Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Multiple event sounds in Mamewah?  (Read 1250 times)

0 Members and 1 Guest are viewing this topic.

Henson123

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 7
  • Last login:March 25, 2008, 11:41:40 am
  • I'm a llama!
Multiple event sounds in Mamewah?
« on: March 25, 2008, 11:40:58 am »
Mamewah has been working brilliantly for my cabinet, but I'm wondering - is there a way to have multiple options for which sounds are played for events such as startup or ending a game?  I'd really like for the computer to pick one from a select list at random - it would make the experience much more interesting.  I'm planning on using the Portal turret voices, which are perfect.

Any ideas?

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Multiple event sounds in Mamewah?
« Reply #1 on: March 26, 2008, 11:28:11 am »
You can have different sounds per layout or theme (ie emulator or list specific), but there is no option to pick from a selection of sounds without changing theme (or emulator/list).

MPTech

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 437
  • Last login:January 05, 2025, 03:58:54 pm
  • UltimateArcade completed!
Re: Multiple event sounds in Mamewah?
« Reply #2 on: March 31, 2008, 10:57:24 pm »
Minwah,
  I tried to get the sounds to work once before when it the emu changed, but was unsuccesful, can you explain?
(btw, I do have it working for starting and stopping MAMEWAH)
MPTech
   Better living thru technology!   ;-)

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Multiple event sounds in Mamewah?
« Reply #3 on: April 01, 2008, 05:08:15 am »
I tried to get the sounds to work once before when it the emu changed, but was unsuccesful, can you explain?
(btw, I do have it working for starting and stopping MAMEWAH)

So you must have an intro.wav and exit.wav for the sounds you have working already...just put a file called 'emuchange.wav' in the same folder as these existing sounds.

I just added some info to one of the docs as I noticed the filenames for these sounds were not specified before:

Quote
\config\emuname\themename\soundfilename-0.wav
\config\emuname\themename\soundfilename.wav
\config\emuname\soundfilename-0.wav
\config\emuname\soundfilename.wav
\config\soundfilename.wav

Note 'soundfilename' can be any of the following:

intro      played when Mamewah is launched
gamelaunch   played when game is launched
applaunch   played when application is launched
gameexit   played when game is quit
appexit      played when application is quit
groupchange   played when emulator 'group' is selected
emuchange   played when emulator is selected
listchange   played when games list is selected
options      played when options screen is launched/quit
optionselect   played when menu item is selected
navigate   played when game navigation (up/down etc) occurs
error      played when program error occurs
exit      played when Mamewah is quit