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Started by Typefighter01 - Last post by Yvan256

2.5 years then turned into 11...

Life happened, projects got delayed.

But I've kept contact with Typefighter01 all this time. And I've talked to him about resurrecting this crazy project.

52   Main Forum / Re: Asteroids 6 bullet hackon February 22, 2026, 04:20:19 pm

Started by spisi - Last post by spisi

Problem, I don't have sockets for H2 and J2....hmmm, I'm not exactly sure which ones to replace besides 035143-02. But even that one seems to be in the wrong spot...

53   Main Forum / Re: Asteroids 6 bullet hackon February 22, 2026, 04:14:38 pm

Started by spisi - Last post by spisi

OK, after some tough Googling...lol. I found these files and got the hack to work in MAME. If I wanted this to work on a real arcade with a PCB, I'd need to burn 5 IC chips and replace them on the board correct?

54   Main Forum / Re: Asteroids 6 bullet hackon February 22, 2026, 01:25:28 pm

Started by spisi - Last post by PL1

Glad to assist.   :cheers:


Scott

55   Main Forum / Re: Asteroids 6 bullet hackon February 22, 2026, 11:46:01 am

Started by spisi - Last post by spisi

Great! Thanks for the quality information! Thanks again Scott!

56   Main Forum / Re: Asteroids 6 bullet hackon February 22, 2026, 11:25:26 am

Started by spisi - Last post by PL1

Did anyone hear about this? If so, where can I find the rom? I have the files, and I created a new rom (asteroid.bin) but MAME doesn't recognize the files since they don't match up with the original rom files.
As you mention in the title, this game is a hack -- more specifically, it is a Clay Cowgill hack of "asteroid.zip" Asteroids (Rev. 4).

Because it is a hack, it is not supported in mainline MAME.

This hack is supported in HBMAME and the (now discontinued) MAMEUIFX and MisfitMAME forks.
- The hack ROMname is "asteroid6.zip" Asteroids (Six-Bullet Hack) or "asteroi6.zip" in MisfitMAME v0.111 thru v0.128.B.
- The hacked "asteroid6" ROM file will have a different hash value than the original "asteroid" ROM file because the game code is different.

The filenames on the left half of your image correspond with the filenames for "asteroid.zip" and "asteroid6.zip".

The filenames on the right half of your image appear to be a very old version of "asteroid2" Asteroids (Rev. 2) due to the four filenames ending in the revision number ".02" instead of identifying the location on the PCB.
- For example, "035144.02" in the old naming convention was renamed to "035144-02.h2" which is ROM number 035144, Rev. 2, located at H2 on the PCB.

Where do you find the "asteroid6" ROM files?  See Rule 5.


Scott

57   Main Forum / Asteroids 6 bullet hackon February 22, 2026, 12:11:53 am

Started by spisi - Last post by spisi

Did anyone hear about this? If so, where can I find the rom? I have the files, and I created a new rom (asteroid.bin) but MAME doesn't recognize the files since they don't match up with the original rom files.

58   Software Forum / Re: Favorite Front Endon February 21, 2026, 11:51:26 pm

Started by Hoopz - Last post by pfemame

missing pfeMAME

59   Software Forum / pfeMAME version 3.3.5 has been released todayon February 21, 2026, 11:49:56 pm

Started by pfemame - Last post by pfemame

pfeMAME version 3.3.5 has been released today

This release includes builds for Windows, Linux, and macOS.

A number of bug fixes this time around including fixes to the ribbon bar, software updater (hopefully it may actually work for downloads after this update), log file viewiewing, alternate emulators support, and many others.  Check out the changelog for full details.
Also added a new watchlist feature.  You can add ROMs to this list so that they don’t clutter up your favorites list.

Check out the changelog file for the full list of changes.


You can download this release from here (https://sourceforge.net/projects/pfemame/files/). 

Please read the manual as it has everything you need.  Please report bugs.  You can email pfemame@gmail.com or use the features on the sourceforge site to create a ticket, leave a review, or chat.

pfeMAME is a front end for the Multiple Arcade Game Emulator (MAME) written in Python. It is cross platform (tested on Linux (Ubuntu), Windows, and MacOS). It also includes a graphical Tile View designed for MAME cabinets which allows control using joystick / gamepad.  It supports favourite game flagging, MESS systems, Software Lists (for systems), per-rom input mapping, and launching of other emulation engines.  It was written with a minimalist view in mind but also because there were some features that I wanted that other front ends just didn't provide.

60   GroovyMAME / Re: GroovyArcade live-CD 2022 (collaborative effort)on February 19, 2026, 01:54:35 pm

Started by Substring - Last post by Deathblow81

I've blocked resolution change for 31kHz monitors.

Does that mean I can't run 31khz at all?

You have no display ?

I have a display, its the wrong resolution, (Screen split/ blurry)

Or you wanted to change the resolution ?

Yes!

Thanks for your time!

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