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Author Topic: command.dat finally updated... after nearly two years.  (Read 1780 times)

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Procyon

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command.dat finally updated... after nearly two years.
« on: February 21, 2007, 09:47:43 pm »
I decided to blow the dust off of the command.dat and update it with all of the fabulous work that Fabricio da Silva Coroquer had been doing for an unofficial version. I merged all of his changes into the original version, since his removed all of the non-fighting games. Only the shorthand version has been updated, and will probably be the only version updated for the time being until I can convert it all back to long hand. Anyway, if you're still a fan of the command.dat, or aren't familiar with what it is or how to use it, head over to http://home.comcast.net/~plotor/command.html


horseboy

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Re: command.dat finally updated... after nearly two years.
« Reply #1 on: February 21, 2007, 10:50:47 pm »
Sweet job man.  :applaud:

Many newer mamers may not even know about command.dat. I think that any fighter fan should care about it and be appreciative of all the hard work.


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Apparently he is.

shock_

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Re: command.dat finally updated... after nearly two years.
« Reply #2 on: February 23, 2007, 06:45:19 am »
Many newer mamers may not even know about command.dat.
Like me !  This is awesome.   Now I just have to figure out how to get it to work!  Well done Procyon.  This is one of those things you find out after leaving MAME aside for a few years, and it's all grown up while you've been away.

horseboy

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Re: command.dat finally updated... after nearly two years.
« Reply #3 on: February 23, 2007, 10:02:59 am »
Many newer mamers may not even know about command.dat.
Like me !  This is awesome.   Now I just have to figure out how to get it to work!  Well done Procyon.  This is one of those things you find out after leaving MAME aside for a few years, and it's all grown up while you've been away.

His site mentions those 2 particular Mame builds you can use for this, but you can also use Howard_Casto's Johnny5 app. This is the best way IMO.

Come to think of it, if you don't know about command.dat, you may also not know about J5. It is a sweet little app to show you what buttons do what for each particular game. Roll that together with command.dat and you are set.  :notworthy:


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saint is all powerful.

Apparently he is.

SavannahLion

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Re: command.dat finally updated... after nearly two years.
« Reply #4 on: February 23, 2007, 11:01:48 am »
Oh sweet! Can't wait to test them out.

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Re: command.dat finally updated... after nearly two years.
« Reply #5 on: February 23, 2007, 05:24:21 pm »
J5 I've definitely heard of, but not played with yet.  So that's good news - I should be able to get command.dat, J5 and MaLa to all play nicely, even without using some mame32 variant that might be a lot of trouble to keep current?!

Coolness

Howard_Casto

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Re: command.dat finally updated... after nearly two years.
« Reply #6 on: February 23, 2007, 08:30:38 pm »
Yeah I externalized support for that very reason.  Keeping up a custom build of mame is a real pain in the butt for anyone, so you can't expect it to be current.  I like just using ahk scripts to get j5 to pop-up in game as it means I can look at things like command.dat and still have vanilla mame even if it just came out yesterday.

FrizzleFried

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Re: command.dat finally updated... after nearly two years.
« Reply #7 on: February 24, 2007, 11:37:09 am »
...any way to get this to work with command line MAME?

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Howard_Casto

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Re: command.dat finally updated... after nearly two years.
« Reply #8 on: March 05, 2007, 01:32:21 am »
You guys forgot to mention that you've added new command flags.

So far I've found Upper-case "O" or "_O" which I'm assuming is for a hold symbol. 

Any others you want to mention, as the author's guide is out of date?

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Re: command.dat finally updated... after nearly two years.
« Reply #9 on: March 06, 2007, 11:38:13 am »
...any way to get this to work with command line MAME?


I believe mame plus supports this.