OK, no link... stupid geocrawler stopped archiving for somereason in dec 2002...
But in my deleted folder I found the conversation I was thinking of from the mailing list... *shrug* hope dave doesn't mind being quoted... but thought it provided good context to the "quick buck" sentiment...
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On Wed, Dec 04, 2002 at 12:21:17AM -0600, Dave Dribin wrote:
> I've been thinking about the next release of Game Launcher that has
> been "almost ready" for about 4 months now. During this time, I have
> made three important observations that affect the future plans of GL.
>
> The first observation is that working on GL takes a fair amount of time
> to work on. I really enjoy working on GL, but it often hard to find
> and justify adequate time to set aside. Time is really the only thing
> holding GL development back. There are many features and bug fixes I
> would love to work on, but they all take time, sometime lots of it.
>
> The second observation is that GL is getting little or no benefit to
> being Open Source. When I started GL, I released the code under an
> Open Source license, specifically the GNU GPL, in the hopes that it
> would attract other developers so we could pool our efforts on one
> front-end rather than having many. That was 3 years ago, and I have
> been the sole programmer ever since. I have only received one small
> set of patches (of which I am grateful for!) but I haven't had the
> support I was hoping for. I cannot say I have an answer as to why this
> is (I have theories), but the fact remains that GL has not received any
> benefit to being Open Source.
>
> The final observation is that the "donation" or "tip jar" system just
> hasn't been working. Sure, I've gotten a few donations (of which,
> again, I am grateful for!), but it is hardly enough to really motivate
> me, unfortunately. The grand sum total of donations is less than I
> make in 1 hour of my day-time consulting. Of course, I enjoy working
> on GL more than my consulting, but there is only a limited amount time
> time to go around. I have to make decisions on how I should spend my
> time and often this means leaning towards activities that pay the bills.
>
> As a result of these three observations, I am considering making Game
> Launcher a shareware program. Hopefully a shareware model would
> encourage more people to contribute monetarily. Assuming this actually
> works, it would justify me putting more time and effort on GL
> development. This also has the unfortunate side affect that GL would
> no longer be Open Source. I still believe in Open Source and use it
> everyday, but I feel it has failed for this project.
>
> Of course, the ultimate success or failure of this possible transition
> hinges on the fact that people would be willing to spend money on a
> front-end for emulators. One of the main problems with this idea is
> that almost all software in the emulation community is free as in beer
> (i.e. no cost). Will people actually spend money on GL, or just will
> they just say "Screw You, you greedy bastard!" and use another
> front-end? I personally believe there is a market in the emulation
> community. Just take a look at Oscar Spinners and the I-Pac.
>
> And this is where I turn the floor over to you, the users of GL, for
> your thoughts on this matter. Are my observations correct? Would
> people actually pay money for shareware? Am I completely off the rails?
>
> Thanks for listening (and hopefully responding),
>
> -Dave
>