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Author Topic: Looking for New Video Game Ideas  (Read 8188 times)

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AtomSmasher

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Looking for New Video Game Ideas
« on: November 19, 2008, 02:22:51 pm »
Anyone have any good game ideas that are not too complex?  I'm looking for a new project which can realistically be finished in 6 months to a year (working in my off-time).  My first idea was to create an Advance Wars type of turn-based strategy, but it's not exactly an innovative idea and it would be nice to make something geared more toward arcade play.  Does anyone have any ideas on a new take of a classic arcade game, or really any new idea which would be fun to play?  Also, 2D games are probably best due to my limited artistic ability and having never made a 3D game.

Here's the rundown of why I'm looking for a new game idea.  I have a degree in computer science, but haven't done much programming since I graduated 6 years ago.  A number of months ago I decided to get back into programming and initially I started creating simple web applications in ASP.Net, which was kind of interesting, but not really, so I picked a relatively simple game to copy in order to do something a lot more fun and challenging.  The game I made a copy of was Desktop Tower Defense, and it took about a month to get the majority of the coding done, which was also largely a learning process.  It's still not finished, but all thats left is adding some features (such as more turrets and enemy types) and balancing the gameplay.  Since all of the real programming work is done and it's just a copy of another game, I decided to move onto my next project instead of finishing this one, which no one would want to play anyways since the original is available for free online.  (Attached is a screenshot of the game if you're curious, but please note I am not an artist  :P )

So now I'm looking for a project that is a bit more innovative and a bit more complex.  I was planning on just making this on my own, but I suppose if anyone else feels like they want to join in then feel free to let me know.  I'm planning on writing the game in C# utilizing the XNA library (so the game could even be played on the 360 once it's finished), however I haven't worked in a programming team since college, so the planning stage would probably be pretty rocky (unless you have more experience with larger projects then me, in which case you could always take lead).  Of course artists and sound people will also be very useful eventually.

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Re: Looking for New Video Game Ideas
« Reply #1 on: November 19, 2008, 02:53:50 pm »

Might be best to start by writing a game in a genre you already know... don't try to innovate so much in your first attempt.  Write a game like a platformer that has solid level design but standard mechanics.  Get it right, get that tweaking/debugging/design experience under your belt, and then work on something a little more outside the box.  Jumping right to a new concept might be less effective in the long run because you'll be missing some common tricks and tips.


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Re: Looking for New Video Game Ideas
« Reply #2 on: November 19, 2008, 03:15:30 pm »
Hhmm... that's a toughie. Most of the games I would like to see are 3D or pseudo-3D. Haven't looked at or considered any 2D ideas. One thing I've always wanted to see is Tanktics redone without the tedious micromanagement component and better trackball control.

An online version of Combat perhaps? I had a lot of fun playing Combat as a kid.

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Re: Looking for New Video Game Ideas
« Reply #3 on: November 19, 2008, 03:16:25 pm »

Might be best to start by writing a game in a genre you already know... don't try to innovate so much in your first attempt.  Write a game like a platformer that has solid level design but standard mechanics.  Get it right, get that tweaking/debugging/design experience under your belt, and then work on something a little more outside the box.  Jumping right to a new concept might be less effective in the long run because you'll be missing some common tricks and tips.
I understand your point, but even if I was going to make a platformer, I wouldn't want to make a Mario clone, I would want some small twist to make it a bit different then other platformers.  I'm not expecting to create something completely innovative, but just something with a slightly new take on a classic genre.  The reason for choosing the game I'm currently contemplating on making (a turn based strategy game somewhat similar to Advance Wars) is that it's in a genre I know quite well, has fairly simple graphics, is complex enough to be a real challenge, but is simple enough that I actually am capable of completing it.  I actually have a number of game ideas that I think would make great games, but I also know they would be a bit more complicated then the scope of the game I'm currently looking to make.  The hard part is finding a good small to medium sized project.
« Last Edit: November 19, 2008, 03:23:55 pm by AtomSmasher »

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Re: Looking for New Video Game Ideas
« Reply #4 on: November 19, 2008, 03:25:41 pm »
An online version of Combat perhaps? I had a lot of fun playing Combat as a kid.


