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Author Topic: Gamecube emulation is at a playable state (Lots-o-pics, more coming soon)  (Read 7277 times)

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Hemi

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I'm positive. Pixel shader 2.0 with the "latest" DX9 Aug update is now required. The June DX update was needed before but now the Aug update is needed as of today.

DX9 and PS3 do not go together as you seem to think.

I have been using this emulator for some time now and I think I know what is needed to run this emulator. You do need a CPU that use SSE2, also.

When DX9 first came out PS 2.0 was the latest Pixel shader that was out. That has nothing to do with what this emulator needs to run. It needs what it needs no matter what came out when.
« Last Edit: August 29, 2008, 03:02:16 am by Hemi »
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Blanka

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I think they should make it on OpenGL instead of DirectX. That allows for faster development as OSX and Linux programmers can join. And foremost: the Cube itself runs on OpenGL already!
And emulation does not support GPU acceleration? That's stupid!
Is the project going to support Wii as well? They have roughly the same hardware.
« Last Edit: August 29, 2008, 03:15:52 am by Blanka »

shmokes

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God, you are such a dork Hemi.  Look at what version of DX first supported pixel shader 3.  Hint: 9.0c

You said that the emulator required 9.0c.  Most software that requires at least 9.0c to run requires it for one reason and one reason only: pixel shader 3.  Hence my question.  I wasn't attacking you.
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Hemi

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I think they should make it on OpenGL instead of DirectX.


It supports both. There are two plugins, one for OGL and one for DX9

And foremost: the Cube itself runs on OpenGL already!


ATI is known for it's DX and not for it's OGL. The cube's graphics were made by ATI hence the ATI on the front of the console so it would seem you have it mixed up.

And emulation does not support GPU acceleration? That's stupid!


Other emulators do, this emulator does not, yet. And I do not think it's stupid, I think the word stupid is stupid when used in a situation that you do not understand.



Is the project going to support Wii as well? They have roughly the same hardware.


It already does, if you looked at this thread at all you would have seen the Wii screen shots. Wii games do not have any controller support yet so the games do not go any further than the title screens, yet.
« Last Edit: August 29, 2008, 04:24:30 am by Hemi »
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Hemi

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God, you are such a dork Hemi.  Look at what version of DX first supported pixel shader 3.  Hint: 9.0c

You said that the emulator required 9.0c.  Most software that requires at least 9.0c to run requires it for one reason and one reason only: pixel shader 3.  Hence my question.  I wasn't attacking you.


Whatever man. The emulator needs the latest DX9 and PS 2.0, not PS 3.0.
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Blanka

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Just check the Gamecube/Wii Specs:
They have ATI GPU chips which are controlled by OpenGL instructions!
Seems like a big workaround to use DirectX to have the CPU emulate code that can be executed by the GPU directly. No stupid in here!
DirectX is weird as the the CPU is a PPC, and PPC os-es always used OpenGL for 3D. MS never made DirectX code for PPC. If Apple's Rosetta was open-source, emulating Wii's would probably be very fast and easy.
« Last Edit: August 29, 2008, 04:50:33 am by Blanka »

Hemi

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I think the emulators developers were looking for ATI users and Nvidia users to both be able to use this emulator. The ATI cards do not handle OGL very well at all and so ATI card users need DX. The Nvidia cards run OGL much better than ATI cards and so Nvidia users can use Nvidia for it's OGL.
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shmokes

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Whatever man. The emulator needs the latest DX9 and PS 2.0, not PS 3.0.

Well, then it just needs the latest DX9.  There's no such thing as version of DX9 or DX9 hardware that doesn't support PS 2.0.  Saying that it needs DX9 and PS 2.0 is like saying that a particular DVD requires a DVD player and a play-button in order to watch it.
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Hemi

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I see you're trying really hard here to make a point about nothing.  ::)
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massive88

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I see you're trying really hard here to make a point about nothing.  ::)

Welcome to internet forums!   :cheers: