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Author Topic: Having trouble with mapping buttons Winipac  (Read 6180 times)

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slasherman

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Having trouble with mapping buttons Winipac
« on: January 11, 2009, 08:28:29 pm »
Hi I'm trying to map 4 keys to my 4 buttons. I have the standard Mame key layout. The problem is that I cant figure out how to map more than one keyboard key to one button.
I'm trying to get the keyboards keys: z, alt left,0 and c to the buttons(spectrum emu)...so what I want is two keyboard keys to each button..is this possible ? Is that the macro function ? Cause I can only get one key functioning at one button at the same time...Can anyone post a screen shot how to do it ?  :banghead: thanks

Dazz

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Re: Having trouble with mapping buttons Winipac
« Reply #1 on: January 11, 2009, 09:22:37 pm »
As far as I know you can't map 2 keys to one button other than using shift key functionality.



slasherman

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Re: Having trouble with mapping buttons Winipac
« Reply #2 on: January 11, 2009, 10:27:06 pm »
That's mean you have to hold player 1 button pushed in all the time...hard to play that way...so the only solution is more buttons ?

Ginsu Victim

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Re: Having trouble with mapping buttons Winipac
« Reply #3 on: January 12, 2009, 12:03:42 am »
Shifted buttons aren't meant for gameplay purposes. If you want more buttons, BUY more buttons.
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Re: Having trouble with mapping buttons Winipac
« Reply #4 on: January 12, 2009, 12:10:29 am »
I was just thinking... Can't the IPAC's be programmed on the fly depending on what emulator you are running?  I thought I saw something regarding that sometime ago...  Not 100% sure though.

If so then you could just have it re-program the IPAC every time Spectrum is run...



slasherman

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Re: Having trouble with mapping buttons Winipac
« Reply #5 on: January 12, 2009, 12:23:45 am »
I was just thinking... Can't the IPAC's be programmed on the fly depending on what emulator you are running?  I thought I saw something regarding that sometime ago...  Not 100% sure though.

If so then you could just have it re-program the IPAC every time Spectrum is run...
Thats sound like a good solution..if I only knew how...at the moment I put something heavy on the 1 player (shift) button ...it works but I wish there was a better solution...and I dont want more than 4 buttons on my arcade  :D

sWampy

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Re: Having trouble with mapping buttons Winipac
« Reply #6 on: January 12, 2009, 10:14:49 am »
It can be programmed on the fly.  A lot of frontends support this, you pick a winipac config file for each emulator, and the front end loads it before launching the emulator.   If your frontend doesn't directly support it, you can create a batchfile that loads the config file then launches your emulator.

slasherman

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Re: Having trouble with mapping buttons Winipac
« Reply #7 on: January 12, 2009, 11:49:32 am »
It can be programmed on the fly.  A lot of frontends support this, you pick a winipac config file for each emulator, and the front end loads it before launching the emulator.   If your frontend doesn't directly support it, you can create a batchfile that loads the config file then launches your emulator.
I using Maximus Arcade...gonna try that ...thanks
When I save key assignment in Winpac it becames a .ipc file...where do I upload this in Maximus Arcade ?
« Last Edit: January 12, 2009, 12:12:01 pm by slasherman »

sWampy

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Re: Having trouble with mapping buttons Winipac
« Reply #8 on: January 12, 2009, 12:59:32 pm »
I've never used maximus arcade.   I know on my cabinet I have files like default.ipc, n64.ipc, genesis.ipc, and with gameex you just select these files in each emulators page and it loads them for you.   Maximus lists this as a feature, but I'm not sure how it's done.

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Re: Having trouble with mapping buttons Winipac
« Reply #9 on: January 12, 2009, 01:54:43 pm »
If you can set an executable to run before the game launches, it should just be:

"winipac profile.ipc"

then if you can set it to change after running, have it change back to your default.
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Re: Having trouble with mapping buttons Winipac
« Reply #10 on: January 12, 2009, 02:26:51 pm »
Another option to the remap on the fly option is to stick the ipac with the spectrum emu keys, and remap mame's "Input (general)".
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