Wasn't a dude here already working on that recently?


It would be cool to see a remake of super mario bros with some cofigurable options to change the game... the ability to adjust gravity... or the time limits, or maybe with added enemies and new levels.

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Re: Looking for New Video Game Ideas
« Reply #5 on: November 19, 2008, 03:26:40 pm »
An online version of Combat perhaps? I had a lot of fun playing Combat as a kid.


Wasn't a dude here already working on that recently?
http://forum.arcadecontrols.com/index.php?topic=75435.0

*edit* Heh, just noticed I talked about my Desktop Tower Defense clone in that thread which didn't get much further then drawing a background image and a couple enemies (with no AI) until I picked the project up again about a month ago.  I also talked about Dark GDK, but I had to rewrite the whole project into C# and XNA because I found out the Dark GDK sucks at animating more then a couple sprites at once.  Anyways...
« Last Edit: November 19, 2008, 03:32:44 pm by AtomSmasher »

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Re: Looking for New Video Game Ideas
« Reply #6 on: November 19, 2008, 04:08:01 pm »
If I had only one wish, it would be for three more wishes.

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Re: Looking for New Video Game Ideas
« Reply #7 on: November 19, 2008, 04:35:06 pm »
Maybe something that will net you some pocket money.

http://www.independent.co.uk/life-style/gadgets-and-tech/features/iphone-application-the-diy-developers-1024448.html
Well if the game I make is good enough to make money, then I could sell it on the xbox 360 which recently starting allowing independent developers to sell games made with XNA, but my goal with this project is mainly to gain more experience and have something snazzy on my resume, not to make money.
« Last Edit: November 19, 2008, 04:45:04 pm by AtomSmasher »

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Re: Looking for New Video Game Ideas
« Reply #8 on: November 19, 2008, 06:09:59 pm »
An online version of Combat perhaps? I had a lot of fun playing Combat as a kid.
Wasn't a dude here already working on that recently?

I really had no idea. Combat was something I played only long enough until the NES hit the market. Then I never really looked back.

Quote
It would be cool to see a remake of super mario bros with some cofigurable options to change the game... the ability to adjust gravity... or the time limits, or maybe with added enemies and new levels.

I was thinking the same thing with some of the play mechanics from the NES version of McKids (The Genesis version is a wholly different game). The gravity flip/flop added a whole new realm to the Mario-like game. Too bad McDonalds killed the marketing on this game.

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Re: Looking for New Video Game Ideas
« Reply #9 on: November 19, 2008, 06:27:46 pm »
What about a game that is side view, and you control a "gun" on the left side of the screen that shoots bouncy balls of different weight and bouncyness (either random or based on the level). The goal would be to bounce the balls off of the floor, ceiling, obstructions, etc to hit randomly appearing goal spots of differing point value based on how hard they are to hit. Have the goal spots dissapear and move to a new location every 5 seconds or so (or even have ones that slide back and forth, so that timing as well as bounce accuracy would be part of the challenge)

Simplistic game, but has the potential to be addictive, esp if you had a level editor that people could use to make their own maps. It would also be a good exercise is making an accurate physics engine that includes gravity and elasticity.
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Re: Looking for New Video Game Ideas
« Reply #10 on: November 19, 2008, 06:43:34 pm »
What about a game that is side view, and you control a "gun" on the left side of the screen that shoots bouncy balls of different weight and bouncyness (either random or based on the level). The goal would be to bounce the balls off of the floor, ceiling, obstructions, etc to hit randomly appearing goal spots of differing point value based on how hard they are to hit. Have the goal spots dissapear and move to a new location every 5 seconds or so (or even have ones that slide back and forth, so that timing as well as bounce accuracy would be part of the challenge)

Simplistic game, but has the potential to be addictive, esp if you had a level editor that people could use to make their own maps. It would also be a good exercise is making an accurate physics engine that includes gravity and elasticity.

