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Author Topic: Mame 0.71 is out  (Read 3577 times)

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Thumpa

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Mame 0.71 is out
« on: July 04, 2003, 08:01:55 pm »
yes...I got in first!!!!!

rampy

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Re:Mame 0.71 is out
« Reply #1 on: July 04, 2003, 09:52:32 pm »
2003-07-04:
MAME 0.71 "Borg assimilates Zinc" released! Windows binaries and sources available.




MAME 0.71 has been released, and it supports 4024 ROM sets, 2280 unique games.

Here is the whatsnew.txt of 0.71:

0.71

Everything from 0.70u1 - u5 (see details below) as well as

General Source Changes
----------------------

Fixed MultiPCM banking for Stadium Cross [R.Belmont]
   src/drivers/multi32.c
   src/sound/multipcm.c
   src/sound/multipcm.h

Improved Ay8910 Noise Generator [Jarek Burczynski]
   src/sound/ay8910.c

Corrected some filenames for Ajax [Brian A. Troha]
   src/drivers/ajax.c

Improved Graphics in Strato Fighter and Super Pinball Action [Leon van Rooij]
   src/drivers/raiga.c
   src/vidhrdw/raiga.c
   src/drivers/spbactn.c
   src/vidhrdw/spbactn.c
   src/drawgfx.c

Converted a bunch of drivers to tilemaps, fixed dipswitches etc. [Curt Coder]

New games supported:
--------------------

Boxer (prototype) [Stefan Jokisch]
   src/drivers/boxer.c
   src/vidhrdw/boxer.c

Star Sweep [smf, MooglyGuy]
   src/drivers/namcos11.c
   src/drivers/psx.c
   src/vidhrdw/psx.c
   + various other source files

Magical Spot [Pierpaolo Prazzoli]
   src/drivers/cosmic.c

New clones supported
--------------------

Sengekis Striker (Asia) [Brian A. Troha, David Haywood]
   src/drivers/suprnova.c
   src/vidhrdw/suprnova.c

Maximum Force (v1.05) [Brian A. Troha]
   note: there seems to be a problem with the way mame handles chd filenames for clones
   src/drivers/cojag.c

Space Invasion (Europe Original?) [Brian A. Troha]
   src/drivers/commando.c

Underfire (US and Japan) [Brian A. Troha]
   src/drivers/undrfire.c

Puzzle Bobble (NeoGeo) (set 2) [Razoola]
   src/drivers/neogeo.c


New TESTDRIVERS in source
-------------------------

Various ZN based systems [smf, MooglyGuy]

Rougien [..]
   video hardware emulation needs finishing
   src/drivers/mermaid.c

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Re:Mame 0.71 is out
« Reply #2 on: July 04, 2003, 09:53:13 pm »
0.70u5

Please, if you submit dipswitch changes to me make sure they've been tested with a DEBUG compile, fixing
'fixed' dipswitches is time consuming, there are extra warnings when you attempt to run Mame in a DEBUG
compile.

General Source Changes
----------------------

Some Dipswitch Fixes [I

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Re:Mame 0.71 is out
« Reply #3 on: July 04, 2003, 09:53:37 pm »
0.70u4

General Source Changes
----------------------

Tilemap viewer now displays a more logical ordering for "tilemap#1", "tilemap#2", etc. [Phil Stroffolino]
Broadened support for palette_offset, and made it work in tilemap viewer [Phil Stroffolino]
   src/tilemap.c

Various Namco Improvements [Phil Stroffolino]
   - Improved Namco road emulation
   - Speedup when ROZ layer rapidly switches palettes (Metal Hawk 2nd stage)
   - Window registers in namconb1 sprite drawing (fixes the "Tank" stage of Point Blank
   - lots of consolidation/cleanup in vidhdrw/namcos2.c
   
   src/drivers/namcoic.c
   src/includes/namcoic.h
   src/drivers/namconb1.c
   src/vidhrdw/namconb1.c
   src/includes/namconb1.h
   src/drivers/namcos2.c
   src/vidhrdw/namcos2.c
   src/machine/namcos2.c
   src/includes/namcos2.h
   src/drivers/namcos21.c
   src/vidhrdw/namcos21.c
   src/drivers/namcos22.c
   src/vidhrdw/namcos22.c
   src/includes/namcos22.h
   src/vidhrdw/namcos3d.c
   src/includes/namcos3d.h

Silent Dragon Dipswitch Fixes [Brian A. Troha]
   src/drivers/taito_b.c

A Few Data East Rom Name Fixes / Board Info [Brian A. Troha]
   src/drivers/deco32.c
   src/vidhrdw/deco16ic.c


New games supported:
--------------------

Final Lap [Phil Stroffolino]
Suzuka 8 Hours 2 [Phil Stroffolino]
Four Trax [Phil Stroffolino]
   some gfx / sound problems but mostly working
   src/drivers/namcos2.c
   + the other namco files listed above

