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Author Topic: CPWizard v2.63 Released  (Read 321042 times)

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Tiger-Heli

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Re: CPWizard v2.15 Released
« Reply #440 on: April 16, 2009, 12:30:47 pm »
On second thought - (More to HK)

I haven't tested it yet - but since you have it so configurable anyway ...

Why not have a Checkbox for "Use MAME Output System (For MAME 0.112 and up)" and a box for "Detect MAME Window Title Name (For MAME below 0.112)" and have both checked by default.

As a developer (which I'm not) - I would want this.  It would work with all MAME versions, users could disable the portions they don't need, and you wouldn't get a bunch of E-mails saying "I'm running MAME 0.36 and CPW doesn't work with it".

Just my (latest) thoughts ...
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

Berzerk

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Re: CPWizard v2.15 Released
« Reply #441 on: May 07, 2009, 07:51:27 am »
Hi,

is there a way to use CPWizard with rotating monitors? According to the game, I put my Monitor horizontal or vertical (automatically in my Cab).

Mala switches orientation depending on the game information from Mame. But the only way I found to switch the CPWizard orientation ist in the options...

If there is no automatic way, at least a KeyCommando would help...

Any idea???

Thank you very much,

Berzerk

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Re: CPWizard v2.15 Released
« Reply #442 on: May 07, 2009, 01:41:25 pm »
That reminds me... this is a minor gripe. I have a vertically oriented monitor, and CPWizard stretches text and images because it assumes a horizontal orientation. So this stuff looks tall and skinny - menus, info screen, etc. It certainly isn't terrible, but I wonder if one of these days you could add better handling for screens other than 4:3, headkaze?
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Berzerk

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Re: CPWizard v2.15 Released
« Reply #443 on: May 07, 2009, 07:44:58 pm »
Well, that's tru also, but I could live with that when I would be able to switch between vertical and horizontal while mame or mala is running... it's comfortable  to go to options everytime on an arcade cab nor it's comfortable to turn your head by 90ー :-)))

Well, however, did I miss something, is there a possibility already? If not, would you please be so kind and consider to take that into developement????

I'm begging because CPWizard is so good and useful :-)

Thank you very much,

Berzerk

Berzerk

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Re: CPWizard v2.15 Released
« Reply #444 on: May 08, 2009, 05:25:19 pm »
I have another idea:

If someone would be able to write a little script that looks for the rotation info in the ./data/listinfo.xml and depending on that info woul change the value of to "rotate=" value in the CPWizard.ini.

Then someone could just enter the scriptname in Mala instead of the executable of the control panel viewer and CPWizard should always show the same orientation as the game...

Unfortunately I don't have the skills to do that. I tried it with a batch file, but batch can't handle XML really good...

thank you,

Berzerk

headkaze

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Re: CPWizard v2.15 Released
« Reply #445 on: May 09, 2009, 06:06:31 am »
It's true the rotation layout could be improved alot so it's not so horribly stretched. I may take a look at that at some time.

Berzerk: Today I added a new option under Display Options called "Auto Rotation" if you enable that it should auto rotate the screen based on the orientation of the game. Let me know how it goes for you :)

Berzerk

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Re: CPWizard v2.15 Released
« Reply #446 on: May 09, 2009, 06:15:04 am »
Oh, that's fantastic! You really surprised me! Thank you very much, I'm gonna test that over the the week-end and let you know!

thank you,

Berzerk

Berzerk

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Re: CPWizard v2.15 Released
« Reply #447 on: May 09, 2009, 07:38:34 pm »
Hi Headkaze,

I tested the new autorotate function in CPWizard within MAME with the pause function and it works like a charm. I did test left and right rotation with about 50 games and it always worked. I also checked games that have (strangely) "rotate=270" in the listinfo.xml because I expected a bug there, but no, it always rotatet to the right direction. Great.

Now I don't want to appear unashamed, but one more question. Do you think it's possible to implement that functionality for the cooperation with MALA too? In MALA there is an option to substitute the internal information viewer (ALT in the gamelist) with an external Controlpanel viewer (wich I did). Mala can also run horizontal and vertical (according to the last game you played in mame). At the moment, no matter what orientation MALA is, CPWizard always shows up horizontal.

