Dave_K.:
Actually, strangely enough, I didn't use any vectors while creating this image. It was all made from using the marquee selection tools, the Stroke command, and I used the bezier curves to achieve some of the srtaight diagonal lines.
What I did for this instance is since I had already drilled out the holes before I did the graphics, I went ahead and scanned in the plastic overlay after I had all of the holes drilled through it.
This gave me the exact dimensions of where the graphics needed to be. ( consequentialy, because of this, you'll notice that my graphics on the smaller control pannels are not symetrical, because they have slightly varying[sp?] distances between themselves. Live and learn I suppose )
from there, I measure out the footprints of the components and link those layers t the appropriate holes (ie, the left joystick hole to the left joystick footprint graphic, and so on...)
As far as time went, This one was kind of tough for me to nail a design I liked. My biggest problem was that since I had already drilled the holes, my graphics now had to work around the holes, rather than vice versa, which limited me to certian sizes and shapes. ( like for example, the boarder around the Player 2's contoler main circle graphic collides into the boarder for the emulation buttons. OOPS! Something I had to live with. )
Because of this, I spent about two and a half days on what should've been a two to three hour job. It was a lot of trial and error, making graphics, testing them, throwing them away, that sort of thing.
But in the end, I think it turned out ok for the space I had to work with.