Sounds kind of like Peggle except with bouncy balls and disapearing targets.  Thats not a bad idea.  Actually some sort of variation of Peggle might be a good idea.  Maybe add a bit more depth to it somehow, kind of like how Puzzle Quest added a lot more depth to Bejeweled gameplay, although I'm not sure how.

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Re: Looking for New Video Game Ideas
« Reply #11 on: November 19, 2008, 06:53:39 pm »
What about a game that is side view, and you control a "gun" on the left side of the screen that shoots bouncy balls of different weight and bouncyness (either random or based on the level). The goal would be to bounce the balls off of the floor, ceiling, obstructions, etc to hit randomly appearing goal spots of differing point value based on how hard they are to hit. Have the goal spots dissapear and move to a new location every 5 seconds or so (or even have ones that slide back and forth, so that timing as well as bounce accuracy would be part of the challenge)

Simplistic game, but has the potential to be addictive, esp if you had a level editor that people could use to make their own maps. It would also be a good exercise is making an accurate physics engine that includes gravity and elasticity.

Sounds kind of like Peggle except with bouncy balls and disapearing targets.  Thats not a bad idea.  Actually some sort of variation of Peggle might be a good idea.  Maybe add a bit more depth to it somehow, kind of like how Puzzle Quest added a lot more depth to Bejeweled gameplay, although I'm not sure how.

Ah I have never played peggle. the only time I have ever heard of it is from Zero Punctuation. Did peggle have gravity? I got the idea from when I was a kid and tryed to bounce a bouncy ball into a cup from across the room.
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Re: Looking for New Video Game Ideas
« Reply #12 on: November 19, 2008, 07:11:26 pm »
Ah I have never played peggle. the only time I have ever heard of it is from Zero Punctuation. Did peggle have gravity? I got the idea from when I was a kid and tryed to bounce a bouncy ball into a cup from across the room.
Ya, peggle has gravity, it's kind of like Plinko from The Price is Right.  Basically theres a canon on the top of the screen which shoots out a ball that bounced around off of targets, deleting the targets it hits at the end of the round.  You only have a certain number of balls, but gain an extra one if it lands inside the moving container at the bottom or if you reach a certain number of points. 

« Last Edit: November 19, 2008, 07:17:25 pm by AtomSmasher »

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Re: Looking for New Video Game Ideas
« Reply #13 on: November 19, 2008, 07:33:30 pm »
Peggle owes me a lot of hours of my life  :D Very addictive.
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Re: Looking for New Video Game Ideas
« Reply #14 on: November 20, 2008, 05:27:53 am »


i have no suggestions about genre etc, but if you design a game for mobile devices, you could see several things happen. one would be the satisfaction of being about to polish to perfection before you run out of steam. two would be you could make some money from it. dont forget us little people when you make it big though  ;D


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Re: Looking for New Video Game Ideas
« Reply #15 on: November 20, 2008, 08:52:40 am »

I've always wanted to write a street hockey game based on the way we actually used to play as a kid... varying arenas.  One a beaten up tennis court with the poles still there, another a sidestreet, a third a youth center that was half decent but had rusty fences all around it.  Standard stuff all kids encouter... the couple kids who can skate but weigh nothing... the ones who can't skate but have 75mph slapshots they can't control... the one kid who never brings skates... ball goes under the fence, net easily dislodged, occasional fights.  I think it might be best done for a 16 bit console but with a much higher amount of memory than Genesis games so you could add in a lot of Baseball Stars type functionality along with Super Tecmo Bowl stat tracking.

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Re: Looking for New Video Game Ideas
« Reply #16 on: November 20, 2008, 10:58:53 am »
How about a tower defense game?  Different mazes, different types of towers.  I play Tower Defense games a lot on Warcraft 3.

