Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Stella - recompiled for MAME default keys  (Read 1727 times)

0 Members and 1 Guest are viewing this topic.

rampy

  • *shrug*
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2910
  • Last login:March 02, 2007, 11:32:16 am
  • ...as useless as a JPG is to Helen Keller
    • Build Your Own PVR
Stella - recompiled for MAME default keys
« on: April 22, 2003, 12:24:04 pm »
In another thread, a while ago someone mentioned that they recompiled stella with the key mapping changed...

Who was that?  And would that person be willing to zing me the file? (i'll put it up for dl for others that might be interested)

*shrug*

Thanks,

rampy

CM

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 243
  • Last login:January 02, 2012, 08:59:17 pm
  • The internet?!? Is that thing still around?
Re:Stella - recompiled for MAME default keys
« Reply #1 on: April 22, 2003, 02:34:15 pm »
ditto ... I am starting up my attempt to standardize input keys across emulators to my cp.  Not as easy as I had hoped.

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19427
  • Last login:Yesterday at 01:05:18 am
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re:Stella - recompiled for MAME default keys
« Reply #2 on: April 22, 2003, 04:31:47 pm »
What language is the source in?  As long as it isn't assembly I could hack in redefinable keys via an ini file.  

Superdude

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 330
  • Last login:January 22, 2016, 11:53:48 am
  • Mo' Betta Butter with da Betta Playa'
Re:Stella - recompiled for MAME default keys
« Reply #3 on: April 22, 2003, 05:18:04 pm »
It was me.  Actually I found a 2 really easy way to reconfigure keys.
It was a alot simplar than recompiling all my emulators.

1) If you have an IPAC or JPAC use the WINPIAC utlity to launch before and after the game.  
2) PC World mag has a key remapper that works excellant.  I think it will even map multiple keys together.  IE map ALT-F4 to ESC

Let me know if you need help!

Superdude

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 330
  • Last login:January 22, 2016, 11:53:48 am
  • Mo' Betta Butter with da Betta Playa'
Re:Stella - recompiled for MAME default keys
« Reply #4 on: April 22, 2003, 05:42:23 pm »

joeblade

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 99
  • Last login:December 06, 2016, 06:14:44 am
  • Game on .. dude's
Re:Stella - recompiled for MAME default keys
« Reply #5 on: April 22, 2003, 06:37:19 pm »
That utility sounds pretty darn useful, however, I may be mistaken but it appears that it can now only be downloaded if you subscribe to their utilities download facility, for $19.95 for a year.

Would this be correct ?


joeblade

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 99
  • Last login:December 06, 2016, 06:14:44 am
  • Game on .. dude's
Re:Stella - recompiled for MAME default keys
« Reply #6 on: April 22, 2003, 07:06:09 pm »
"Note: Under Windows 2000 and XP, you must reboot your computer before the remapping takes effect. "

Thats a bit of a bummer aswell.

 :(

rampy

  • *shrug*
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2910
  • Last login:March 02, 2007, 11:32:16 am
  • ...as useless as a JPG is to Helen Keller
    • Build Your Own PVR
Re:Stella - recompiled for MAME default keys
« Reply #7 on: April 22, 2003, 09:04:29 pm »
bah... I have a keywiz and I prefer to NOT swith keysets for a given emulator (hence my original request)

HC, it's coded in C++ but I'm confused as I can't find the windows port source (the dos/unix/linux source is available on the sourceforge page) on the stellaX page...

*Shrug*

rampy

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19427
  • Last login:Yesterday at 01:05:18 am
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re:Stella - recompiled for MAME default keys
« Reply #8 on: April 23, 2003, 07:12:37 pm »
Switching keysets on the fly that often is bad for the flash rom anyway.  Also it can take several seconds, so it's not really an option, although I do know of a few people that go that route.  

Jakobud

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1962
  • Last login:June 30, 2025, 02:20:39 pm
Re:Stella - recompiled for MAME default keys
« Reply #9 on: April 23, 2003, 08:36:29 pm »
Howard if you could recompile Stella do use reconfigurable keys via an ini that would really really be cool.  How long would something like that take to hack together?

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19427
  • Last login:Yesterday at 01:05:18 am
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re:Stella - recompiled for MAME default keys
« Reply #10 on: April 23, 2003, 11:48:11 pm »
depends upon the source and other options

Wade

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1639
  • Last login:June 02, 2025, 11:48:57 pm
  • 80's Child
    • Wade's Gameroom
Re:Stella - recompiled for MAME default keys
« Reply #11 on: April 24, 2003, 04:54:04 pm »
rampy,

   FWIW, switching keysets is not harmful and is instantaneous for the Keywiz (they are stored in sram).  In case you end up resorting to that option, there are no worries.

Wade