Final Lap 2 [Phil Stroffolino]
Suzuka 8 Hours [Phil Stroffolino]
   not working due to bad / missing roms and / or incomplete emulation but enabled anyway
   src/drivers/namcos2.c
   + the other namco files listed above


Final Lap 3 [Phil Stroffolino]
   not working due to incomplete emulation but enabled anyway
   src/drivers/namcos2.c
   + the other namco files listed above

New TESTDRIVERS in source
-------------------------

Cyber Commando [Phil Stroffolino]
Air Combat 22 [Phil Stroffolino]
Cyber Cycles [Phil Stroffolino]
Time Crisis [Phil Stroffolino]
   very preliminary
   src/drivers/namcos22.c
   + the other namco files listed above

R2D Tank [Pierpaolo Prazzoli]
   still being worked on
   src/drivers/r2dtank.c

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Re:Mame 0.71 is out
« Reply #4 on: July 04, 2003, 09:54:02 pm »
0.70u3

General Source Changes
----------------------

Allowed Region to be selected via Dipswitch on Banpresto games in cave.c [David Haywood]
   src/drivers/cave.c

Message Box prompting the user to read windows.txt if MAME.EXE is double clicked on instead of being run
from the command line [Leon van Rooij]
   note, this still needs testing on Win9x, it works as expected on 2000/XP, if it creates new
   problems it might not be included.  Seems to work on 98
   src/windows/winmain.c

Fixed Colours in Mustache Boy with new Proms [Tomasz Slanina]
   src/drivers/mustache.c
   src/vidhrdw/mustache.c

Fixed Colours in Tricky Doc with new Proms [David Haywood]
   src/drivers/sauro.c

Added Colour Map to Enigma 2, swapped sets around, used a more sensible cpu freq [Tomasz Slanina]
   src/drivers/enigma2.c

Fixed Trackball controls in Country Club [Tomasz Slanina]
   src/drivers/snk.c

New games supported:
--------------------

Battle Cry [Tomasz Slanina]
   some tiny gfx glitches
   src/drivers/homedata.c
   src/vidhrdw/homedata.c
   src/includes/homedata.h

New clones supported
--------------------

Dock Man (parent of portman) [TheGuru]
   src/drivers/thepit.c


0.70u2

General Source Changes
----------------------

Fixed a few minor problems in the Wolf Pack Driver [Stefan Jokisch]
   src/drivers/wolfpack.c
   src/vidhrdw/wolfpack.c

Fixed ports in some TESTDRIVERS so there are no complaints with the Sanity Checks [smf]
   src/drivers/coolpool.c
   src/drivers/taitoair.c
   src/cpu/yms32025/tms32025.h
   
Various Sound Improvements to YM2610, YM2608, Y8950 [Jarek Burczynski]
   Inspired by Frits Hilderink (NLMSX emulator author) I attempted to:
   - improve support of the ymdeltat module for the status registers (YM2610,YM2608,Y8950),
   - implement x1bit/x8bit DRAM usage for the ADPCM samples,
   - implement memory read/write via deltat (Y8950 and YM2608)
   - ADPCM synthesis in 'slave' mode (CPU controlled, instead of memory based).

   I made some tests but the changes are quite big so please test them before including. I'm sure the
   Y8950 will be tested by NLMSX authors too.

   src/sound/ymdelta.c
   src/sound/ymdelta.h
   src/sound/fmopl.c
   src/sound/fmopl.h
   src/sound/fm.c
   src/sound/3812intf.c
   src/sound/3812intf.h
   
Some Dipswitch / Input Fixes [Curt Coder]
   src/drivers/twin16.c
   src/drivers/sega.c
   src/drivers/safarir.c
   src/drivers/playch10.c
   src/drivers/nmk16.c
   
Some Dipswitch / Input Fixes [El Condor]
   src/drivers/crimfght.c
   src/drivers/cps1.c
   src/drivers/contra.c
   src/drivers/astrocde.c
   src/drivers/8080bw.c
   
Some Dipswitch Fixes [I

rampy

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Re:Mame 0.71 is out
« Reply #5 on: July 04, 2003, 09:54:51 pm »
0.70u1

General Source Changes
----------------------

Fixed Night Striker dips [Brian A. Troha]
   src/drivers\taito_z.c
   
This fixes the data size parameter of the DUMP command in the debugger [smf]
This fixes the bug where SAVE only worked on 8bit cpus in the debugger [smf]
Made dbg_show_scanline the default [Bryan McPhail]
   src/mamedbg.c

Changed a few MAME core files for MESS (shouldn't change Mame behavior) [Nathan Woods]
   src/usrintrf.h:
   src/usrintrf.c:
   - Adds four new calls to control showing the fps count and the
   profiler:
   void ui_show_fps_set(int show);
   int ui_show_fps_get(void);
   void ui_show_profiler_set(int show);
   int ui_show_profiler_get(void);
   
   src/common.h:
   - Adds ROM_LOAD32_DWORD
   
   src/machine/idectrl.c:
   src/machine/idectrl.h:
   src/harddisk.c:
   src/harddisk.h:
   src/hdcomp.c:
   - Enhances the hard disk code to support sector sizes other than
   512 bytes (a non-IDE harddisk in MESS for one of the TI systems uses
   this).  src/machine/idectrl.c has been modified to take this into
   account; it requires that HD images be 512 bytes.  The new code is fully
   backwards compatible with old CHDs that do not have a sector size within
   them.  

