Hey howard, I noticed while poking around through some of the DL stuff that there's a .manifest file in there. Is that like a .NET manifest, or something dramatically different. I only ask, because every .NET executable program I've made compiles the manifest onto the "exe."
Also, do the searchstrings/filters on PATH settings in dirs.ini work correctly? I.E. I notice you have a default filter of *Mature* while the catlist keyword appears to be *Adult*. The default left all Adult games in the list, as well as changing it to *Mature.* I notice that there are numeric indicators beside each search/filter statement. Are those column numbers from the master.lst |-delimited file? Is it possible that the column order as built by the ListGenerator shifted or something? I.E. the 5=MAME portion of the searchstring appears to work, and all colums in master.lst appear to be populated, but no 6= appear to have any effect.
Finally, if I can get these issues resolved, I'm going to make a graphical little search/filter builder to modify the dirs.ini file... Unless you already have one in the works. I have next to zero time to spend programming after coding all day and playing with my kids all night, but that should speed up that process some, and be fairly trivial to create.
P.S. If the author of the GameNotOver theme for DK sees this, I've noticed a slight problem, which may or may not be an error with my config. The first time I load the theme, the snaps for each game appear correctly. However, after I enter a game, then exit it, the snaps no longer appear at all. Instead, I get the IMAGE NOT FOUND image that you use. Oddly, it changes the dimensions of this replacement image to match the correct h/w of the snapshot picture which I would expect to display there (you can see horizontal compression for vertical snaps.) I would think this was a DK bug, or a config bug, except that snaps always work as expected with the default skin.