Mame will emulate over 10,000 games + clones, the non-upx'ed binary will be 100 MBytes big, and the "target system" mame will be optimized for will be a 100 Ghz, 24 GB ram computer running winXPse.
Astroids will have perfect sound emulation, and need a 200 Ghz cpu with 32 GB ram to it. Derivitives of mame that drop the discreet sound emulation will pop up and go back to the samples, only needing 1 Ghz cpu with 256 MegaBytes ram (most of the memory taken by windows and the mame core).
Those 10 person racing games will be supported, having all players run from the same computer, and will need an estimated 4 Thz cpu to run full speed.
Aaron Giles will come out with mame drivers for winXP and win98se that do not crash as much as winXP itself and have no problems with third party drivers. Aaron will be heard saying, "I'm having problems figuring out how windows crashes so much, but don't worry, once I do, I'll include it so the drivers are more accurate." Unlike usual Aaron Giles drivers, this one is not a CPU hog.
