You can go to the Maws database and see what changes have been made to specific games.
http://www.mameworld.net/maws/Judging from the WIP for Robotron, there have been changes since .86:
WIP:
0.106u11: Aaron Giles added X and Y offset/scale controls for each screen. This allows you to control the actual position of the screen within its container. In order to see beyond the game-configured visible area, the game must have set up the screen size to be larger than the core visible area. The Williams drivers have been updated as an example. Eugene Jarvis mentioned that if you adjust your monitor, you can see the stack in Robotron off to the right, and now you can in MAME as well. The values configured in the OSD are saved in the config file for each game.
0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000.
0.92: Highwayman added proms ($0, $200 - video inversion for cocktail table).
0.30: Valerio Verrando added clone Robotron (Yellow/Orange label), where quarks are incorrectly called Cubeoids during the demo.
0.25: Valerio Verrando fixed the Williams driver to support joystick in Blaster, Defender, Joust, Robotron, Splat and Stargate.
0.24: Marc LaFontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games.
0.23: Added Robotron (Williams 1982). Controls don't work right yet. Steven Hugg provided a Williams games driver. Stargate, Robotron and Joust are currently supported and playable.