I don't think the term fanboy relates to age. However, it does relate to maturity. My comment was that Mature games tend to appeal to immature boys, the same kind of boys that don't want to play games that they think their mother or their kid brother might want to play. They also tend to think of themselves as hardcore. 
See that is plain out wrong. Mature games appeal to mature people. The problem is that a games rating has nothing to do with how mature it is, rather the amount of sex and violence it contains. The GTA series, for example is one of the most immature games I've ever seen and I strongly feel that the franchise would have never got off the ground if idiots like Jack Thompson hadn't given it all that free publicity. I mean seriously, with some rare exceptions, there's no plot, the gameplay mechanics are shot, and the graphics are terrible. The problem with "sandbox" gameplay is you out-grew playing in a sandbox at around age 6. Once you figure out it's just a box with sand in it, it tends to loose it's appeal.
On the other hand, truely mature games (like re4) appeal to mature gamers as they have things, like a plot and good gameplay... the ultra gore is just a nice little bonus.
I responded to this thread eraly on, but my internet connection crapped out and it got lost.
I'll give the short of it though....
The wii already took off, were you asleep or something?
Complaining about scores of 7 and 8 on games is like complaining that your kid is stupid because he always gets B's in school. The average score of the wii games right now is around 7.5... both m$ and sony would KILL for a average score that high. Think back to any system, I mean any system and with teh exception of the legendary nes and 2600 very few systems had more than two or three smash hits in their entire lifespan. Like it or not, the bulk of any games on any system are average games at best. The bulk of wii games are above average so that's really really good. Remember even outstanding games like zelda ony get a 9-9.5... a ten is unheard of.... and so a 7 or 8 is a really good game.
I'm on the last boss of sonic for example. It wasn't the best (or longest) game in the world, but it was very fun and kept me occupied for a month or two, which is all you can expect from a game, especially a third party game this early in the system's life cycle. Some really good games are already out... sure they aren't TP caliber, but what is? That's like expecting m$ to release a game as good a halo once a month, it ain't gonna happen. Also look to april... some killer games will be released, such as paper mario.
In regards to the ps3, it doesn't need competition to make it's sales bad, it does that all by itself. This has absolutely nothing to do with if you like sony or not, it's just simple economics..... The ps3 is 600 bucks.... that's too expensive for the average consumer to want given it's currently weak lineup. So the console isn't selling that well. More importantly though, they still loose a great deal of money for every console sold, which would be fine if the software was selling (as that is how they make thier money) but it isn't. Even their killer apps like resistance are selling around 1/3 to 1/10 what that average 360 or wii killer app is in terms of numbers. These arguments about waiting for the price drop or waiting for new titles to come out don't help matters either. Seeing as how sony is constantly loosing money due to poor software sales, a price drop ain't gonna happen anytime soon and since the killer apps won't be released for some time, it might be that sony will lose too much money in the meantime to make it worth it for them to stay in the market with the ps3, especially considering, the ps2, ironically is still selling like hot-cakes and making them a ton of money.
Look back at your video game history... the highest priced console has always sold the worst in a best-case scenario or killed the company worst-case. Hmm.. a system with vastly superior graphics (and I'm exaggeratign a bit on that) backed by a well-known, well established gaming company that doesn't sell because it's over-priced and has a relatively poor software lineup. Those two factors are hurting the system so badly that only the most dedicated fanboys defend it, constantly reminding us of it's superior features. Also the manufacturer ignores the writing on the wall and continues to ignore inheriant problems, still investing tons of resources into the system and hailing it as the best thing since sliced bread. That sounds very familiar to me.... can you say NeoGeo?
Also the "home" service they announced is a joke and a gimmick. Mii = cute little identity Home=lame. See first off, everybody keeps making comparisons to second-life and I would tend to agree with that. Ever tried second life? It totally sucks!! People that play second life aren't interested in gaming, they are interested in chatting or making crap to sell for second life bucks that can be exchanged for cash in the real world. People criticize nintendo for making channels that don't apply to gamers, but at least they aren't basing their entire online interface on non-gamers! The built in langauge that allows you to make "games" totally sucks as well and the ps3 home games built in, unfortunately look very similar to those games. Also there is a practicality issue. Ever tried 3darcade? It's fantastic isn't it? Now try to navigate the entire mame gamelist in 3d "fps" mode. It's horribly unsuited for the task because quite frankly, you don't want to walk a virtual mile just to play pacman. This is where home falls flat on it's face, it's no fun to walk to stuff in a virtual world after the novelty wears off unless it's a very small selection of items and thus little time is spent doing so. Also, and this is just my personal opinion, but the avatars look kinda creepy and dead, much like any other create-a-whatever feature introduced over the years. Mii's over-exaggerated features and simplified looks make them very expressive, while the home avatars look like those brain dead sprites in your average sim game.