Don't know if it's possible, is just an idea to make it more perfect :-)

Thank you very much,

Berzerk

headkaze

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Re: CPWizard v2.15 Released
« Reply #448 on: May 10, 2009, 01:59:09 am »
Berzerk: I could add a new command line option like "-rotate 90" etc. Would that work?

Berzerk

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Re: CPWizard v2.15 Released
« Reply #449 on: May 10, 2009, 08:15:18 am »
Headkaze: It would help in an indirect way. If you would implement a commandline option like -rotate 0:90:180:270 then I could write a script and according to that script I could start CPWizard always in the orientation I want...

So yes, my guess is, that would be a good thing...

PS: I just testet this with a batch file that starts CPWizard from mala and yes, that would work. It is my problem then to find out when I would like it to start in what orientation, but that's ok :-)

Thank you,

Berzerk

headkaze

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Re: CPWizard v2.15 Released
« Reply #450 on: May 11, 2009, 07:11:31 am »
Berzerk: I added the new -rotate command line option :)

Berzerk

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Re: CPWizard v2.15 Released
« Reply #451 on: May 11, 2009, 08:48:18 am »
thank you very much! I'm gonna test this but it can take two days or so because the monitor in my cab broke yesterday... deagussing doesn't work anymore. I need to repair this first :-) No Moniotr, no rotation :-)

I let you know!

Thanks again,

Frank

PS: Is it on your site already? Is it 2.19 or did you put it in 2.18?
« Last Edit: May 11, 2009, 08:49:54 am by Berzerk »

headkaze

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Re: CPWizard v2.15 Released
« Reply #452 on: May 11, 2009, 11:56:29 am »
PS: Is it on your site already? Is it 2.19 or did you put it in 2.18?

I didn't bother making a new version number so just download 2.18 again ;)

Berzerk

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Re: CPWizard v2.15 Released
« Reply #453 on: May 13, 2009, 05:54:29 am »
Hi Headkaze,

everything repaired and CPWizard rotate tested. Works like a charm! :-) I'm writing a script for Mamewah now that rotates CPWizard according to the last game you played (at least that's what I'm trying to do) -) I will post it here when I'm done.

Thanks again,

Berzerk

doctorhifi

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Re: CPWizard v2.15 Released
« Reply #454 on: May 14, 2009, 01:38:29 pm »
Any changes in CPW and how it handles mame save states?  See previous Q&A below.  I'd like to not have to use autosave as a work around.  Thanks!


Quote from: doctorhifi on January 31, 2009, 07:09:33 PM

I'm still having CPW pop up when I attempt to load or save a save state from within mame.
Was that glitch ever resolved and I just missed it?

ォ Reply by headkaze on: January 31, 2009, 08:48:46 PM サ    

The only way to solve this at the moment is to set the following option in mame.ini to auto save state.

 
 
 

headkaze

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Re: CPWizard v2.19 Released
« Reply #455 on: May 15, 2009, 10:32:46 am »
Version 2.19 Released

- Now CPWizard can unpause Mame without using a diff patch!

There are now 3 primary ways to use CPW and the new default method will not mess with state saves as it does not use Mame's pause key.

Method 1 (Recommended Default): As per the attached image

Mame Output System ON, Use Show Key ON, Send Pause ON, Pause Mode Message System, Detect Pause OFF

- With these settings CPW uses the Show Key set in the Input Options to display the CPW menu. This means CPW no longer interferes with save state. It also can unpause Mame automatically when you exit CPW. No diff patch is necessary!

NOTE: Using this method you cannot set the Show Key to be the same as Mame's pause key.

Method 2 (Older Method using diff patch):

Mame Output System ON, Use Show Key OFF, Send Pause ON, Pause Mode Diff Patch Method, Detect Pause ON

- With these settings CPW detects when Mame is paused and then shows the CPW menu. To unpause Mame when you exit CPW you need to have the bezel_0126.zip diff patch applied.

Method 3 (For older versions of Mame < 0.108):

Mame Output System OFF, Use Show Key ON, Send Pause ON, Pause Mode Send Keys, Detect Pause OFF

- With these settings CPW sends keys to pause and unpause Mame when you press the Show Key.
« Last Edit: May 15, 2009, 11:16:46 am by headkaze »

doctorhifi

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Re: CPWizard v2.19 Released
« Reply #456 on: May 15, 2009, 09:23:32 pm »
That works perfectly!  thanks :cheers:

Flake

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Re: CPWizard v2.19 Released
« Reply #457 on: May 18, 2009, 11:59:22 am »
Is there anyway I can "print" a copy of my control panel layout I put together so that I could say get it laminated and put at the base of my monitor glass?  I'm looking to have some sort of instruction card setup on my cab and since I'm already designing a layout to use in game I was wanting to use that layout to "label" the buttons and joysticks for use when navigating my menus.

