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Best way to learn 3DStudio Max?
1UP:
Yes, max has had a built-in particle system for years. It now also comes with decent skinning, weighting, morphing, advanced IK, soft and rigid body dynamics (several flavors depending on whether you want it fast or realistic) and even a pretty good built-in cel shader with lots of controls. Max is still not quite as sophisticated as Maya Unlimited, but it's also still quite a bit cheaper.
Anyway, in my opinion, if you have Max, you already have all the info you need, in the help docs. The best way to learn is to first, read the intro/overview to learn where all the buttons are, then come up with a project for yourself. By searching the docs and just trying stuff out, by the end of the project, you'll have learned volumes. You'll also have something cool to show your friends or put on your reel, rather than redoing someone else's project. The best way to learn is to do, and I personally find following turorials to be stale and boring.
grafixmonkey:
Cool, thanks for the brushup on Max technology 1up. I'd been curious.
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