Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Wode for Wii  (Read 5677 times)

0 Members and 1 Guest are viewing this topic.

SavannahLion

  • Wiki Contributor
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5986
  • Last login:December 19, 2015, 02:28:15 am
Wode for Wii
« on: May 20, 2011, 02:35:50 am »
I'm a little mystified by this.

Is it actually a storage device in and of itself or is it just a bridge between your Wii and HDD(s)? Why? Doesn't the Wii already have USB ports?

What does this thing offer that the software tools don't offer? I mean, if you're shelling out $80-$100 for a Wode that entails opening up your Wii to install at least part of it and permanently marrying your Wii to the Wode (which, IMHO, is slightly fugly with that silly LCD screen and the wart of a button) it should at least offer something of benefit over the software tools.

I'm missing something. Has someone ever used this?

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19427
  • Last login:Yesterday at 12:27:54 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: Wode for Wii
« Reply #1 on: May 20, 2011, 03:19:43 am »
Umm perhaps you should post a link or something so we know what the hell you are talking about. 

Wode?  Never heard of it.

crashwg

  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3076
  • Last login:May 24, 2019, 11:01:05 am
Re: Wode for Wii
« Reply #2 on: May 20, 2011, 05:44:18 am »
WODE can do GC ISOs...  Can a softmodded Wii do that yet?  I'm not up to date with the Wii scene.
If there's bees in the trap I'm catching em
By the thorax and abdomen
And sanding the stingers down to a rough quill
Then I dip em in ink, and I scribble a bit
But if it they wriggle then I tickle em until they hold still
Lemme say it again
In my land of pretend
I use bees as a mf'n pen

SavannahLion

  • Wiki Contributor
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5986
  • Last login:December 19, 2015, 02:28:15 am
Re: Wode for Wii
« Reply #3 on: May 20, 2011, 08:41:36 am »
Umm perhaps you should post a link or something so we know what the hell you are talking about.  

I don't think I can.
« Last Edit: May 20, 2011, 08:47:36 am by SavannahLion »

HaRuMaN

  • Supreme Solder King
  • Global Moderator
  • Trade Count: (+45)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 10328
  • Last login:Yesterday at 04:24:36 pm
  • boom
    • Arcade Madness
Re: Wode for Wii
« Reply #4 on: May 20, 2011, 10:23:09 am »
Google ist dein Freund.

shateredsoul

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1412
  • Last login:January 25, 2013, 08:23:51 pm
Re: Wode for Wii
« Reply #5 on: May 20, 2011, 10:45:59 am »
It seems a bit expensive... a softmod is more than adequate for backing up your games. Some games are more difficult to get working on a softmodded wii (i.e. red steel 2 & monster hunter tri) but most games work fine (new super mario bros, donkey kong country, mario galaxy series, etc etc..). It seems like the reason to buy this would be to play backed up gamecube games since it's a bit more difficult to do so on a soft modded wii.

On a soft modded wii you can
-play wii games via wii loader
-add channels via wad installer (channels appear as .wad fies)
-play .wad files backed up to an SD card or DVD via "uloader"
-use emulators
-i hear you can play gamecube games backed up to DVDs, but never figured that one out



AtomSmasher

  • I'm happy to fly below Saint's radar
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3884
  • Last login:September 02, 2022, 03:50:10 am
  • I'd rather be rich than stupid.
    • Atomic-Train
Re: Wode for Wii
« Reply #6 on: May 20, 2011, 12:10:35 pm »
Umm perhaps you should post a link or something so we know what the hell you are talking about.  

Wode?  Never heard of it.

http://lmgtfy.com/?q=wode+wii

Necro

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1031
  • Last login:November 29, 2022, 08:22:22 pm
  • Building a 'Classic' MAME Cab
Re: Wode for Wii
« Reply #7 on: May 20, 2011, 12:33:57 pm »
Seems pointless and behind the times if it just came out.  It's a pretty package on what can be done via software mod easily.

Ginsu Victim

  • Yeah, owning a MAME cab only leads to owning real ones. MAME just isn't good enough. It's a gateway drug.
  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10092
  • Last login:June 28, 2025, 10:45:55 pm
  • Comanche, OK -- USA
Re: Wode for Wii
« Reply #8 on: May 20, 2011, 01:10:18 pm »
It's a pretty package on what can be done via software mod easily.

The Wiis made in the last year and a half or so can't read burned DVDs, so there was no way to play Gamecube backups until this came along.

Vigo

  • the Scourage of Carpathia
  • Global Moderator
  • Trade Count: (+24)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6417
  • Last login:June 25, 2025, 03:09:16 pm
Re: Wode for Wii
« Reply #9 on: May 20, 2011, 02:17:36 pm »
Wode?  Never heard of it.

I think I remember this was asked in Shenmue a lot....



What can you tell me about the 4 Wude Wode?
Would you like to try a game of Lucky Hit?



hypernova

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2753
  • Last login:November 25, 2016, 12:52:48 pm
Re: Wode for Wii
« Reply #10 on: May 20, 2011, 03:40:00 pm »
Basically, the ONLY benefit of the device over current methods is as crashwg said.  You can put your old GameCube games on the HDD.

From what I've read, softmods and even modchips will never have the capability of doing so.

It would be nice to make my GC games ISOs, but it's not worth the cost of a WODE.
I'll exercise patience when you stop exercising stupidity.
My zazzle page.  I've created T-shirts!

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19427
  • Last login:Yesterday at 12:27:54 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: Wode for Wii
« Reply #11 on: May 22, 2011, 07:25:04 pm »
Basically, the ONLY benefit of the device over current methods is as crashwg said.  You can put your old GameCube games on the HDD.

