SWEETNESS!!!!
OK, finally some progress has been made on TWO fronts!
I found a program called WinHex that would allow me to do bitwise operations on the ROM bytes, which is helpful in simulating floating/shorted pins of the various EPROMS/PROMS. I figured out the right combination of bit value and chips, and when I take the ROMs at 7C and 7D and set them to ALL ZEROs... I resulted in the following image in MAME. Keep in mind that when simply removing the chips one at a time (See All Pics on the Brasington Site), the equivalent would be a chip programmed with all FF's.

Compare that to my machine...

Now my machine MOSTLY has ZEROs for these locations... it somewhat flickers the right colors but for the most part they are zero. Now I'm pretty sure I verified these EPROMs before with my programmer and they were fine. This leaves errors in addressing these chips and transferring the data to the monitor, which would involve the video RAM. Personally I would think the RAM is highly suspect, especially since the colors were good and then faded away. However, the BRASINGTON HS KIT says VIDEO RAM is OK. Well, somethin' in there is busted. Now I know where to zero in on! It's just a matter of time now before it's completely fixed.
So my second success was finally figuring out how to repeatedly perform a successive jump action, and BETTER control the barrels. This jumping was really holding me back when I would get 2 or 3 barrels fairly closely spaced, and tried to jump quickly with nothing happening. Now I know the secret

I figured these things out during the 35 simulations I ran today.
With this new information at my fingertips, I set out to play a game on my machine and finally log a respectable high score in the Brasington HS Kit. My previous high score was 102,900 - and I shattered it IMO tonight with 145,200! This was getting past the 4th elevator stage, and 5th conveyor belt stage. The jumping and barrel control was really helping!
