I searched the threads and found what people have done with Mame/Mame32, but Advancemame seems to denote things (or at least behave) differently and I can't figure out how to set it to avoid the conflict between my U360 and my trackball or spinner (depending on the game controls). Essentially, it favors the stick, locking out input from the trackball or spinner.
This is the syntax: input_map[p1_stickx] joystick[0,0,x] -joystick[0,1,x]
input_map[p1_sticky] joystick[0,0,y] -joystick[0,1,y]
I'm assuming the first number is the stick ID, the second the direction of rotation, but when I change the first number nothing happens. Of course the direction changes when I change the second number.
Has anyone this problem with a joystick in Advancemame?