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Author Topic: Pinball Shake  (Read 1639 times)

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rooter

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Pinball Shake
« on: February 26, 2008, 04:32:32 pm »
I think that it would be a great idea if the shake buttons in pinball games could be mapped to the direction of the mouse, so I could give the trackball on my control panel a whack if I wanted to nudge the machine.  It would be fun to actually physically punch something to move a virtual pinball machine.  Are there are games out that will do this?



Off to make the suggestion at the Future Pinball forums...

Ginsu Victim

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Re: Pinball Shake
« Reply #1 on: February 26, 2008, 04:38:35 pm »
If the pinball game you're using has the feature, if you can't map the trackball to it, you could always use a program similar to joy2keys to do it. In real pinball, you shake the machine while holding the sides, but you'll have to take a hand off to reach for the trackball with your method. Perhaps you could set your secondary pinball left/right buttons as shifted buttons. If you press them by themselves, they nudge left or right, but if hold either of them and hit the mains, they nudge up. Something like that.
Just thinking out loud and typing what comes out...
« Last Edit: February 26, 2008, 05:30:55 pm by GinsuVictim »

u_rebelscum

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Re: Pinball Shake
« Reply #2 on: February 26, 2008, 06:26:30 pm »
Not that I'm good at pinballs (I pretty much suck), but one the things I love about real pinball machines is you can do different levels of nudging of different directions, distances, speeds and durations.  A mouse or TB would be perfect for emulating all these differences.  Two or three buttons don't, period.

I think the OP is asking if any pinball software is able to take the "analog" mouse inputs, instead of just buttons?  I don't know the answer to that; if there is I might try it.
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rooter

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Re: Pinball Shake
« Reply #3 on: February 27, 2008, 08:32:56 am »
Not that I'm good at pinballs (I pretty much suck), but one the things I love about real pinball machines is you can do different levels of nudging of different directions, distances, speeds and durations.  A mouse or TB would be perfect for emulating all these differences.  Two or three buttons don't, period.

I think the OP is asking if any pinball software is able to take the "analog" mouse inputs, instead of just buttons?  I don't know the answer to that; if there is I might try it.

That's exactly what I was thinking.  To be honest though, even linking a mouse direction to a button press would be an improvement.  When I wind up with "Golden Tee Drive" strength and biatch slap the machine for "stealing" one of my balls, I want to see it flinch.  :)