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Author Topic: Wii's getting a serious boxing game  (Read 1511 times)

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shmokes

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Wii's getting a serious boxing game
« on: April 13, 2008, 08:25:15 pm »
http://www.gametrailers.com/player/32765.html

Check it out.  This footage is surely from the Xbox 360 build, but at the end of the trailer you'll notice that in addition to it's June 2008 360 release date, it says a Wii version is coming in the Fall of '08.  It'll be interesting to see if the accelerometers can actually be coaxed into enough accuracy to make this work.  Actually it won't be interesting to see.  It'll be freaking awesome if they can, and super lame if they can't.  I'm hoping for awesome.  From the moment I learned about the Wii's controller I thought a Fight Night game would be awesome.  This isn't Fight Night, but 2K Sports is a talented developer, so hopefully they're gonna do this right.
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TOK

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Re: Wii's getting a serious boxing game
« Reply #1 on: April 13, 2008, 08:49:24 pm »
I read on another forum there there is a Wii style controller in development for the 360. Guess this game is going to be out too soon to take advantage of it, but inevitable that it'd be copied.

EDIT to add the link...

http://www.mtv.com/news/articles/1584945/20080404/id_0.jhtml

« Last Edit: April 13, 2008, 09:04:10 pm by TOK »

shmokes

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Re: Wii's getting a serious boxing game
« Reply #2 on: April 13, 2008, 11:43:12 pm »
Yeah . . . I read that.  I don't think it'll ever come out for the 360, frankly.  But if it does, I don't think it'll remain on the shelves very long.  Peripherals like that virtually always fail.  The only way it even has a chance, is to pack it in with a really amazing game (a la Guitar Hero/Rock Band).  But that little controller is going to tack a good $40-50 to the cost of a game, so it's REALLY got to be a damned good game for someone to pay $70-100 for it.  The fact that most people probably won't drop $70-100 for the game, means that market penetration will be too low for other developers to make games that take advantage of it.  It won't be cost effective.  Why spend resources making a motion-controlled game for the 50k-100k people who bought the Xbox 360 game/motion controller, when you can put even less resources into making the same game for the 10 million Wii owners who have a motion controller?

I believe that Microsoft is developing a controller like this, but I half-suspect it'll never see the light of day until the Xbox 720 (or whatever) comes out.  If it does see the light of day, I'll put money on its being a dismal failure in the marketplace. 
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shmokes

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Re: Wii's getting a serious boxing game
« Reply #3 on: April 15, 2008, 09:00:28 pm »
Heh . . . sweet.  I just read that this game is going to have training games that utilize the Wii Fit balance board.  You could get a pretty good jump-rope going on with a controller+balance board combo. 
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