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New(ish) Rambo shooter

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DJ_Izumi:
Uhh guys, if you can take out dated arcade hardware (Like the Vs System), modify it, jam it into a cab and it'll still make money even if other task specific hardware can do far better graphics, don't you think that suggests that gameplay is far more important than graphics?

MaximRecoil:

--- Quote from: DJ_Izumi on August 12, 2009, 04:20:20 pm ---Uhh guys, if you can take out dated arcade hardware (Like the Vs System), modify it, jam it into a cab and it'll still make money even if other task specific hardware can do far better graphics, don't you think that suggests that gameplay is far more important than graphics?

--- End quote ---

Yes, gameplay is more important than graphics, but that's not what the argument is about. It was claimed that with the PlayStation, you could have graphics as good or better than what was in the arcade. I disagree. For mainstream consoles, I say that the Dreamcast was the first one to provide graphics as good as anything in the arcade; because it was essentially NAOMI, and NAOMI was one of the best arcade hardware platforms going at the time.

Yes; with the PlayStation you could have Tekken's ghetto graphics at home, but if you wanted something that actually looked good, like Cruis'n USA, you were out of luck. The PS didn't have the berries for it, and neither did the newer N64. Of course, the PS never got a Cruis'n USA port, but the N64 did and it was not on par with the arcade version; and if it had've been ported to the PS, it would have undoubtedly looked worse than the N64's version; in the same manner that the PS's port of Hydro Thunder looked worse than the N64's version (which in turn couldn't compare to the arcade version).

DJ_Izumi:
However, reguardless of that, I seriously doubt that was what lead to the arcade's death in the first place.  It was almost certianly the advent of good sprite based home consoles.  The NES was that.

Who cared about having 'arcade graphics at home'?  It was about having video games at home.

Ginsu Victim:

--- Quote from: DJ_Izumi on August 12, 2009, 04:35:40 pm ---Who cared about having 'arcade graphics at home'?  It was about having video games at home.

--- End quote ---

Yeah, but I remember going all the back to the 2600 port of Pac-man and thinking, "What the hell is this crap?!?"

MaximRecoil:

--- Quote from: DJ_Izumi on August 12, 2009, 04:35:40 pm ---However, reguardless of that, I seriously doubt that was what lead to the arcade's death in the first place.  It was almost certianly the advent of good sprite based home consoles.  The NES was that.
--- End quote ---

The NES dealt the first blow, but it was far from decisive. The arcade came back strong with the advent of SFII in the early 90's and remained strong for most of the decade despite excellent ports of those same fighting games being available at home. That's because the competition wasn't at home; it was at the arcade in the form of random strangers.

BTW, I think the internet in general, and online games (e.g. World of Warcraft) has as much or more to do with the death of arcades than consoles do.


--- Quote ---Who cared about having 'arcade graphics at home'?  It was about having video games at home.
--- End quote ---

I did.

We've had video games at home for nearly as long as we've had them in arcades. Sometimes the games at home were as fun, or more fun, than their arcade counterparts (I like Atari 2600 Space Invaders better than the arcade SI for example, despite the arcade's better sound and graphics). But usually, the home version paled in comparison to the arcade version. Two notable examples from my childhood include Double Dragon (NES) and Mike Tyson's Punch-Out (NES). MTPO was the biggest video game disappointment for me ever (I was already a veteran arcade PO and SPO player when I first tried it). Double Dragon was a big disappointment for me too, but by that time I wasn't expecting so much from the 1983-vintage console hardware; you know, after MTPO had given me a reality check.

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