After putting it off and putting it off, I snagged a new Pelican mouse for my PS and started toying around with Clock Tower. Being point and click, it plays much better with the mouse. However, when it came time to save, the game seemed to have frozen. As my PS is nearly ten years old and I've been having to do replace some parts, I thought maybe the controller/memory port assembly was about to go as well.
I tried the memory card in the second player slot and it recognized it. I put it back in the first player side, but still nothing. It didn't start until I plugged in the mouse, so I hooked up my digital pad in its place. The card was recognized. I tried a Dual Shock, and it worked yet again.
Does anyone know if the mouse takes advantage of the pin in the plug that isn't used or is missing from other PS controllers, which ends up rendering the memory port useless? If that's the case, I can just try unplugging the mouse when it's time to save. I'm not sure if Clock Tower supports the second memory card port.
On a side note, the mouse is fantastic. I fired up Dune 2000 and it was infinitely more playable than it is with a pad. Of course, the zoomed-in view still detracts from the overall experience, but it still felt more like the PC version.