I've tried printing to PDF but it doesnt come out clean and the last letter of each label link cuts off.  I was hoping to get something in a landscape format and sent to mamemarquees to print up.

Has anyone don this before or used this application in this manner?

Thanks

blind_dado

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Re: CPWizard v2.19 Released
« Reply #458 on: May 18, 2009, 12:03:02 pm »
How about just using a screen capture program?  Or even "Shift, Print Screen" and your favorite editor?

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Re: CPWizard v2.19 Released
« Reply #459 on: May 18, 2009, 12:04:49 pm »
How about just using a screen capture program?  Or even "Shift, Print Screen" and your favorite editor?


Thanks I will try this.  I'm pretty noobish when it comes to printing from non-traditional software.

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Re: CPWizard v2.19 Released
« Reply #460 on: May 18, 2009, 12:09:53 pm »
If you've never done this before, hitting "shift, print screen" doesn't seem to do anything, but it places a screen shot on your clipboard.  Then you can go into any other program (like photoshop or faststone) and paste it into that program for cropping and editing.  FastStone Image Viewer actually has a good screen capture utility built in, if you want to go that way.

Flake

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Re: CPWizard v2.19 Released
« Reply #461 on: May 19, 2009, 10:03:43 am »
OK is there anyway to eliminate the grid lines when "printing"?  This would be great for me to use as an "instruction card" but would prefer to eliminate the gridlines prior to printing.

Also, just a note based on HeadKaze's post about the three options for integrating pause.

I tried out using option number one but I set my show key to Mame's pause button (p) and it seems to work (kind of) - with one minor glitch.  When I hit pause in mame, the CP shows and when I hit pause again the CP goes away but Mame does not unpause.  I hit pause again and the CP pops up and when you hit pause again the CP goes away and mame unpauses.  So its not "clean" per se but for now it keeps me from having to reprogram my IPAC (I've never done that before).

Anyway, just providing some feedback.

doctorhifi

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Re: CPWizard v2.19 Released
« Reply #462 on: May 19, 2009, 10:37:38 am »
Flake- I also encountered your particular problem when I was setting up the new pause options.  I also have an Ipac (Ipac2).   My pause button is connected to the X (1SW6) terminal on the Ipac and I previously had the MAME general settings adjusted so the pause key in mame was X.  What I ended up doing was changing the value for pause in MAME general settings back to the default (p) and made the SHOW KEY in CPW equal X.
I left the other settings in CPW as HeadKaze has shown in his attached image in his last post.
Don't know if this will help you or not, but it worked for my situation.

Flake

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Re: CPWizard v2.19 Released
« Reply #463 on: May 19, 2009, 10:44:20 am »
Flake- I also encountered your particular problem when I was setting up the new pause options.  I also have an Ipac (Ipac2).   My pause button is connected to the X (1SW6) terminal on the Ipac and I previously had the MAME general settings adjusted so the pause key in mame was X.  What I ended up doing was changing the value for pause in MAME general settings back to the default (p) and made the SHOW KEY in CPW equal X.
I left the other settings in CPW as HeadKaze has shown in his attached image in his last post.
Don't know if this will help you or not, but it worked for my situation.


Well the problem really is this - Based on my control panel design, I actually want the pause button for Mame and CPW to be the same.  Otherwise if I start reprogramming other control panel inputs to work as pause it will begin to mess with my other mappings. 

I wonder, if I just need to set the mame pause key to another button, reprogram my Ipac to that button then set CPW's show key also to that button.  Is the problem just that CPW (based on the new default setup noted by HeadKaze) cant interact with mame's pause button for some reason?  So you have to just map everything to a different key?

headkaze

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Re: CPWizard v2.19 Released
« Reply #464 on: May 19, 2009, 12:25:18 pm »
I wonder, if I just need to set the mame pause key to another button, reprogram my Ipac to that button then set CPW's show key also to that button.  Is the problem just that CPW (based on the new default setup noted by HeadKaze) cant interact with mame's pause button for some reason?  So you have to just map everything to a different key?

