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Author Topic: Visual Pinball Wrapper Activates Visual Pinball Install  (Read 3872 times)

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colonelsnow

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Visual Pinball Wrapper Activates Visual Pinball Install
« on: June 15, 2003, 01:02:15 pm »
I have tried to use Visual Pinball wrapper release 3 and 2 with the same results. When I try and select a table the windows Visual Pinball installer pops up. If I pick cancel the comuter locks up. (Visual pinball is already installed and and works through the Visual pinball launcher front. Same results if I runn teh wrapper through Mamewah or go directly to the wrapper executable itself.

The strange thing is it (wrapper realse 3) was working okay (sort of) before I ran Howards' visual pinball renamer program. That may be a coincidence.

Can anyone help.

colonelsnow

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Re:Visual Pinball Wrapper Activates Visual Pinball Install
« Reply #1 on: June 15, 2003, 05:09:16 pm »
I have tried to use Visual Pinball wrapper release 3 and 2 with the same results. When I try and select a table the windows Visual Pinball installer pops up. If I pick cancel the comuter locks up. (Visual pinball is already installed and and works through the Visual pinball launcher front. Same results if I runn teh wrapper through Mamewah or go directly to the wrapper executable itself.

The strange thing is it (wrapper realse 3) was working okay (sort of) before I ran Howards' visual pinball renamer program. That may be a coincidence.

Can anyone help.

I fixed my problem by reinstalling Visual pinball.

My next problem is getting it to exit properly. Is there a way to avoid the exit to editor question when you try and exit a table?


Scoobie

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Re:Visual Pinball Wrapper Activates Visual Pinball Install
« Reply #2 on: August 14, 2005, 11:25:17 am »
Quote
Is there a way to avoid the exit to editor question when you try and exit a table?
Quote

I've been looking through past threads about VP...has anyone figured out the answer to this question?

whatisk

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Re:Visual Pinball Wrapper Activates Visual Pinball Install
« Reply #3 on: August 14, 2005, 10:12:55 pm »
Quote
Is there a way to avoid the exit to editor question when you try and exit a table?
Quote

I've been looking through past threads about VP...has anyone figured out the answer to this question?

I don't think there is a way to avoid it as such. It is the wrappers job to send the required keypress when that screen appears to exit altogether back to the frontend.

It works fine on my setup. When you are finished playing the table, press ESC and you see that screen appear briefly and then it disappears and you are back at the frontend. Can't remember offhand which wrapper I'm using, but I listed my Mamewah visual pinball ini in another thread recently.

Also sometimes you need to hold ESC briefly rather than just press it briefly.

Edit:
Okay, found the thread http://forum.arcadecontrols.com/index.php?topic=41220.msg376841#msg376841

I'm using vp-launch4
« Last Edit: August 14, 2005, 10:36:40 pm by whatisk »
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Howard_Casto

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Re: Visual Pinball Wrapper Activates Visual Pinball Install
« Reply #4 on: August 15, 2005, 01:00:30 am »
Be aware that the wrappers work better in xp/2k than they do 98.  They should work either way mind you, but no guarantees.

mccoy178

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Re: Visual Pinball Wrapper Activates Visual Pinball Install
« Reply #5 on: August 15, 2005, 01:07:31 am »
I just saw this thread, and I made a major discovery and a not so major discovery.
« Last Edit: August 15, 2005, 01:17:15 am by mccoy178 »

Howard_Casto

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Re: Visual Pinball Wrapper Activates Visual Pinball Install
« Reply #6 on: August 15, 2005, 01:25:19 am »
nope... just common sense in this case. 

Sounds like you have mamewah setup with a list of pinmame roms.  It should be setup with a list of visual pinball tables.  Remember, vp launches pinmame for you, so you completely and totally ignore your pinmame roms for all of your configuring.  This also includes your dat (if you are using one)  a pinmame dat is useless, you need a visual pinball dat, which you'll probably have to generate yourself.


Howard_Casto

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Re:Visual Pinball Wrapper Activates Visual Pinball Install
« Reply #7 on: August 15, 2005, 01:33:01 am »
Quote
Is there a way to avoid the exit to editor question when you try and exit a table?
Quote

I've been looking through past threads about VP...has anyone figured out the answer to this question?

I don't think there is a way to avoid it as such. It is the wrappers job to send the required keypress when that screen appears to exit altogether back to the frontend.


Correct, this is how it's supposed to work.  If you'll excuse my rudeness I find it amazing that my wrapper does something slightly short of a miracle in it's "fudging" and yet people still complain about seeing this little screen. 

whatisk

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Re: Visual Pinball Wrapper Activates Visual Pinball Install
« Reply #8 on: August 15, 2005, 01:33:33 am »
Sounds like you have mamewah setup with a list of pinmame roms.
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whatisk

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Re:Visual Pinball Wrapper Activates Visual Pinball Install
« Reply #9 on: August 15, 2005, 01:36:29 am »
Quote
Is there a way to avoid the exit to editor question when you try and exit a table?
Quote

I've been looking through past threads about VP...has anyone figured out the answer to this question?

I don't think there is a way to avoid it as such. It is the wrappers job to send the required keypress when that screen appears to exit altogether back to the frontend.


Correct, this is how it's supposed to work.
No trees were harmed in the creation of this post. Though several electrons were severely inconvenienced.

mccoy178

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Re: Visual Pinball Wrapper Activates Visual Pinball Install
« Reply #10 on: August 15, 2005, 01:40:12 am »
I don't disagree with what you are saying, I will research to fix my issues, but the software was able to find the renamed rom in that folder.  When I renamed it to the .vpt name it worked fine, but I will look further in depth into this.  I wonder why then, before I did any changes, when I selected T2-Judgement Day, inside of mamewah, pinmame fired up, but the table did not?  I have no clue.

jcrouse

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Re: Visual Pinball Wrapper Activates Visual Pinball Install
« Reply #11 on: August 15, 2005, 08:11:11 am »
Your path in your mamewah pinball.ini file needs to point to your tables folder and use vpt as it's extension for generating your game list.

John

Scoobie

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Re:Visual Pinball Wrapper Activates Visual Pinball Install
« Reply #12 on: August 15, 2005, 09:56:24 am »
Quote
If you'll excuse my rudeness I find it amazing that my wrapper does something slightly short of a miracle in it's "fudging" and yet people still complain about seeing this little screen. 
Quote

This wasn't a complaint, simply asking if there was a way around it.  Now that I know...

BTW, thanks for writing the wrapper.