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Author Topic: Control tip for Green Beret/Rush N' Attack  (Read 1377 times)

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paigeoliver

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Control tip for Green Beret/Rush N' Attack
« on: April 27, 2003, 05:44:50 am »
I find Green Beret/Rush N' Attack to be a lot more playable if I map button 1 to up (giving me a dedicated jump button, in addition to being able to press up), and then use buttons 2 and 3 for knife and special weapon.

I figured this out when I kept botching jumps. Much easier with a jump button.
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kspiff

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Re:Control tip for Green Beret/Rush N' Attack
« Reply #1 on: April 27, 2003, 06:53:19 am »
You know.. I ought to configure Kung-Fu Master that way..
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shmokes

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Re:Control tip for Green Beret/Rush N' Attack
« Reply #2 on: April 27, 2003, 04:00:33 pm »
Cheaters  :P
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Re:Control tip for Green Beret/Rush N' Attack
« Reply #3 on: April 27, 2003, 07:59:26 pm »
Good idea! I will have to try that out!

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paigeoliver

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Re:Control tip for Green Beret/Rush N' Attack
« Reply #4 on: May 01, 2003, 11:13:44 pm »
More tips.

Knuckle Joe.

Add dedicated block button by mapping your third button to both punch AND kick.
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