Mame's pause key cannot be the same as CPWizard's Show Key. There is a technical reason for it which is not really worth explaining other than to say I've tried to get around it but have not found a way yet.

The only way around it is to set Mame's pause to be a key you will never use, and then set CPW to use the 'p' key. Then CPW will pause Mame anyway when you press pause, and unpause it again when you exit. If you want to pause Mame without showing CPW perhaps you could use a "shifted" button on the IPAC for that. Or perhaps use a shifted button for CPW. Bottom line is they have to be different otherwise Mame will ignore the unpause message.

Flake

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Re: CPWizard v2.19 Released
« Reply #465 on: May 19, 2009, 12:28:42 pm »

The only way around it is to set Mame's pause to be a key you will never use, and then set CPW to use the 'p' key. Then CPW will pause Mame anyway when you press pause, and unpause it again when you exit.

Well this sounds excellent.  As long as CPW will take care of pausing Mame then my problem will be solved.  This way all I have to do is Map the mame pause as a button I will never use and thats it.  I will try this tonight.

Thanks.

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Re: CPWizard v2.19 Released
« Reply #466 on: May 20, 2009, 08:19:49 am »
Headkaze....need your help....
I installed 2.19 last night and when i brought up the preview button on my games....the button layout was totally different...

I have MameUI32 ver 129...My Control Panel is the X-arcade Tankstick.
I used the x-arcade background and layout you supplied as my layout for viewing.
When I previewed Marvel vs SF...This is what i had...

Marvel vs SF
1. Player 1 Side:  Buttons were correct, nothing listed for the joystick.
2. Player 2 side: Joystick had u,d,l,r / 4 of the six buttons listed controls...

Samurai Showdown 2
1. Player 1 side: Joystick doesnt list, CPwiz lists the top buttons, but I use the bottom buttons
2. Player 2 side: Joystick lists...but buttons same as above...

I made sure that my paths were correct...and I made sure that all my labels had the correct key code...but everytime i did a preview...the button config was different than what i have always had...

Am i missing something here?
的f first you don't succeed, then skydiving definitely isn't for you..." ~ Jack Handy

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Re: CPWizard v2.19 Released
« Reply #467 on: May 20, 2009, 11:46:55 am »
I also having a issue where all my buttons and joysticks are alphafaded out?  I have - or at least think I have proper label links assigned.  Also, I went in and made sure all the labels were properly mapped to my control settings.  Any thoughts?

headkaze

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Re: CPWizard v2.19 Released
« Reply #468 on: May 20, 2009, 12:50:07 pm »
garnerb350  & Flake: Post your CPWizard layout xml file along with Mame's default.cfg and [rom].cfg of the game your testing and your mame.ini file. I will have a quick look and see if I can work out what's wrong. It's usually a config issue.

I think attachments are still not working on the forums so zip up those files and e-mail them to headkaze [zatt] gmail.com. Obviously I can't go through everyone's configs. But I will demonstrate what people are doing wrong on the occation so hopefully it can help others. So I don't want people randomly sending me config files please! :)

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Re: CPWizard v2.19 Released
« Reply #469 on: May 20, 2009, 06:56:25 pm »
Bear with me HK....I'll try to have it tommorow morning....( away from cab)
的f first you don't succeed, then skydiving definitely isn't for you..." ~ Jack Handy

headkaze

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Re: CPWizard v2.20 Released
« Reply #470 on: May 21, 2009, 08:07:22 pm »
Versions 2.20 Released

- Bug fixes to input control mapping system

For those that were having problems with input mapping in CPWizard there were some serious bugs related to it fixed in this release. Especially if you are using a ctrlr file. There were also fixes to the HideDesktop settings.

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Re: CPWizard v2.20 Released
« Reply #471 on: May 23, 2009, 06:59:45 pm »
  I installed CPWizard 2.20 and got it working with my control panel layout.  I've got U360 joysticks, and I'm running Mala with the U360 plugin that programs the joysticks when a game is selected.  Unfortunately when I selected a 2-way "horizontal" joystick game, I was unable to navigate the CPWizard list since I didn't have "up" and "down" available on my U360!  I was also unable to quit CPWizard and un-pause the game, so I had to kill MAME with Ctrl-Alt-Delete.

