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Author Topic: Dreamcast, lightguns and emulators  (Read 3196 times)

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KonkeyKong

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Dreamcast, lightguns and emulators
« on: July 16, 2007, 08:50:45 am »
Anybody know if Dreamcast lightguns are compatible with Dreamcast MAME emulators? Any other flavor of emulators that will work with Dreamcast lightguns?

northerngames

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Re: Dreamcast, lightguns and emulators
« Reply #1 on: July 16, 2007, 02:59:31 pm »
dunno if they work or not but I know it does not work very good with snes and nes even lags and is choppy so any decent mame light gun game probably wont run very good to begin with.

xbox on the other hand is another story.

KonkeyKong

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Re: Dreamcast, lightguns and emulators
« Reply #2 on: July 16, 2007, 06:48:30 pm »
Tell me the Xbox story please please please.

From what I've read it sounds like pretty good support for emulators, but I'm a noob in this area...

northerngames

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Re: Dreamcast, lightguns and emulators
« Reply #3 on: July 16, 2007, 10:59:50 pm »
xbox runs all the classic type emu's fine all the way up to some n64 mamewise it runs the classsics but needs a 128MB ram upgrade to run newer type that are larger becuase it doe snot have enough ram space and almost all of the up to date emu's have light gun support also.

dc is a 200mhz cpu and hardly emu's nes is all I was trying to say.

sphetr2

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Re: Dreamcast, lightguns and emulators
« Reply #4 on: July 17, 2007, 08:41:54 am »
dc is a 200mhz cpu and hardly emu's nes is all I was trying to say.

That's not true at all. The DC has had nearly perfect NES emulation for quite a while. Maybe you're using a bad emulator? Use NesterDC 7.1 or NesterDC SE.

Also, for DC MAME emulation, don't use MAMEDC or anything like that. Use MAME4All.

northerngames

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Re: Dreamcast, lightguns and emulators
« Reply #5 on: July 17, 2007, 09:16:58 am »
nes works but was choppy when it had to many things going on in the game screen at once it would be like playing on 200mhz pc with 16mb ram and a pentium 1-2 probably.

but if you can get the nes to run flawless it is porbably the most you would get out of the dc emu wise and for mame pre 1990's I would think.

DarkBubble

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Re: Dreamcast, lightguns and emulators
« Reply #6 on: July 17, 2007, 12:22:31 pm »
nes works but was choppy when it had to many things going on in the game screen at once it would be like playing on 200mhz pc with 16mb ram and a pentium 1-2 probably.

but if you can get the nes to run flawless it is porbably the most you would get out of the dc emu wise and for mame pre 1990's I would think.

I haven't seen anything get choppy on the Dreamcast as far as NES or Master System emulation.  It's near flawless.  I'm not sure what the comparison to a 200 Mhz PC is about, because I used to run NES emulators just fine on an old Pentium 1 90 Mhz machine.  The DC is more than capable of emulating the NES.  Even the PS1, a much lesser machine than the DC, has an excellent NES emulator in the form of ItMightBeNES, which I prefer in some ways to NesterDC.

If you're not using the newest NesterDC and good dumps, I could see having some issues.  I have zero issues except with bad ROM dumps that slipped into the collection.

northerngames

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Re: Dreamcast, lightguns and emulators
« Reply #7 on: July 17, 2007, 02:00:59 pm »
could just be the one tried and it may have been an old version of whatever but none the less it does not emu very good and cannot even do snes worth a beans so nes at best have never tried ps1 but I dont even see how they would run normal or even close but never tried them either..

it is a good console still but just does not have much horse power under the hood for emu's.

sphetr2

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Re: Dreamcast, lightguns and emulators
« Reply #8 on: July 17, 2007, 02:10:44 pm »
cannot even do snes worth a beans

Not true. For SNES, take a look at DreamSNES. It has pretty good compatibility and 80-95% speed, depending on the settings. Also, SNES4All, since it's under active development, should be surpassing DreamSNES soon. I would keep an eye on that.

it is a good console still but just does not have much horse power under the hood for emu's.

Once again, that's not true. Sure, some games won't run on the emulators, or some run too slowly. But, for the most part, DC emulators are good (and there are a lot of them):

NES: NesterDC
SNES: DreamSNES
SMS: SMSPlusDC
Genesis: Segagen GenesisPlusDC GPWT
2600: StellaDC
GB/GBC: DCGNUBoy
GBA: gpspDC
TurboGrafx-16: PCECast

...and that's off the top of my head.

northerngames

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Re: Dreamcast, lightguns and emulators
« Reply #9 on: July 17, 2007, 03:57:52 pm »
I am talking about fully working speed and playable the ones that are actually fun to play instead of choppy 80-90% like player 2 keeps hitting puase over and over every 2 seconds lol.

I am not into the dc emu's but everything I seen was slow and not worth the wild even neo-geo pocket was sorry..

in my opion in wants to emulate right but just cant do it quite right becuase there is not enough power to run them like they were meant to be ran.


pmc

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Re: Dreamcast, lightguns and emulators
« Reply #10 on: July 18, 2007, 08:13:02 pm »
I don't think it's really fair to compare the DC CPU to another 200MHz processor. That  SH4 RISC processor in that particular architecture, coupled with the dedicated graphics and sound processors makes it a pretty impressive purpose-specific performer for the time.

Anyway, I think all the 8-bit emus run very nicely but the last time I tried SNES emulation I wasn't happy with the performance. Sounds like it's improved and is worth checking out again (although it looks like SNES4ALL hasn't been updated since March 2006's Alpha-3?)

-pmc

northerngames

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Re: Dreamcast, lightguns and emulators
« Reply #11 on: July 20, 2007, 11:36:27 am »
well like I was saying prior it is still a great console when it is used like it was made to be used but for emulation besides 8bit it sucks and can be talked up all it wants but for me in my opinion it sucks use a xbox or pc bottom line.