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Re: Looking for New Video Game Ideas
« Reply #17 on: November 20, 2008, 11:13:23 am »

A ChadTower defense game would work.   ;D

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Re: Looking for New Video Game Ideas
« Reply #18 on: November 20, 2008, 04:32:11 pm »
New version of Scorched Earth?
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Re: Looking for New Video Game Ideas
« Reply #19 on: November 20, 2008, 04:39:04 pm »

I've always wanted to write a street hockey game based on the way we actually used to play as a kid... varying arenas.  One a beaten up tennis court with the poles still there, another a sidestreet, a third a youth center that was half decent but had rusty fences all around it.  Standard stuff all kids encouter... the couple kids who can skate but weigh nothing... the ones who can't skate but have 75mph slapshots they can't control... the one kid who never brings skates... ball goes under the fence, net easily dislodged, occasional fights.  I think it might be best done for a 16 bit console but with a much higher amount of memory than Genesis games so you could add in a lot of Baseball Stars type functionality along with Super Tecmo Bowl stat tracking.
Cool idea, but I know absoultely nothing about hockey or hockey games.

How about a tower defense game?  Different mazes, different types of towers.  I play Tower Defense games a lot on Warcraft 3.
Take a look at my first post  ;D  I made a tower defense game, but a more complicated one then most (to make at least) because the enemies don't follow a given path, their paths are dynamically created as you add new turrets to block their path.  Also, if you look at current flash games, Tower Defense games have got to be the most common type of game currently being made.  I see a new one every week or two.

New version of Scorched Earth?
Worms was a really good take on the genre, I suppose I could make something similar to that.  (I was addicted to Worms 2 back in 1998 or so)
« Last Edit: November 20, 2008, 04:42:22 pm by AtomSmasher »

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Re: Looking for New Video Game Ideas
« Reply #20 on: November 21, 2008, 12:35:54 am »
Ah I have never played peggle. the only time I have ever heard of it is from Zero Punctuation. Did peggle have gravity? I got the idea from when I was a kid and tryed to bounce a bouncy ball into a cup from across the room.

I tend to think of bouncing quarters into cups of beer. I was challenged to make a pitcher once. Poor football dude.


An online version of Combat perhaps? I had a lot of fun playing Combat as a kid.


Wasn't a dude here already working on that recently?

Yeah, Pongo. I've been wondering where's he's been.


How classic are you thinking?
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Re: Looking for New Video Game Ideas
« Reply #21 on: November 21, 2008, 08:54:01 am »
Cool idea, but I know absoultely nothing about hockey or hockey games.


Well, that's my group of friends, but there has to be something your group did a bunch of times with a lot of idiosyncracies that you look back on fondly.  That would make a pretty good game if done with care, I think.

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Re: Looking for New Video Game Ideas
« Reply #22 on: November 23, 2008, 12:08:16 am »

Well, that's my group of friends, but there has to be something your group did a bunch of times with a lot of idiosyncracies that you look back on fondly.  That would make a pretty good game if done with care, I think.

For some that might turn into an NSFW kind of game.
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Re: Looking for New Video Game Ideas
« Reply #23 on: November 24, 2008, 08:49:57 pm »
Well I did some searching around and decided to go a different route.  I joined a team of people who are going to work together to make a game.  It looks like there's 10 people total in the team, which includes programmers, artists, writers, and hopefully a sound guy (although I'm not sure about that). 

We're just starting out and I've only talked to the guy organizing the group so far, so it could be I'm the most experienced one in the group, but we'll see how it goes.  It looks like we're going to start small, which is a good thing, and probably make an action platform game (we haven't decided yet).

Our first step is to come up with a name for our team, so I guess I get to see the maturity level of everyone in the team by their submissions  :)

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Re: Looking for New Video Game Ideas
« Reply #24 on: November 25, 2008, 12:31:09 am »

Our first step is to come up with a name for our team

NSFW!


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Re: Looking for New Video Game Ideas
« Reply #25 on: December 01, 2008, 12:54:41 pm »
Well I did some searching around and decided to go a different route.  I joined a team of people who are going to work together to make a game.  It looks like there's 10 people total in the team, which includes programmers, artists, writers, and hopefully a sound guy (although I'm not sure about that). 

