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Best way to learn 3DStudio Max?

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Frostillicus:

--- Quote from: AceTKK on May 28, 2003, 05:38:50 pm ---Thanks for all the input everyone.  I don't actually have the program yet, it's way out of my budget.  I'm going to get a copy of the trial version from a demo cd just to play around with.  I do have GMAX, and it's extremely cool.  I've gone through most of the tutorials that it came with and learned a lot.  How similar is it to 3dsMAX?  Is the interface similar?  

-Ace-

--- End quote ---
To me it looked identical.  So if you get GMAX down you won't have any trouble with 3dMAX.

radiator:
like GSXRMovistar said....the tutorials will be enough for what you want to do...

i went to uni to study animation (but dropped out...i made the mistake of going to south wales)...anywho, a friend of mine really got into max, and taught himself how to animate, he's been going 2 years now and the stuff he's producing is better than the graduates were doing at uni!!

 :P

grafixmonkey:

I learned Maya not Max, but the "Mastering Maya" books were very well written.  Had an intro for beginners that got you working with it correctly, and there was stuff to help you get into the more advanced parts too.   I bet they have similar books for 3DS Max too.

Oh, and Maya is better...    ;D   There are free "learning Maya" CDs that you can get...   I have four, unopened, that I picked up at various company PR events.  They're designed to be limited just enough so a beginner can learn but a business can't use it to do everything they want.  Alias/Wavefront just launched a newer free version though...  I think you can download it but I'm not sure.  It watermarks your renders, but is otherwise not very limited (at least that's what I hear).

Their new website is http://www.aliaswavefront.com

radiator:

--- Quote from: grafixmonkey on June 27, 2003, 05:14:30 pm ---Oh, and Maya is better...
--- End quote ---

hmmm, depends what you're using it for...
I prefer Max, but Maya does have some really nice features that max doesn't (as does Lightwave and SoftImage)

grafixmonkey:
I'm curious what you like about Max.  Not to say you shouldn't or anything - I just have limited experience with it and use too many of the Maya features to seriously try taking it up.  I've never had a Max-experienced person discuss the pros and cons.

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