05:09:46 am »
damn... looks nice grafixmonkey.. I'm interested to see exactly how you would code something like that.
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Re:Best way to learn 3DStudio Max?
« Reply #13 on: July 14, 2003, 08:41:54 pm »
thanks for everyone's input.  I ordered The 3ds max 5.0 Bible from the local library so hopefully I will make some progress soon.  

Grafixmonkey, that's an amazing effect.  I may have to take a long, hard look at Maya also.  Can 3ds Max do particle effects?

-Ace-
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Re:Best way to learn 3DStudio Max?
« Reply #14 on: July 15, 2003, 03:56:15 am »
There are three sets of particles, one looks like fast watery spray, another like flames, another like smoke - I tweaked material properties and animated textures until they each looked decent, kinda using a built-in 'fire' effect as a starting point, and coded events where one particle type would emit another, how the velocities would conserve, and all that stuff that makes the spray actually 'catch on fire' before it 'burns up' and vanishes, and makes the fire smoke as it dims and dies.  The fire is "focused" by a force field that pulls it towards a flame shape instead of a cone shape, and the smoke particles react more to wind and air turbulence fields, as well as losing momentum quickly and rising in the air (as opposed to flying through the air like a ball).

I'm sure 3D Studio Max has particles in it somehow or another, but you might have to get a plugin to get them, and that might get expensive...   I really don't know!  :)    3D studio in the past used to be cheap compared to Maya, and came with a very basic feature set that made you get plugins (sometimes plugins were $600!) to get the missing features.

for example, get the full version of Maya, and you get subdivisions modeling (Geri in the Pixar short Geri's Game was modeled in subdivisions), a dynamic cloth simulation engine, an animal fur shading engine, an organic plant-life creator called Paint Effects, and a bitmap-video motion tracking engine that will determine the 3D locations of objects and cameras in a video feed, so that your 3D stuff will seamlessly blend with the real scene, as well as the basic polygon and nurbs modeling, volume primitives, particle system, skeletal animation system, and rigid and soft body dynamics (think animating a bowling alley or break on a pool table, or a Koosh ball hitting a wall).   But you pay $7,000.
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Re:Best way to learn 3DStudio Max?
« Reply #15 on: July 16, 2003, 11:58:22 pm »
Yes, max has had a built-in particle system for years.  It now also comes with decent skinning, weighting, morphing, advanced IK, soft and rigid body dynamics (several flavors depending on whether you want it fast or realistic) and even a pretty good built-in cel shader with lots of controls.  Max is still not quite as sophisticated as Maya Unlimited, but it's also still quite a bit cheaper.

Anyway, in my opinion, if you have Max, you already have all the info you need, in the help docs.  The best way to learn is to first, read the intro/overview to learn where all the buttons are, then come up with a project for yourself.  By searching the docs and just trying stuff out, by the end of the project, you'll have learned volumes.  You'll also have something cool to show your friends or put on your reel, rather than redoing someone else's project.  The best way to learn is to do, and I personally find following turorials to be stale and boring.

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Re:Best way to learn 3DStudio Max?
« Reply #16 on: July 17, 2003, 12:05:48 am »
Cool, thanks for the brushup on Max technology 1up.  I'd been curious.
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