Okay, I tried this out a bit on my hi-res PC CRT (Dell P1130, capable of 2054x1680 or whatever; native is 1280x1024). Because they were so fine, I could barely see the lines using the scanlines100b file. So I tried out the scanrez2 and SailorSat's triadsl. To alter them, I used Arcsoft Photostudio.
scanrez2: brightness and contrast at 27 (from 0). Looks good for graphics-saturated images, though perhaps a little light. '23' might be better. (I had to start from scratch of course, when re-doing a file, as there is no 'data' recorded, obviously.)
triadsl: b/c = 35 (though a little higher might be better for some games). Might be better for black background games. Alternatively (at '35'), could be good for graphics-saturated images if you want stronger lines.
caveats:
- resolution-dependent on your monitor, ie: the native res of your monitor may best display the image without artifacting.
- the lines 'lining up' are still 'game dependent'...though less apparent in some cases.
I kinda prefer the scanrez2 (particularly as I prefer the scanlines that appear natively on a 25/27" monitor). Also, I got the best results on my 27" multisync at 1024x768. I think one reason is the courser dot pitch naturally smooths things out, whereas with the prescale at '2' in MAME over-emphasizes the fine dot pitch of my Dell, and setting the prescale to '1' makes it look like watery pastels....although, I have to mention this monitor has that issue where the whole display field is over-saturated similar to an LCD. Might look a bunch better, at least on the latter aspect, with a truly dark CRT.