We're just starting out and I've only talked to the guy organizing the group so far, so it could be I'm the most experienced one in the group, but we'll see how it goes.  It looks like we're going to start small, which is a good thing, and probably make an action platform game (we haven't decided yet).

Our first step is to come up with a name for our team, so I guess I get to see the maturity level of everyone in the team by their submissions  :)

not saying this isnt good, but rayb has found a perfect candidate for a game to make
thread :cheers:

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Re: Looking for New Video Game Ideas
« Reply #26 on: December 01, 2008, 01:03:21 pm »
How about a game where you are a parent, and the object is to stop kids playing video games and do housework?

On the theme of Mappy.

I'm sure it will be top seller for the parent Nintendo DS market.  ;D
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Re: Looking for New Video Game Ideas
« Reply #27 on: December 01, 2008, 01:13:30 pm »
Well I did some searching around and decided to go a different route.  I joined a team of people who are going to work together to make a game.  It looks like there's 10 people total in the team, which includes programmers, artists, writers, and hopefully a sound guy (although I'm not sure about that). 

We're just starting out and I've only talked to the guy organizing the group so far, so it could be I'm the most experienced one in the group, but we'll see how it goes.  It looks like we're going to start small, which is a good thing, and probably make an action platform game (we haven't decided yet).

Our first step is to come up with a name for our team, so I guess I get to see the maturity level of everyone in the team by their submissions  :)

not saying this isnt good, but rayb has found a perfect candidate for a game to make
thread :cheers:
You're right, that would've been a perfect candidate, but hopefully this team I'm working with will turn out well.  It looks like we have a pretty well rounded team with 3 programmers (including myself), 1 writer, 1 music guy, 1 sound effect guy, 1 game "tester", 2 game designers (1 who has already worked in the entertainment industry for a while), and 1 artist.  However we do need another artist if anyone here wants to add some experience to their resume  ;D

Anyways, we're having a meeting this week to come up with the idea for our first game.

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Re: Looking for New Video Game Ideas
« Reply #28 on: December 01, 2008, 01:48:31 pm »
Um, let me rain on your parade and let you know in advance that it won't work out. I won't go into all the details, but I'll gladly share my experiences with you via PM. Let's just say I've seen this sort of thing a million times, and without a lead visionary, you're already doomed. Game design by consensus doesn't work. A team that size without even an idea yet to energize everyone, doesn't work. I'd also do an age check of everyone involved too. I've seen SO many teams get together and never get past the easy parts, like a NAME, a website, and a couple art mock-ups.
 ;)

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AtomSmasher

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Re: Looking for New Video Game Ideas
« Reply #29 on: December 01, 2008, 02:30:54 pm »
Um, let me rain on your parade and let you know in advance that it won't work out. I won't go into all the details, but I'll gladly share my experiences with you via PM. Let's just say I've seen this sort of thing a million times, and without a lead visionary, you're already doomed. Game design by consensus doesn't work. A team that size without even an idea yet to energize everyone, doesn't work. I'd also do an age check of everyone involved too. I've seen SO many teams get together and never get past the easy parts, like a NAME, a website, and a couple art mock-ups.
 ;)


A couple years ago I tried this type of thing before...twice, and both times we had a very clear vision of the game we wanted and both times were a huge disaster.  The biggest problem was that our goal was to create the next great game to be able to compete with big name titles (such as today I see many teams looking to create the next Fallout 3).  Everyone got overwhelmed with the amount of work they had to do, so everyone else gave up after a month or so. That's actually why I have confidence that this may actually work, we're going to start with a fairly small game, something I could create by myself if given enough time (excluding the sound and artwork).

One of our other programmers seems to have about similar experience to myself (a degree in computer science and a bit of programming experience, but not much in games specifically) and I know the sound and art people we have are all currently in college in their respective fields.  I'm still expecting some of the people to drop out once they realize how much work will be involved, but as long as we keep our goals reasonable, we should be able to reach them.

