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Reports of Sony's imminent demise were greatly exaggerated . . .
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AtomSmasher:
I should of added that it doesn't even matter if better graphics does automatically mean more of a challenge (which is doesn't) because if you look at modern games you'll see that the skill level required to play them is usually a lot less than older games.  Game makers are trying to tell a story, so they want players to finish their games, back then they just wanted you to put more quarters in the slot.
shmokes:

--- Quote from: Dartful Dodger on January 25, 2008, 05:22:36 pm ---
An even more challenging game would be a text based game where you have to guess a number between 0 and 1,000,000,000


--- End quote ---

---steaming pile of meadow muffin--- . . . I just laughed for like five minutes when I read that.

Chad . . . better graphics does not mean realism.  It means options.  World of Warcraft bears little resemblance to any world I've seen.  Psychonaughts takes place in the minds of the deranged.  And maybe you don't want a realistic football game, but NFL Blitz could not happen on an NES.  However ANYTHING AND EVERYTHING that the NES could do can be done on modern consoles.  Better graphics may allow games to be utlra-realistic, but to focus on that is to miss the bigger picture.  Better graphics simply allow the developers to do more things.  Realism is simply one of a million of those things.  And, frankly, there are very few games out there that seriously strive to mimic the real world.
ahofle:

--- Quote from: shmokes on January 26, 2008, 04:38:40 pm ---Chad . . . better graphics does not mean realism.  It means options.  World of Warcraft bears little resemblance to any world I've seen.  Psychonaughts takes place in the minds of the deranged.  And maybe you don't want a realistic football game, but NFL Blitz could not happen on an NES.  However ANYTHING AND EVERYTHING that the NES could do can be done on modern consoles.  Better graphics may allow games to be utlra-realistic, but to focus on that is to miss the bigger picture.  Better graphics simply allow the developers to do more things.  Realism is simply one of a million of those things. 

--- End quote ---

I think you are really reaching with this "better graphics = better gameplay" argument.  You are comparing an NES to a PS3, when the topic is really more of a comparison between the consoles of this generation (ie. missing Mii arms ruining the Wii Sports gameplay experience for Dartful Dodger  :laugh2:).  The technologies that you mention have been around since the last generation of consoles.  You aren't really getting any more gameplay "options" from a PS3 due to its superior GPU over a Wii (I would even say you are getting fewer "options", but that's due to the archaic controller design and has nothing to do with graphics). 
As an example, consider Unreal Tournament 3 for the PC.  There is absolutely nothing in that game that wasn't a possible "option" in UT 2004, a game made 3-4 years earlier.  The graphical improvements are nothing but eye candy at this point.
patrickl:

--- Quote from: ahofle on January 28, 2008, 03:23:23 pm ---You aren't really getting any more gameplay "options" from a PS3 due to its superior GPU over a Wii
--- End quote ---
Yes you do. Look at the new GTA coming out. It will allow for different hit points on the body. The victim will for instance limp if hit in the leg. If you look at Resident Evil Umbrella Chronicles on the Wii the zombies have one hit point. Hit just a mm away from the hit point and the victim doesn't even respond at all. Resident Evil had two hit points (head vs rest of zombie). Slightly better, but still ridiculous that you can kill someone/something by hitting it in the foot.

It's not just the GPU, but better overall power allows for better games.
ahofle:

--- Quote from: patrickl on January 28, 2008, 04:23:35 pm ---Look at the new GTA coming out. It will allow for different hit points on the body. The victim will for instance limp if hit in the leg. If you look at Resident Evil Umbrella Chronicles on the Wii the zombies have one hit point. Hit just a mm away from the hit point and the victim doesn't even respond at all. Resident Evil had two hit points (head vs rest of zombie).
--- End quote ---

You sure that has anything to do with graphics?  Sounds more like the game was simply coded without separate hit zones.


--- Quote from: patrickl on January 28, 2008, 04:23:35 pm ---It's not just the GPU, but better overall power allows for better games.

--- End quote ---

No argument there.  My only point was that things seem to be 'leveling off' in terms of GPU advancements yielding ground breaking gameplay options that were previously impossible.
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