  What's the workaround for this?  I've done some searches here in the forum, but can't find anything.

headkaze

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Re: CPWizard v2.20 Released
« Reply #472 on: May 24, 2009, 12:45:33 am »
  I installed CPWizard 2.20 and got it working with my control panel layout.  I've got U360 joysticks, and I'm running Mala with the U360 plugin that programs the joysticks when a game is selected.  Unfortunately when I selected a 2-way "horizontal" joystick game, I was unable to navigate the CPWizard list since I didn't have "up" and "down" available on my U360!  I was also unable to quit CPWizard and un-pause the game, so I had to kill MAME with Ctrl-Alt-Delete.

  What's the workaround for this?  I've done some searches here in the forum, but can't find anything.

Both the GameEx U360 plugin and LEDBlinky have an option to put the joystick into 8-way mode when Mame is paused. If your using Fatfingers plugin unfortunately there is no option to do that AFAIK. You can either use LEDBlinky or try to contact Fatfingers to implement this feature. If he needs help with code to detect Mame pausing then get him to contact me.

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Re: CPWizard v2.20 Released
« Reply #473 on: May 26, 2009, 07:59:07 am »
Headkaze....I'm still having the same issues as before...( buttons not matching up, controls all different)...Also I tried to use the hide desktop options and they didnt work either...( do you still have the files ( my cfg files) i sent ya, or do i need to send them again?)

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headkaze

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Re: CPWizard v2.20 Released
« Reply #474 on: May 26, 2009, 10:45:44 am »
Headkaze....I'm still having the same issues as before...( buttons not matching up, controls all different)...Also I tried to use the hide desktop options and they didnt work either...( do you still have the files ( my cfg files) i sent ya, or do i need to send them again?)

Did you download the latest version and try the included X-Arcade layout? Your ctrlr file along with it worked fine for me. I suggest you go into your Mame folder and delete all the files in the cfg folder.

garnerb350

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Re: CPWizard v2.20 Released
« Reply #475 on: May 26, 2009, 12:18:30 pm »
Downloaded 2.20....put in the mame exe.path...Did New, used the x-arcade background...imported X-arcade layout...

Still had the same problems as before...

Did I do something wrong?

If I delete the cfgs in the cfg folder....wont i have to redo my button configurations for al the games? :scared
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headkaze

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Re: CPWizard v2.20 Released
« Reply #476 on: May 26, 2009, 05:19:26 pm »
If I delete the cfgs in the cfg folder....wont i have to redo my button configurations for al the games? :scared

Back them up first incase you might need them. Since your using a ctrlr file it will cover Neo Geo games, so unless your configuring some games manually you shouldn't need cfg files in most cases. You definately should not have a default.cfg in there since your using a ctrlr file, but as I said, back them up first and then try it again.

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Re: CPWizard v2.20 Released
« Reply #477 on: May 26, 2009, 09:56:57 pm »
How do you assign keycodes to the spinner and left/right mouse click buttons?  I was trying to assign these but when I select "new" and the program prompts me to select a button I nothing happens in CP Wizard when I do?

Also, why are joysticks showing up as large buttons rather than joysticks in Mame when paused?  I have proper label links attached to these .jpgs but then are showing up in Mame as just larger black buttons rather than the joystick picture I selected. 

garnerb350

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Re: CPWizard v2.20 Released
« Reply #478 on: May 27, 2009, 08:03:23 am »
Ok, last night i was working on a keyboard hack...and when i finished I couldnt rememeber if you said cfg or ctlr...so I am going to try this when i get home later today...

Ok , so guide me on this...make sure this noob doesnt screw this up...

1) delete cfg files in my mame folder and then install Cp Wiz...
2) set my mame path up...
3) create a new layout using the x-arcade background and x-arcade layout.
4) make sure all keys controls are correct, save and then hit preview...

If buttons are still off, what can i do to correct them?
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headkaze

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Re: CPWizard v2.20 Released
« Reply #479 on: May 28, 2009, 05:43:20 am »
1) Back up Mame's cfg folder somewhere
2) Delete the cfg folder
3) Make sure mame.ini is in the root of Mame's folder with the correct ctrlr file entry
4) Install & Run CPWizard
5) Set Mame paths correctly in Edit->Options->Mame Paths
6) Go to Edit->Options->Mame and set the "Mame Layout" to be "XArcade"
7) Select View->Preview

If the buttons are still off I don't know what you can do to correct them, because I have it displaying correctly here using the files you sent me. So it would mean your still doing something wrong.