Also, I thought I'd mention that one of the projects I worked on a few years ago even got mentioned in a small blurb in PC Gamer magazine, which was pretty cool, but the project still died a couple months after that.
« Last Edit: December 01, 2008, 02:41:12 pm by AtomSmasher »

RayB

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Re: Looking for New Video Game Ideas
« Reply #30 on: December 01, 2008, 05:52:31 pm »
Also, I thought I'd mention that one of the projects I worked on a few years ago even got mentioned in a small blurb in PC Gamer magazine, which was pretty cool, but the project still died a couple months after that.
Mine got me interviewed in Game Fan magazine.  ;D
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Xiaou2

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Re: Looking for New Video Game Ideas
« Reply #31 on: December 01, 2008, 06:08:47 pm »

 What are the Programmers capabilities?


 Are they good with complex algebraic formulas and able to depict physics applications
correctly?  (IE: could easily program a game of Pool without any help of any sort)

 Do they have ANY programming experience with GOOD artificial intelligence?
(Fast action based game.. not a slow moving rpg style AI)

 
 Are there Any programmers who have had the power to actually finish a single game?



 Sound FX man:  Any experience with synthesizers making his own sounds instead of
simply using existing wavs and modifying them?


 Music Composer:  Links to good game compositions?   The likes of Ghouls and Ghost...
where there is actual emotion in the piece?  Or is this another so called
"Beat master",  who simply mixes some samples and makes some droning, souls-less
Techno backing?

 
 Leader?


 Lets say you could get everyone to agree on a Title, and even a game type.  Now,
what happens when you say you want it to do "This"... the other guy wants "That",
and everyone else wants something different as well?   


 Money?


 If the thing takes off.... and actually makes money...  Tons of it.  How is that going to
be split up?  Is there an NDA?  Contracts?

 
 
 The biggest problems Ive had is to do with Programmers who thought they could
do something... and fudged it as best they could... but couldnt hack it to the level
of profession playability.   

 For example... The AI in the Black Marble in MM.   Its aggressive as hell... times its push just right... can think ahead... yet, its not too easy, nor impossible, to get by him.   Anything less... there might as well not even by a black marble in the game.

 Simple addition/subtraction will also not get the job done right.  Formulas must
be much more optimized and thus complex... for realistic movements, AI, etc.

 
 From the Perspective of an Investor... I would ask to see a programmer, or
group of programmers that can show me small demos of each element needed to make
a good game...  such as the example of the AI for the blackie - in a small 2d demo.   

 
 I have plenty of great ideas... In fact, I think I have a really great small game idea
that could be very huge.   But, I dont want to give it away for nothing.  I dont want
to bastardize it... and I dont want to have it partially done... where it gets to the
point that the programmers realize that they simply cant make it playable because
they lack the advanced skills needed to pull it off.

SavannahLion

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Re: Looking for New Video Game Ideas
« Reply #32 on: December 01, 2008, 06:21:04 pm »

 Are there Any programmers who have had the power to actually finish a single game?

The biggest problem I find with programmers isn't whether they can do the math, AI, or even the "power" to finish the game. The problem is that there are so few freelance programmers that A) have a reasonable (or potential for) understanding of the language within the established construct and B) have enough time to dedicate to the project so it doesn't take them six weeks to add/alter/update four lines of code.

Anyone who can meet those two basic requirements are already working on other projects or can only be retained with money. Something most garage projects severely lack.

AtomSmasher

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Re: Looking for New Video Game Ideas
« Reply #33 on: December 01, 2008, 08:00:00 pm »
Right now I know little about the rest of the team, what I do know is that the other main programmer already has a degree in computer science and if his courses were anything like mine, then he took several courses in advanced math, physics, AI, etc. and took a couple large project classes where you work in small teams to create one large project throughout the semester.

