When I got it home from the clearcoating;
Pics are a bit yellow 'cause I took the shots in the afternoon sun:

The inside of the cab was filthy, so I gave it a vacuum and took out all the wiring etc and sanded with an orbital sander and detail sander.

Sanded: 

Masked:
Painting:I just used a can of 'Midnight Blue' spray paint from Bunnings. Matches pretty good. I'll have to do another coat, as the wood is pretty porous and sucks up the paint. Plus I want a bit more even coverage.



I also applied the new speaker plastic. It's a spot on repro from Wayne

Next to the scratched up original (the repro looks a bit duller on top 'cause it still has plastic on the perspex.
I didn't notice the fade of the original until I saw this photo...

Naked! I cleaned up the old glue with sandpaper and some Shellite (naptha).

ta dah! I took off the plastic when the machine was complete, kinda like an unveiling


2 weeks ago:
Completed cab results
It's probably over-kill for an area of the pin you don't see, but I'm really getting into the restoration process, and it's great fun.
Plus looks great!

I bought a staple gun from Bunnings to put the earth braid back in... Wasn't cheap, but makes short work of the job!






Just before this I had sanded the bubbles in the clear with 1500 and then 2000 grit sandpaper.
Then I buffed the scratches out with an orbital buffer with a lambswool pad and some cutting compound.
I then polished it by hand with some Novus 2.
Finished off with some Meguires car wax. 2 coats there.
It will never look this clean again!




Once that was done I put in all the lane dividers and upright posts. Some of them were stripped or broken so I ordered new ones. Some of the Tee nuts were buggered too.
Next step was to work on the underside of the PF.
Replaced some of the targets (I'd do them all, but they're too expensive!)
Put back all the roll over switches.
Screwed the post nuts in place.
Cleaned all the coil setups ie diverters/bumpers/kickers. Cleaned them of all the black dust, polished the metal parts, replaced coil sleeves and replaced any broken bits.
Rebuilt the flippers with new coils, link assemblies, coils stops. I also added fliptronic return springs rather than use the old style. This will stop the plunger link from getting chewed up. The flipper plates already had the holes in them for the new style spring, so this was handy (except one so I drilled the hole with my dremel).



All this work took about 2 weeks. All the underside work was done in a week. Takes longer than you think! shopping out every part... I watched the entire season 2 of Arrested Development in 1 day (Sunday) while I worked on it !

On Friday I moved the machine into the lounge room to be situated next to TFTC

New legs were put on it at that stage.


Here (last sunday) I put the PF in with the help from a mate (much easier with 2 people!)
The pivot nut problem (for the playfield ie I had none, and being in Aust. I couldnt source them) was solved by an engineer mate. He made some metal sleeves for me to put over the carriage bolts that I got from Coventry Fasteners.


So I plugged it all in (after checking for burnt connectors etc) including the display... and no blown fuses!
Some of the digits didn't work, but i reseated a ribbon cable and it worked!



The original sound problem I had reared it's head :x So I'll be working on that. ie screech on start up.
I then put in new globes. I ran out in the end, but have an order on the way. The game had limited 555's when I got it, and had no flashers at all! I thought it might be hiding a problem, but it was not the case... they all work fine.
I had a heap of new #47's so I used those too.



This is where I am at as of today

Rudy has no face because It's a friends house. She's airbrushing the nose and cheeks for me.
All done:







Here's my mate giving it a bash over a few beers

I printed off some cards today I did one in reverse incase the paper isn't thick enough and I can paste it on the back

There are still a few minor problems/things I still have to finish:
* Two of the flasher lamps aren't working ie the hotdog flashers. They're on the same circuit.. but I'll have to look into it. I'm sure they were working earlier... hmm
* I'm waiting on a new Trapdoor hinge to come from the states... so atm there is no trapdoor.
* Rudy still has no face atm
* there's still that start sound problem

* The ball dispenser isn't very reliable ie where you lock the balls. If you get a good shot, it goes straight though it (basically a flipper setup, but instead of a flipper bat it's a crescent shaped disc that captures the ball.) I altered it and is more reliable, but the balls can still get through.
I think there is too much 'give' in the spring, so I'm going to put in a new spring, and mod it like I did the flippers ie a fliptronic style spring that doesn't go on the plunger. If that doesn't work I'll try and buy a new disc (that hold the balls) as this one has mushroomed a bit.
* The left skillshot doesn't work properly. ie the plunger doesn't hit the ball very well, and it will only get halfway up the ramp... Reading RGP I have to level the cab properly (might be a small twist in it), and then move the plunger housing and line it up properly.
* One day I'll replace the hotdog red targets. I couldn't justify spending over $20 per target atm! So I cleaned up the originals.
* I need a new piece of glass. I swapped the nice LAI one from TFTC and cleaned up the one that came with FH. It's ok, but scratched to buggery in spots.
**************
Other than that, things are peachy! It's come a LONG way from the start. I'm pretty happy with it, being my first rebuild and all.
It plays super fast and everything is really snappy. Just like a new machine! Compares to the mint Monster Bsh and Medieval Madness I played a few motnhs ago
Being my first Williams pin, I'm really impressed... even by the small things like the cool light shows during attract mode and gameplay.