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New(ish) Rambo shooter
Hoopz:
USB is always better than PS/2. PS/2 is dying and will be replaced soon.
:laugh2:
RyoriNoTetsujin:
So, uh, wow... that RAMBO shooter game... it ...
... it sure looks, uh, interesting...
...
... kinda crappy, actually...
...
* RyoriNoTetsujin leaves.
Ginsu Victim:
--- Quote ---Have you played Castlevania: Symphony of the Night?
--- End quote ---
You mean the game that looks even better on Sega Saturn? Yeah, I have.
isucamper:
I'm trying earnestly not to let this grow into what it was with genesim where our replies got humongeous.
Playstation was hardly a 2d powerhouse (Castlevania is a perfect example, it was better on the Saturn). The Playstation home/arcade distribution is closer to the NAOMI model than you think (of course it doesn't look as good as NAOMI, it's a full generation before it). No, Tekken was not (and is not) ugly. And by the time it had any relevant games, the Neo Geo was as far behind it's competitors as the Nintendo VS was when I played Super Mario in the arcades.
I think I'm done here.
MaximRecoil:
--- Quote from: Ginsu Victim on August 12, 2009, 02:51:47 pm ---
--- Quote ---Have you played Castlevania: Symphony of the Night?
--- End quote ---
You mean the game that looks even better on Sega Saturn? Yeah, I have.
--- End quote ---
What does that have to do with anything?
Do you prefer dithering to true transparency effects? Igarashi prefers the PS version BTW.
In any event, while the Sega Saturn was technically superior in most respects to the PlayStation for 2D, it doesn't change the fact that the PS was a 2D powerhouse.
--- Quote ---Playstation was hardly a 2d powerhouse (Castlevania is a perfect example, it was better on the Saturn).
--- End quote ---
Would you care to explain your "logic" here? Is a 12 second car not fast because an 11 second car is faster? Oh wait, none of them are fast except sub-4 second top fuel dragsters, right? Is someone who bench presses 400 pounds not strong because someone who bench presses 500 pounds is stronger? Or are they all weaklings, save for the current world record holder?
SotN on the PS was one of the best looking 2D games ever released on a home console; which qualifies it as powerful 2D hardware in and of itself; by default.
--- Quote ---The Playstation home/arcade distribution is closer to the NAOMI model than you think (of course it doesn't look as good as NAOMI, it's a full generation before it).
--- End quote ---
The PS was developed as home console hardware. NAOMI (New Arcade Operation Machine Idea) was developed as arcade hardware; particulary powerful arcade hardware at that. Therein lies the difference.
--- Quote ---No, Tekken was not (and is not) ugly.
--- End quote ---
You've got to be joking:
What is that??? At least the 2D fighting games of the era looked like something an artist would actually draw to represent a human in e.g., a comic book or cartoon. Those Tekken things look like some unholy human/Gumby hybrid. If someone drew something that looked like that freehand and tried to pass it off as a human, they wouldn't be considered a very good artist, that's for sure. Someone might point out to them that lower legs are not supposed to look like truncated cones, for example.
On the other hand, here's a game released the same year on real arcade hardware:
If someone were to draw/paint a picture that looked exactly like that, they would be considered a good artist
--- Quote ---And by the time it had any relevant games, the Neo Geo was as far behind it's competitors as the Nintendo VS was when I played Super Mario in the arcades.
--- End quote ---
Not that it's relevant to the hardware specs, but here is a tidbit for you:
In 1992, SNK's Art of Fighting marked the beginning of a series of 2-D fighting game innovations. This landmark game brought large character sprites in combination with zoom effects to intensify the action (Fig. 3). This zoom feature was also used in the following year's Samurai Shodown, whose even more elaborate graphics and gameplay won it Electronic Gaming Monthly's award as the 1993 Game of the Year and launched a successful franchise.
As I've already said, there are people that really like the SNK fighting games, including the early ones. They are not irrelevant simply because you consider them to be "knockoffs". And of course, the hardware was on par with other 2D arcade fighting game hardware of the time in terms of graphics and audio capabilities, which is the actual point.
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