Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Dragon King: Snapshots Question  (Read 1155 times)

0 Members and 1 Guest are viewing this topic.

bdp

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 66
  • Last login:July 28, 2005, 08:27:30 am
  • I'm a llama!
Dragon King: Snapshots Question
« on: July 17, 2003, 12:32:35 am »
Sorry if this is documented somewhere, but I couldn't find it.

How does Dragon King work with the additional artwork directories?  I have a skin with a snap and a title element in it.  It's working great with MAME.  However, how do I get the skin to fill in those images from other emulators?  Must I name the folders "snap" and "titles" and place them in the folder that the other emu is in?  For example, if I want SNES snaps to show up in the snap box, and a flyer for that game to show up in the title box, how do I do that?

Also, where do I put the default (no snap) images for each emulator?  There must be a special folder for each, but then, how do I associate that particular graphic/image folder with that emu?

I guess I don't see a link anywhere that tells Dragon King which screenshot folders go with which emulators.  That's what confuses me.  The ini file for the program ties emus to the lists, which I get, but not snaps.  They just all seem to be floating out there in one big group.

If anyone could educate me on this, Howard or anyone who has this working, I'd love it!

Thanks.