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Author Topic: Problems getting ppjoy started  (Read 1168 times)

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Moose13

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Problems getting ppjoy started
« on: July 13, 2007, 09:01:33 am »
I'm haveing problems with PPjoy.
I download it, installed it, but don't know much where to go from there.
I try to install a virtuall device, but I can't configure it. I hit the "scan button" and try to press a button (for buttons) and move the stick for axis, but nothing but "invalid" beeps (I'm using an IPAC)
I've searched and found a seperate program to make an ini file with the buttons, etc. That worked and I put the ini file in the ppjoy folder.
Now what? do you have to keep ppjoy running (i.e. in the startup folder) in the background? Maybe a batch file to run ppjoy and the ini file together?
Is there somethign else I need running in the background?
I've looked through the net and on this site, and still can't figure it out   ???

Ppjoyguru

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Re: Problems getting ppjoy started
« Reply #1 on: July 17, 2007, 05:32:13 pm »
Hey Moose13 :)

Firstly, I am not sure if I can clearly understand your problem, sorry if my reply doesn't help you really.

The basic PPjoy set you can download from the net is only a driver you can use to make your games / apps read your input device as a normal joystick device via "standard windows joystick access". That is you'll need a controller application (written or dowloaded by you) that reads your input device and translates its input signs to your Ppjoy driver (via DeviceIOControl calls e.g.).

So a "very basic" description of using ppjoy looks like:

1.)  Add a parallel port or a virtual joystick driver to your game controller list with the ppjoy configuration app.

2.) Launch the controller application mentioned above.

If you need to write your own controller application, you can find detailed documentation and programming examples in the ppjoy set.