Tiny changes to enable easy compiling under VC6/7 & older non-c99 compilers [Bryan McPhail]
   src/drivers/konamigx.c
   src/drivers/mystwarr.c
   src/hdcomp.c
   src/windows/fileio.c
   src/windows/wind3d.c
   
Konami Updates and Fixes (including fix for dbz / moo / simpsons crashes in 0.70) [Acho A. Tang]
   src/drivers/moo.c
   src/vidhrdw/moo.c
   src/drivers/xexex.c
   src/vidhrdw/xexex.c
   src/vidhrdw/konamiic.c
   src/vidhrdw/konamiic.h
   
Fixed some problems with the new alt. bios code [Chris Kirmse, Paul Priest]
   src/common.c
   src/info.c
   
Rewrote Wolf Pack driver based on schematics [Stefan Jokisch]
   src/drivers/wolfpack.c
   src/vidhrdw/wolfpack.c

D3D Code fixes / Improvements [Leon van Rooij]
   src/windows/wind3d.c

New games supported:
--------------------

Grand Tour [Tomasz Slanina]
   src/drivers/iqblock.c

###

OH just go here already!

jerryjanis

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Re:Mame 0.71 is out
« Reply #6 on: July 04, 2003, 10:01:48 pm »
What am I missing?  It's called "Borg assimilates Zinc" - I see no games from the Zinc emulator here...

rampy

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Re:Mame 0.71 is out
« Reply #7 on: July 04, 2003, 10:35:23 pm »
What am I missing?  It's called "Borg assimilates Zinc" - I see no games from the Zinc emulator here...
good question... i'm confused too.  Maybe it's the ground work but the emulation isn't ready yet... *Shrug*

rampy

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Re:Mame 0.71 is out
« Reply #8 on: July 04, 2003, 10:39:29 pm »
I saw a mention of Time Crisis as a tes driver. I'm interested!  ;D Too bad they haven't found a way to speed up the Ultra64 games. Doubt they will, though.

I heard .70 had a problem playing the Simpsons. Is it fixed in this one? Anybody heard about that?


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Re:Mame 0.71 is out
« Reply #9 on: July 04, 2003, 10:44:00 pm »
I heard .70 had a problem playing the Simpsons. Is it fixed in this one? Anybody heard about that?

I haven't tested it myself.

From http://www.mametesters.com message forum:

> > In .70 all versions of X-Men (2p, 2pj, and 4p US), the game crashes after you
> > defeat the first boss.
>
> I think this is the same as the Simpsons crash. Recheck on 70u5.
>

Yes, this is fixed in u5 (nt)
« Last Edit: July 04, 2003, 10:45:07 pm by jerryjanis »

SirPoonga

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Re:Mame 0.71 is out
« Reply #10 on: July 05, 2003, 02:18:36 am »
over the 4000 rom supported mark.

Odonadon

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Re:Mame 0.71 is out
« Reply #11 on: July 05, 2003, 02:24:05 am »
yes...I got in first!!!!!

Yes, but without any useful info.  Point awarded to Rampy  ;D

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Re:Mame 0.71 is out
« Reply #12 on: July 05, 2003, 02:27:21 am »
What am I missing?  It's called "Borg assimilates Zinc" - I see no games from the Zinc emulator here...

Ok hate to be mean here but:

Did you see in the what's new the big TESTDRIVERS section where it says "and various other zn games"

That means zinc games :)  And no they aren't playable yet, but the fact that they are in there is a miracle in itself.  Many people thought they would never see the day.  


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Re:Mame 0.71 is out
« Reply #13 on: July 05, 2003, 03:17:46 am »
I still think we're gonna be using Zinc for a while, anyways. It's going to play those games better than MAME even if MAME gets them working. Just as KIAME plays Killer Instinct better than MAME, I think the same will go for Zinc into the indefinite future.


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Re:Mame 0.71 is out
« Reply #14 on: July 05, 2003, 10:50:41 am »
I still think we're gonna be using Zinc for a while, anyways. It's going to play those games better than MAME even if MAME gets them working. Just as KIAME plays Killer Instinct better than MAME, I think the same will go for Zinc into the indefinite future.

That's because the MAME project is about duplicating the original workings of the hardware.  

Even if a hack could be used to get better framerates, it wouldn't be used, as it wouldn't be as the original hardware would work.

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Re:Mame 0.71 is out
« Reply #15 on: July 05, 2003, 01:00:05 pm »
I know that. That's why I said it.