From what I've read, softmods and even modchips will never have the capability of doing so.

It would be nice to make my GC games ISOs, but it's not worth the cost of a WODE.

Actually this isn't true.....  While it will be impossible to rip GC discs directly on the wii, using a pre-existing image and running it on an emulated version of IOS is possible, it's just cumbersome and not worth it... much like the wode. 

Btw, they changed the name of that thing... it's been around (I think in development) ever since the wii was cracked.  That's why I didn't recognize it.  It's just a terrible idea, especially considering a softmod is so easy to do and it will let you easily run games off a HDD.

hypernova

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2753
  • Last login:November 25, 2016, 12:52:48 pm
Re: Wode for Wii
« Reply #12 on: May 24, 2011, 06:15:33 pm »
Basically, the ONLY benefit of the device over current methods is as crashwg said.  You can put your old GameCube games on the HDD.

From what I've read, softmods and even modchips will never have the capability of doing so.

It would be nice to make my GC games ISOs, but it's not worth the cost of a WODE.

Actually this isn't true.....  While it will be impossible to rip GC discs directly on the wii, using a pre-existing image and running it on an emulated version of IOS is possible, it's just cumbersome and not worth it... much like the wode. 

Po-tay-to, po-tah-to.  Bottom line is it probably will never be implemented, even if it is possible.
I'll exercise patience when you stop exercising stupidity.
My zazzle page.  I've created T-shirts!

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19427
  • Last login:Yesterday at 12:27:54 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: Wode for Wii
« Reply #13 on: May 24, 2011, 08:16:43 pm »
Basically, the ONLY benefit of the device over current methods is as crashwg said.  You can put your old GameCube games on the HDD.

From what I've read, softmods and even modchips will never have the capability of doing so.

It would be nice to make my GC games ISOs, but it's not worth the cost of a WODE.

Actually this isn't true.....  While it will be impossible to rip GC discs directly on the wii, using a pre-existing image and running it on an emulated version of IOS is possible, it's just cumbersome and not worth it... much like the wode. 

Po-tay-to, po-tah-to.  Bottom line is it probably will never be implemented, even if it is possible.


No  it's implemented RIGHT NOW.  You can run emulated NAND with various homebrew.  You can also take any disc image, including a GC image, convert it to a special format, set it to be the inserted disc, and it'll run!  The thing is the conversion process is rather lengthy, you can't compress the images, and each time you wish to change games (unless they've fixed it, I haven't been following) you have to exit the nand and start it up again. 

For me and most people it isn't worth it... but if you want to run some GC isos then you can.  I haven't checked on this process in months... by now it might be more user-friendly. 

shateredsoul

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1412
  • Last login:January 25, 2013, 08:23:51 pm
Re: Wode for Wii
« Reply #14 on: May 24, 2011, 08:30:57 pm »
sounds annoying. I think it's too bad that the homebrew seen hasn't started taken advantage of sdhc cards. I bought a 16gb sdhc card for uloader (runs wiiware games), but it can't read an SDHC card, only an SD card =/ lame!

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19427
  • Last login:Yesterday at 12:27:54 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: Wode for Wii
« Reply #15 on: May 25, 2011, 08:04:54 pm »
sounds annoying. I think it's too bad that the homebrew seen hasn't started taken advantage of sdhc cards. I bought a 16gb sdhc card for uloader (runs wiiware games), but it can't read an SDHC card, only an SD card =/ lame!

Now that IS a hardware problem.  The wii doesn't navtively support sdhc... it can be added to various homebrew apps, but it requires an unofficial software emulation layer that is buggy and doesn't work well. 

Serioulsy though, in what way is a sdhc card better?  A 16 gig card can cost a decent amount of money, where you can get a 500 gig or more harddrive and an adaptor for around 60 bucks.   

shateredsoul

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1412
  • Last login:January 25, 2013, 08:23:51 pm
Re: Wode for Wii
« Reply #16 on: May 26, 2011, 01:01:22 am »
sounds annoying. I think it's too bad that the homebrew seen hasn't started taken advantage of sdhc cards. I bought a 16gb sdhc card for uloader (runs wiiware games), but it can't read an SDHC card, only an SD card =/ lame!

Now that IS a hardware problem.  The wii doesn't navtively support sdhc... it can be added to various homebrew apps, but it requires an unofficial software emulation layer that is buggy and doesn't work well. 

Serioulsy though, in what way is a sdhc card better?  A 16 gig card can cost a decent amount of money, where you can get a 500 gig or more harddrive and an adaptor for around 60 bucks.   

last I checked uloader only can be used via sd card, or burned onto dvd. Hmm or is there a way to install on external hdd?

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19427
  • Last login:Yesterday at 12:27:54 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: Wode for Wii
« Reply #17 on: May 26, 2011, 02:26:39 am »
sounds annoying. I think it's too bad that the homebrew seen hasn't started taken advantage of sdhc cards. I bought a 16gb sdhc card for uloader (runs wiiware games), but it can't read an SDHC card, only an SD card =/ lame!

Now that IS a hardware problem.  The wii doesn't navtively support sdhc... it can be added to various homebrew apps, but it requires an unofficial software emulation layer that is buggy and doesn't work well. 

Serioulsy though, in what way is a sdhc card better?  A 16 gig card can cost a decent amount of money, where you can get a 500 gig or more harddrive and an adaptor for around 60 bucks.   

last I checked uloader only can be used via sd card, or burned onto dvd. Hmm or is there a way to install on external hdd?

Yeah... I have around 5-10 gigs of my hdd setup for nand emulation just in case I ever want to use it for something.  It's been months since I've played with it though.... I think you *might* have to keep a portion of the Nand on the sd card, but the games and applications themselves can be on the hdd