Regardless, being one of the programmers myself, I'm not too concerned about all of our programmers being incompetent  :P 
*waits for joke about how I will probably be the only incompetent programmer on the team*
« Last Edit: December 01, 2008, 08:01:32 pm by AtomSmasher »

AtomSmasher

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Re: Looking for New Video Game Ideas
« Reply #34 on: December 01, 2008, 08:05:01 pm »
I have plenty of great ideas... In fact, I think I have a really great small game idea
that could be very huge.   But, I dont want to give it away for nothing. 
This is where we differ.  You want to make a game to make money, while I want to make a game to have fun and gain experience.  I'm not expecting to make a dime on our first game and am actually hoping we'll be giving it away for free.  The entire point of our team is to get people who have never made a game before to get together and start making them.
« Last Edit: December 01, 2008, 08:11:38 pm by AtomSmasher »

Xiaou2

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Re: Looking for New Video Game Ideas
« Reply #35 on: December 01, 2008, 08:45:46 pm »

 Actually, when I said  Programmers, I was speaking about you as well.   Honestly,
 I have no clue as you how adept you are,  and what you are capable of.

 Computer science could be business databases.   Do you still remember what you
learned considering the lack of use and time passed?

 As for making money..  thats not my main motivation.   My main motivation is to make
some of the best games ever produced.   'New Classics'.     And in doing so, it Would
and should make money.   That money would then be used to fund a new way of life,
where making games is a day to day reality...  not a part time waste of time.

 I dont know about you... but if you popped a piece of gold out of your butt... I dont
think you would just hand it out to everyone for free.  Especially considering the
efforts that it took to get it out :P
 
 If you really think you are going to produce substandard Poo... then that is what
you will get.   I dont think that way... as I dont waste my time designing and making
Poo.

 Im not trying to be insulting... tho Im sure it can be token that way.  Im just a
very realistic and critical person.  As it may seem that Im very hard on others... Im
just as hard, if not harder on myself and my own works.


RayB

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Re: Looking for New Video Game Ideas
« Reply #36 on: December 01, 2008, 09:10:03 pm »
Everyone thinks they have the next great game idea. The problem is, ideas are a dime a dozen, it's the implementation of them that matters. So Xiau, start learning to code, or donate your idea via Creative Commons or GPL. Otherwise the concept could die with you.
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AtomSmasher

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Re: Looking for New Video Game Ideas
« Reply #37 on: December 01, 2008, 09:19:31 pm »
Xiaou2, You'll notice I said "first game" should be released free, not every game we ever create from now till the end of time.  Our overall goal is to get into the gaming industry as our full time careers (it's even in the mission statement of our team) and the best way to do that is to get noticed and the best way for a small nothing team to get noticed is to get their game into the hands of as many people as possible and the best way to do that is to give it away for free.  If the game happens to be fantastic, then it'll go out to much more people.

Odds are our very first game won't be all that great (and may even suck), which is why it's called a learning experience.  Anyone who thinks the first game they create is going to become a "new classic" does not have even vaguely realistic expectations.  I have no delusions of grandeur (unlike some other people here  ;) )
« Last Edit: December 01, 2008, 09:23:48 pm by AtomSmasher »

Xiaou2

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Re: Looking for New Video Game Ideas
« Reply #38 on: December 01, 2008, 10:41:03 pm »
Quote
Everyone thinks they have the next great game idea. The problem is, ideas are a dime a dozen, it's the implementation of them that matters. So Xiau, start learning to code, or donate your idea via Creative Commons or GPL. Otherwise the concept could die with you.

 An Idea may not be worth much... if its a simple idea.   However, a Great idea can
be worth Billions.

 Plenty of people implementing Crap...  which loses millions,  or losses millions of
potential.

 As for learning to code...  my mind doesnt work like that sadly.  However, if it did,
I probably wouldnt have as creative and artistic of a mind.  Its Very rare that any one person is an expert in two very different fields.

 It takes all kinds to make the world go round....  and to make the best of the best... you dont want a person who is So/So doing everything.  You want the best Artists doing the Artwork... and the Best programmer doing the programming..ect.


Quote
Xiaou2, You'll notice I said "first game" should be released free, not every game we ever create from now till the end of time.  Our overall goal is to get into the gaming industry as our full time careers (it's even in the mission statement of our team) and the best way to do that is to get noticed and the best way for a small nothing team to get noticed is to get their game into the hands of as many people as possible and the best way to do that is to give it away for free.  If the game happens to be fantastic, then it'll go out to much more people.

