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Author Topic: R2-D2 multiconsole rig  (Read 4018 times)

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Dexter

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Re: R2-D2 multiconsole rig
« Reply #1 on: September 24, 2009, 07:25:00 am »
Wow, that's pretty overkill. And that's coming from a Star Wars fan.

Reminds me of the over the top Mame-monstrosities I see on this site.

billpa

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Re: R2-D2 multiconsole rig
« Reply #2 on: September 24, 2009, 01:22:24 pm »
I wouldn't equate it to a MAME monstrosity...a little overkill, yes. Having every controller plugged in at once...just for show.

ChadTower

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Re: R2-D2 multiconsole rig
« Reply #3 on: September 26, 2009, 05:50:34 pm »

I downloaded that.  2/3 of the emulators fail to load.  Piece of crap.

ChadTower

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Re: R2-D2 multiconsole rig
« Reply #4 on: September 27, 2009, 06:19:38 pm »

Your opinion doesn't change the fact that after I downloaded from two different sources, tried on three different chipped Xboxes, the 5200/Lynx/Colecovision/NGP emulators don't load on any scenario tried.  The NES emulator is woefully slow, too.  I didn't even bother with the Genesis or SNES after all that.

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Re: R2-D2 multiconsole rig
« Reply #5 on: September 27, 2009, 09:40:09 pm »
Those emulator disc releases are for the couple incompetent people out there who managed to get there hands on a modded XBOX.

Just about anyone on this site, I'm sure, can figure out how to install the emulators to the XBOX's HDD along with the full ROM collections in less than an hour.  It's super easy.

Only complaint I have about the XBOX emulators I use is not having original controllers to play with which I hope to solve relatively soon starting with this sweet NOS NES controller I picked up at goodwill for $2!
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DaveMMR

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Re: R2-D2 multiconsole rig
« Reply #6 on: September 27, 2009, 09:55:26 pm »
:laugh2:

uhm... no.

(trying to protect your classic console 'investment' against a $40 xbox and DVDR?)

EDIT: Misread.

Yeah, I'll take the droid full of consoles over some X-Box emulators of hit-or-miss accuracy any day, thanks.
« Last Edit: September 27, 2009, 10:08:34 pm by DaveMMR »

ChadTower

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Re: R2-D2 multiconsole rig
« Reply #7 on: September 28, 2009, 09:27:36 am »
Just about anyone on this site, I'm sure, can figure out how to install the emulators to the XBOX's HDD along with the full ROM collections in less than an hour.  It's super easy.

Pretty much.  They just aren't fast enough most of the time for my tastes.  And the D pad on an Xbox controller was definitely NOT designed to actively game with.  It drives me NUTS when I hit an accidental diagonal on an 8 way game or when a 4 way game plays like crap because it doesn't have logic to handle up+right simultaneously.

Dexter

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Re: R2-D2 multiconsole rig
« Reply #8 on: September 28, 2009, 10:43:02 am »
zsnes for the xbox isn't a bad emu. I've had mame running on it as well but its a bit pointless if you have a cab. Conversely, console emus on a cab can be a bit messy thanks to the controls versus gamepads. At the moment my cab runs mame, snes, genesis, psx and pc engine but I rarely use the console emus.

shardian

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Re: R2-D2 multiconsole rig
« Reply #9 on: September 28, 2009, 10:55:24 am »
Those emulator disc releases are for the couple incompetent people out there who managed to get there hands on a modded XBOX.

Just about anyone on this site, I'm sure, can figure out how to install the emulators to the XBOX's HDD along with the full ROM collections in less than an hour.  It's super easy.

Only complaint I have about the XBOX emulators I use is not having original controllers to play with which I hope to solve relatively soon starting with this sweet NOS NES controller I picked up at goodwill for $2!

NES controlers have a chip in them and is matrix based for switches. Good luck though.

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Re: R2-D2 multiconsole rig
« Reply #10 on: September 28, 2009, 03:58:11 pm »
NES controlers have a chip in them and is matrix based for switches. Good luck though.

I'm currently working a solution to this.   ;)

HaRuMaN

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Re: R2-D2 multiconsole rig
« Reply #11 on: September 28, 2009, 04:33:45 pm »
There's no complex 'solution' to this problem - each button on the NES controller shorts out two traces.  Isolate those traces to input and ground, run wires from those traces to comparable inputs on an XBox controller.... I did this with an SNES controller for the Xbox and it was easy-peasy.   :P

Pretty much what I'm doing.  Gonna make a modular system...  and mod some diff controllers for emulators, like NES, SNES, Genesis, etc.