Hello Everyone,
I have a Kee Tank II machine.
I explain to people that Tank is the arcade version of the Tank games in Combat for the Atari 2600.
One of the first comments I always get is "I loved the bouncing shots in Combat."
The bouncing shots are my favorite as well.
This was an official option in Ultra Tank:
"The REBOUNDING SHELLS option causes shells to explode after rebounding off any four walls, barriers, stationary objects, or when an opponent tank is hit. The shells explode upon impact with a fifth contact . . ."
Did anyone do a board modification to add this behavior to the original Tank?
Could a board modification to add this behavior to the original Tank?
I am new to discrete logistics but it seems that a Pong type bouncing ball circuit could be added to take over the shell motion in Tank. It would need two of these new circuits as the Tanks fire independently.
The four wall bounce counter is not necessary as it could use the existing shot timer to determine when the shot expires and explodes (either hit the opponent or bounces around until it times out.)
The Video Game Logic books describe the circuits that control how the ball motion works in Pong and how the shot motion works in Tank.