Ok, after all these years I took the plunge and I gotta say. I wish I had done this sooner.

The look of an arcade monitor cannot be replicated even with all the tweaking I did w/ mame advancemame. I had a big smile on when I started up Defender.
I'm currently using my regular mame.ini (except changed from d3d to ddraw [except for vectors] and removed the d3d effect which is no longer needed yay!).
IMO even the vector games look better. Maybe it's the brightness, I dunno. The Tempest at funspot uses the same type of tube so it looks similar to me. B&W vectors are the only ones that aren't as good but I'm quite happy!!

I'll set out to tweaking soon. I also want to run some tests to be sure everything is OK (convergence, purity, etc), and it still isn't mounted yet so I may have issues with degaussing (rotating monitor rig), hopefully not. It has a nice little detachable OSD control which I'll make longer wires for and can replace the monstrosity that came off the PC monitor I was using. More yay!
The specs say it can do SVGA 1024x768. At that resolution no matter the program, I get "OVER RANGE". The colors are there but things are pretty squiggly. Any ideas on that that one?
Can't wait to get this baby installed proper!