Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Mame32 too fast  (Read 4519 times)

0 Members and 1 Guest are viewing this topic.

subedriver

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 91
  • Last login:June 27, 2009, 02:19:05 pm
Mame32 too fast
« on: November 23, 2008, 09:30:15 pm »
I'm running mame32 v.93 on tinyxp with ati 9250 246mb, on a celeron 2.0ghz.  Really just getting my setup going and have the mortal kombat games running decenting which is my main goal.  However lots of others including street fighters and neo geo games are running very fast.  I do not use command line mame.  I currently have it hooked up with a jpac with soft 15khz and using the original wgk7000 monitor that was in my cab.  Any suggestions on how I can slow it down without affecting games that are running fine like the mortal kombat games?  My sound is a little off but it's bearable.  I'm using stock dell sound for now.  I didn't have alot of these problems when I was using the stock vga output on my old pc monitor.  I'm switching to a 20" inch lcd very soon.  Any suggestions are welcomed!

fronty

  • Guest
  • Trade Count: (0)
Re: Mame32 too fast
« Reply #1 on: November 23, 2008, 09:50:52 pm »
.
« Last Edit: February 01, 2009, 07:54:23 pm by FrontyDev »

subedriver

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 91
  • Last login:June 27, 2009, 02:19:05 pm
Re: Mame32 too fast
« Reply #2 on: November 23, 2008, 11:11:52 pm »
i'll give that a try, that isn't listed under the default game options though is it?

subedriver

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 91
  • Last login:June 27, 2009, 02:19:05 pm
Re: Mame32 too fast
« Reply #3 on: November 24, 2008, 12:40:05 am »
turns out turning off the sync to monitor refresh took care of the sped up problem.  Still have red scanlines in the picture on street fighter games.  don't have it in the mortal kombat ones.  should i enable the use scanlines?  and if so what setting?

Ummon

  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5244
  • Last login:June 09, 2010, 06:37:18 pm
Re: Mame32 too fast
« Reply #4 on: November 24, 2008, 06:05:07 pm »
I have absolutely no idea why sync to refresh exists because it makes the game run at the refresh rate, which of course is balls-out fast.

Now, what do you mean 'red scanlines'?  Your monitor runs at 15khz and naturally displays blank (or 'scan') lines.  Make sure effects are off, for one.
Yo. Chocolate.


"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking


People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

subedriver

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 91
  • Last login:June 27, 2009, 02:19:05 pm
Re: Mame32 too fast
« Reply #5 on: November 25, 2008, 12:20:08 am »
I'll check effects tomorrow.  What I mean by scanlines is I have these redish rectangles that go across my screen.  I don't have them in some games and some games I do.  I don't know how else to describe it.

Ummon

  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5244
  • Last login:June 09, 2010, 06:37:18 pm
Re: Mame32 too fast
« Reply #6 on: November 26, 2008, 05:17:44 pm »
Hmmm. That sounds like maybe the monitor's convergence with red is off. Try to find out some more, take some good pictures, video even if possible, and post it in monitor/video.
Yo. Chocolate.


"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking


People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.