 
 I know a guy who made a few partially playable DEMO's, and made a good impact.
However,  once his Full game was released, it sold Very well... and is very well known.
In fact, if you look around, new game Demos spread like wildfire around the net.
Good ones always stay out on top, very visible to the public.

 Send a full game to a few key reviewers... and that can skyrocket your responses
and team recognizability/sales.

 If you were browsing the game sites... and saw a new game that looked really
cool...  How would you know if that was their first game or their tenth?  Would you
really care?  You give a demo a try... and if it Rocks the house... you get the full
version and support the teams efforts.

 I Do however think that price should be very affordable.   People who overprice
their software are just persuading many to pirate, or not bother with it.
 
 
 Also, lets say the game is incredible... and no sales are made.  Then comes a big
company who snaps the game concepts up, makes slight modifications here and
there... and makes a 5 million on your teams hard works.  How pathetic would you look?
A good game is worth paying for...  and there is no need to give away all the cookies
to make people realize you have something special.   All they need is a little taste.
(Demo)   

 In addition, giving away something from free only serves to devalue it, and
devalue the team.   People would slap their foreheads stupefied if a great game
was not given any money in return.  (In fact, there are people who would gladly
Donate to a project in the hopes that it would be competed.)


 One team spent years working on a game called  Eternal Daughter.  Its all over the place, free for anyone to play. Yet, it was Worth paying for.  In fact, if the Authors had put a mid-game popup  requiring purchase... I would have reached into my wallet happily (so long as it was reasonable).    What did it get them?   Im sorry,  but none of the further future efforts really come close to E.D.    Not only that... but because its free,
people will assume its crap.  The major sites wont even place it on the top
spots either... because its old news that they feel everyone probably knows about
already.   I was actually very lucky to find it myself... and that was years after it
had been out.  Being that I was hunting religiously for games... may have been the
only reason I found it.


 I also know a good guy who was foolish enough to sell his first game to a
publisher for less than a grand... which was basically free.   If he would have
hung in there... he would have had the +$100,000 profit instead of that swindler
getting rich.   Maybe he is happy with what he feels was good exposure... but Ill
tell you what... he would have gained that exposure all himself and then some,
as well as pocketing enough cash to fund many more large projects.
 
 
Quote
Odds are our very first game won't be all that great (and may even suck), which is why it's called a learning experience.  Anyone who thinks the first game they create is going to become a "new classic" does not have even vaguely realistic expectations.  I have no delusions of grandeur (unlike some other people here  Wink )

 Ive been designing games all my life actually.  And while I know Ive had some bad
ideas in my past..  Ive gotten to a stage in my development where I can tell when
something is going to be very good, should it be carried out to its intended potential.

 Experience isnt delusion.   Just as the artists who has oil painted fantasy art all their
lives knows he can create a fantastic work.   The artists doesnt sit there thinking
"Man, this is probably going to suck".  He has a vision, he knows how to achieve it,
he believes in it... and he does it.


 Ill close in saying this...

 Look at the freeware games given out at something like Remakes.org   and
even many other sites.   Some of these are top notch.   Yet, nothing has become of
them.   A copy means little.   A crappy effort, shows a team that makes crappy games.
Hows that going to help make any positive impact?

 You dont get people riled up over hamburgers.   You get then fired up over
a tender mouth watering fillet minion...  and even the Smell of it will drive them wild.


AtomSmasher

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Re: Looking for New Video Game Ideas
« Reply #39 on: December 01, 2008, 11:02:40 pm »
Ive been designing games all my life actually. 
Heh, so have I, but unlike you I don't count it as experience unless the games actually get made.

Feel free to continue crapping gold until you make your fortune, and I'll continue trying to have a good time instead of worrying about money.

Honestly I was hoping you were going to avoid this thread as I've seen your modesty about your game development skills in past threads and frankly anyone with a holier then thou attitude irritates me.